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https://github.com/1dot13/source.git
synced 2026-08-19 14:20:30 +02:00
Fix: compiler warnings
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8471 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -3018,7 +3018,6 @@ UINT8 CalculateRepairPointsForRepairman(SOLDIERTYPE *pSoldier, UINT16 *pusMaxPts
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UINT8 CalculateCleaningPointsForRepairman(SOLDIERTYPE *pSoldier, UINT16 *pusMaxPts )
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UINT8 CalculateCleaningPointsForRepairman(SOLDIERTYPE *pSoldier, UINT16 *pusMaxPts )
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{
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{
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UINT32 usCleaningPts;
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UINT32 usCleaningPts;
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UINT16 usKitPts;
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// oops, we have no cleaning kit
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// oops, we have no cleaning kit
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if ( pSoldier->GetObjectWithFlag( CLEANING_KIT ) == NULL )
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if ( pSoldier->GetObjectWithFlag( CLEANING_KIT ) == NULL )
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@@ -3624,11 +3623,10 @@ BOOLEAN IsSoldierKnownAsMercInSector(SOLDIERTYPE *pSoldier, INT16 sMapX, INT16 s
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UINT16 ToolKitPoints(SOLDIERTYPE *pSoldier)
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UINT16 ToolKitPoints(SOLDIERTYPE *pSoldier)
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{
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{
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UINT16 usKitpts=0;
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UINT16 usKitpts=0;
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UINT8 ubPocket;
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// add up kit points
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// add up kit points
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// CHRISL: Changed to dynamically determine max inventory locations.
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// CHRISL: Changed to dynamically determine max inventory locations.
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for (ubPocket=HANDPOS; ubPocket < NUM_INV_SLOTS; ubPocket++)
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for (int ubPocket=HANDPOS; ubPocket < NUM_INV_SLOTS; ++ubPocket)
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{
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{
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if( Item[pSoldier->inv[ ubPocket ].usItem].toolkit )
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if( Item[pSoldier->inv[ ubPocket ].usItem].toolkit )
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{
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{
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@@ -3642,11 +3640,10 @@ UINT16 ToolKitPoints(SOLDIERTYPE *pSoldier)
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UINT16 CleaningKitPoints(SOLDIERTYPE *pSoldier)
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UINT16 CleaningKitPoints(SOLDIERTYPE *pSoldier)
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{
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{
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UINT16 usKitpts=0;
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UINT16 usKitpts=0;
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UINT8 ubPocket;
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// add up kit points
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// add up kit points
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// CHRISL: Changed to dynamically determine max inventory locations.
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// CHRISL: Changed to dynamically determine max inventory locations.
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for (ubPocket=HANDPOS; ubPocket < NUM_INV_SLOTS; ubPocket++)
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for (int ubPocket=HANDPOS; ubPocket < NUM_INV_SLOTS; ++ubPocket)
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{
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{
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if( HasItemFlag( pSoldier->inv[ubPocket].usItem, CLEANING_KIT ) )
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if( HasItemFlag( pSoldier->inv[ubPocket].usItem, CLEANING_KIT ) )
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{
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{
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@@ -3659,12 +3656,11 @@ UINT16 CleaningKitPoints(SOLDIERTYPE *pSoldier)
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UINT16 TotalMedicalKitPoints(SOLDIERTYPE *pSoldier)
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UINT16 TotalMedicalKitPoints(SOLDIERTYPE *pSoldier)
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{
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{
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UINT8 ubPocket;
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UINT16 usKitpts=0;
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UINT16 usKitpts=0;
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// add up kit points of all medkits
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// add up kit points of all medkits
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// CHRISL: Changed to dynamically determine max inventory locations.
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// CHRISL: Changed to dynamically determine max inventory locations.
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for (ubPocket = HANDPOS; ubPocket < NUM_INV_SLOTS; ubPocket++)
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for (int ubPocket = HANDPOS; ubPocket < NUM_INV_SLOTS; ++ubPocket)
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{
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{
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// NOTE: Here, we don't care whether these are MEDICAL BAGS or FIRST AID KITS!
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// NOTE: Here, we don't care whether these are MEDICAL BAGS or FIRST AID KITS!
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if ( IsMedicalKitItem( &( pSoldier->inv[ ubPocket ] ) ) )
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if ( IsMedicalKitItem( &( pSoldier->inv[ ubPocket ] ) ) )
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@@ -1261,7 +1261,7 @@ void ProcessQueenCmdImplicationsOfDeath( SOLDIERTYPE *pSoldier )
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{
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{
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#ifdef JA2BETAVERSION
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#ifdef JA2BETAVERSION
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CHAR16 str[256];
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CHAR16 str[256];
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swprintf( str, L"Attempting to process player group thinking it's an enemy group in ProcessQueenCmdImplicationsOfDeath()", pSoldier->ubGroupID );
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swprintf( str, L"Attempting to process player group %d thinking it's an enemy group in ProcessQueenCmdImplicationsOfDeath()", pSoldier->ubGroupID );
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DoScreenIndependantMessageBox( str, MSG_BOX_FLAG_OK, NULL );
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DoScreenIndependantMessageBox( str, MSG_BOX_FLAG_OK, NULL );
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#endif
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#endif
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return;
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return;
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@@ -1270,7 +1270,7 @@ void ProcessQueenCmdImplicationsOfDeath( SOLDIERTYPE *pSoldier )
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{
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{
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#ifdef JA2BETAVERSION
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#ifdef JA2BETAVERSION
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CHAR16 str[256];
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CHAR16 str[256];
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swprintf( str, L"Attempting to process militia group thinking it's an enemy group in ProcessQueenCmdImplicationsOfDeath()", pSoldier->ubGroupID );
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swprintf( str, L"Attempting to process militia group %d thinking it's an enemy group in ProcessQueenCmdImplicationsOfDeath()", pSoldier->ubGroupID );
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DoScreenIndependantMessageBox( str, MSG_BOX_FLAG_OK, NULL );
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DoScreenIndependantMessageBox( str, MSG_BOX_FLAG_OK, NULL );
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#endif
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#endif
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return;
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return;
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@@ -79,7 +79,7 @@ enum SoldierBodyTypes
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// RGM = Regular Male
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// RGM = Regular Male
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// (RG) = Body desc ( Regular - RG, Short Stocky ( SS ), etc
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// (RG) = Body desc ( Regular - RG, Short Stocky ( SS ), etc
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// (M) = Sex, Male, female
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// (M) = Sex, Male, female
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typedef enum
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typedef enum AnimationSurfaceTypes
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{
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{
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RGMBASICWALKING = 0,
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RGMBASICWALKING = 0,
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RGMSTANDING,
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RGMSTANDING,
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@@ -615,7 +615,7 @@ BGMWITHSTONE,
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} AnimationSurfaceTypes;
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} AnimationSurfaceTypes;
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// Enumerations for struct data
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// Enumerations for struct data
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typedef enum
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enum
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{
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{
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S_STRUCT,
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S_STRUCT,
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C_STRUCT,
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C_STRUCT,
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@@ -345,8 +345,7 @@ extern UINT32 guiCurrentItemDescriptionScreen;
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extern UINT32 guiCurrentItemDescriptionScreen;
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extern UINT32 guiCurrentItemDescriptionScreen;
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enum
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typedef enum
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{
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{
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STANCEUP_IMAGES = 0,
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STANCEUP_IMAGES = 0,
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UPDOWN_IMAGES,
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UPDOWN_IMAGES,
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@@ -368,7 +367,7 @@ typedef enum
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NUM_SM_BUTTON_IMAGES
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NUM_SM_BUTTON_IMAGES
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};
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};
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typedef enum
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enum
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{
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{
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ENDTURN_IMAGES = 0,
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ENDTURN_IMAGES = 0,
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ROSTERMODE_IMAGES,
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ROSTERMODE_IMAGES,
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@@ -1,8 +1,7 @@
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#ifndef __INTERFACE_PANELS
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#ifndef __INTERFACE_PANELS
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#define __INTERFACE_PANELS
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#define __INTERFACE_PANELS
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enum
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typedef enum
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{
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{
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STANCEUP_BUTTON = 0,
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STANCEUP_BUTTON = 0,
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UPDOWN_BUTTON,
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UPDOWN_BUTTON,
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@@ -22,8 +21,7 @@ typedef enum
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NUM_SM_BUTTONS
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NUM_SM_BUTTONS
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};
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};
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enum
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typedef enum
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{
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{
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TEAM_DONE_BUTTON = 0,
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TEAM_DONE_BUTTON = 0,
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TEAM_MAP_SCREEN_BUTTON,
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TEAM_MAP_SCREEN_BUTTON,
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@@ -36,7 +34,6 @@ typedef enum
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#define NEW_ITEM_CYCLES 4
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#define NEW_ITEM_CYCLES 4
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#define NUM_TEAM_SLOTS 10
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#define NUM_TEAM_SLOTS 10
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#define PASSING_ITEM_DISTANCE_OKLIFE 3
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#define PASSING_ITEM_DISTANCE_OKLIFE 3
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#define PASSING_ITEM_DISTANCE_NOTOKLIFE 2
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#define PASSING_ITEM_DISTANCE_NOTOKLIFE 2
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@@ -198,7 +198,7 @@ extern BOOLEAN gfUserTurnRegionActive;
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extern UINT8 gubSelectSMPanelToMerc;
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extern UINT8 gubSelectSMPanelToMerc;
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extern BOOLEAN gfIgnoreOnSelectedGuy;
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extern BOOLEAN gfIgnoreOnSelectedGuy;
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typedef enum
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enum
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{
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{
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WALK_IMAGES = 0,
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WALK_IMAGES = 0,
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SNEAK_IMAGES,
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SNEAK_IMAGES,
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@@ -103,7 +103,7 @@ typedef enum INVENTORY_SLOT{
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SMALLPOCK29POS,
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SMALLPOCK29POS,
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SMALLPOCK30POS,
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SMALLPOCK30POS,
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NUM_INV_SLOTS,
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NUM_INV_SLOTS,
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};
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} INVENTORY_SLOT;
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#define INV_START_POS 0
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#define INV_START_POS 0
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#define BODYPOSSTART HELMETPOS
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#define BODYPOSSTART HELMETPOS
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@@ -149,7 +149,8 @@ typedef enum ATTACHMENT_SLOT{
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ATTACHMENTPOINT30,
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ATTACHMENTPOINT30,
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ATTACHMENTPOINT31,
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ATTACHMENTPOINT31,
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NUM_ATTACH_SLOTS
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NUM_ATTACH_SLOTS
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};
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} ATTACHMENT_SLOT;
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#define INVALIDCURS 0
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#define INVALIDCURS 0
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#define QUESTCURS 1
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#define QUESTCURS 1
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#define PUNCHCURS 2
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#define PUNCHCURS 2
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@@ -1232,7 +1233,7 @@ typedef enum eLBE_CLASS // Designation of lbeClass
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BACKPACK,
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BACKPACK,
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LBE_POCKET,
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LBE_POCKET,
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OTHER_POCKET,
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OTHER_POCKET,
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};
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} eLBE_CLASS;
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class POCKETTYPE{
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class POCKETTYPE{
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@@ -1263,7 +1264,7 @@ typedef enum ePOCKET_TYPE
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GUNSLING_POCKET_TYPE = 1,
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GUNSLING_POCKET_TYPE = 1,
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KNIFE_POCKET_TYPE = 2,
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KNIFE_POCKET_TYPE = 2,
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VEHICLE_POCKET_TYPE = 3,
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VEHICLE_POCKET_TYPE = 3,
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};
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} ePOCKET_TYPE;
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#define FIRST_WEAPON 1
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#define FIRST_WEAPON 1
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#define FIRST_AMMO 71
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#define FIRST_AMMO 71
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+1
-3
@@ -1655,11 +1655,9 @@ BOOLEAN DoesVehicleExistInSquad( INT8 bSquadValue )
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void CheckSquadMovementGroups( void )
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void CheckSquadMovementGroups( void )
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{
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{
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INT32 iSquad;
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INT8 iSoldier;
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GROUP * pGroup;
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GROUP * pGroup;
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for( iSquad = 0; iSquad < NUMBER_OF_SQUADS; iSquad++ )
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for(INT32 iSquad = 0; iSquad < NUMBER_OF_SQUADS; ++iSquad )
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{
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{
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pGroup = GetGroup( SquadMovementGroups[ iSquad ] );
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pGroup = GetGroup( SquadMovementGroups[ iSquad ] );
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if ( pGroup == NULL )
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if ( pGroup == NULL )
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@@ -3986,7 +3986,6 @@ BOOLEAN FindBombNearby( SOLDIERTYPE *pSoldier, INT32 sGridNo, UINT8 ubDistance )
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{
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{
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UINT32 uiBombIndex;
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UINT32 uiBombIndex;
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INT32 sCheckGridno;
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INT32 sCheckGridno;
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OBJECTTYPE *pObj;
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INT16 sMaxLeft, sMaxRight, sMaxUp, sMaxDown, sXOffset, sYOffset;
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INT16 sMaxLeft, sMaxRight, sMaxUp, sMaxDown, sXOffset, sYOffset;
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@@ -3998,9 +3997,9 @@ BOOLEAN FindBombNearby( SOLDIERTYPE *pSoldier, INT32 sGridNo, UINT8 ubDistance )
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sMaxUp = min( ubDistance, (sGridNo / MAXROW));
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sMaxUp = min( ubDistance, (sGridNo / MAXROW));
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sMaxDown = min( ubDistance, MAXROW - ((sGridNo / MAXROW) + 1));
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sMaxDown = min( ubDistance, MAXROW - ((sGridNo / MAXROW) + 1));
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for (sYOffset = -sMaxUp; sYOffset <= sMaxDown; sYOffset++)
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for (sYOffset = -sMaxUp; sYOffset <= sMaxDown; ++sYOffset)
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{
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{
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for (sXOffset = -sMaxLeft; sXOffset <= sMaxRight; sXOffset++)
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for (sXOffset = -sMaxLeft; sXOffset <= sMaxRight; ++sXOffset)
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{
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{
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sCheckGridno = sGridNo + sXOffset + (MAXCOL * sYOffset);
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sCheckGridno = sGridNo + sXOffset + (MAXCOL * sYOffset);
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@@ -4010,7 +4009,7 @@ BOOLEAN FindBombNearby( SOLDIERTYPE *pSoldier, INT32 sGridNo, UINT8 ubDistance )
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}
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}
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// search all bombs that we can see
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// search all bombs that we can see
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for (uiBombIndex = 0; uiBombIndex < guiNumWorldBombs; uiBombIndex++)
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for (uiBombIndex = 0; uiBombIndex < guiNumWorldBombs; ++uiBombIndex)
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{
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{
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if (gWorldBombs[ uiBombIndex ].fExists &&
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if (gWorldBombs[ uiBombIndex ].fExists &&
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gWorldItems[ gWorldBombs[ uiBombIndex ].iItemIndex ].sGridNo == sCheckGridno &&
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gWorldItems[ gWorldBombs[ uiBombIndex ].iItemIndex ].sGridNo == sCheckGridno &&
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@@ -107,7 +107,7 @@ extern BOOLEAN gfTopMessageDirty;
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#define MAX_RENDERED_ITEMS 3
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#define MAX_RENDERED_ITEMS 3
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// RENDERER FLAGS FOR DIFFERENT RENDER LEVELS
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// RENDERER FLAGS FOR DIFFERENT RENDER LEVELS
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typedef enum
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enum
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{
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{
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RENDER_STATIC_LAND, RENDER_STATIC_OBJECTS,
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RENDER_STATIC_LAND, RENDER_STATIC_OBJECTS,
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RENDER_STATIC_SHADOWS, RENDER_STATIC_STRUCTS,
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RENDER_STATIC_SHADOWS, RENDER_STATIC_STRUCTS,
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