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- Bugfix: LoadScreenHints
o Added support for language specific (German, Russian, ...) LoadScreenHints (*.LoadScreenHints.xml) o Added support for long (multi line) load screen hints (there will be an automatic line break in long load screen hints text) o Reset load screen hint text to 0 (no display), because otherwise the old load screen will also be shown underneath the correct new one which resulted in an unreadable text mess git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6053 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -46,6 +46,7 @@ extern LOADSCREENHINT_STRUCT zLoadScreenHint[LOADSCREENHINT_MAX];
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// Flugente: this function selects the next hint to display, and makes sure it is not played again during this run of the exe
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void SetNewLoadScreenHint();
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void ResetLoadScreenHint();
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// -------- added by Flugente: various flags for loadscreen hints--------
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// easier than adding 32 differently named variables. DO NOT CHANGE THEM, UNLESS YOU KNOW WHAT YOU ARE DOING!!!
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