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Fix: compiler warnings
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8471 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3018,7 +3018,6 @@ UINT8 CalculateRepairPointsForRepairman(SOLDIERTYPE *pSoldier, UINT16 *pusMaxPts
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UINT8 CalculateCleaningPointsForRepairman(SOLDIERTYPE *pSoldier, UINT16 *pusMaxPts )
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{
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UINT32 usCleaningPts;
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UINT16 usKitPts;
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// oops, we have no cleaning kit
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if ( pSoldier->GetObjectWithFlag( CLEANING_KIT ) == NULL )
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@@ -3624,11 +3623,10 @@ BOOLEAN IsSoldierKnownAsMercInSector(SOLDIERTYPE *pSoldier, INT16 sMapX, INT16 s
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UINT16 ToolKitPoints(SOLDIERTYPE *pSoldier)
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{
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UINT16 usKitpts=0;
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UINT8 ubPocket;
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// add up kit points
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// CHRISL: Changed to dynamically determine max inventory locations.
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for (ubPocket=HANDPOS; ubPocket < NUM_INV_SLOTS; ubPocket++)
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for (int ubPocket=HANDPOS; ubPocket < NUM_INV_SLOTS; ++ubPocket)
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{
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if( Item[pSoldier->inv[ ubPocket ].usItem].toolkit )
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{
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@@ -3642,11 +3640,10 @@ UINT16 ToolKitPoints(SOLDIERTYPE *pSoldier)
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UINT16 CleaningKitPoints(SOLDIERTYPE *pSoldier)
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{
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UINT16 usKitpts=0;
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UINT8 ubPocket;
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// add up kit points
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// CHRISL: Changed to dynamically determine max inventory locations.
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for (ubPocket=HANDPOS; ubPocket < NUM_INV_SLOTS; ubPocket++)
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for (int ubPocket=HANDPOS; ubPocket < NUM_INV_SLOTS; ++ubPocket)
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{
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if( HasItemFlag( pSoldier->inv[ubPocket].usItem, CLEANING_KIT ) )
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{
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@@ -3659,12 +3656,11 @@ UINT16 CleaningKitPoints(SOLDIERTYPE *pSoldier)
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UINT16 TotalMedicalKitPoints(SOLDIERTYPE *pSoldier)
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{
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UINT8 ubPocket;
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UINT16 usKitpts=0;
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// add up kit points of all medkits
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// CHRISL: Changed to dynamically determine max inventory locations.
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for (ubPocket = HANDPOS; ubPocket < NUM_INV_SLOTS; ubPocket++)
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for (int ubPocket = HANDPOS; ubPocket < NUM_INV_SLOTS; ++ubPocket)
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{
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// NOTE: Here, we don't care whether these are MEDICAL BAGS or FIRST AID KITS!
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if ( IsMedicalKitItem( &( pSoldier->inv[ ubPocket ] ) ) )
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