mirror of
https://github.com/1dot13/source.git
synced 2026-09-02 14:36:06 +02:00
Fix: robot could get the 'covert' property when added to the team
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7628 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -15960,7 +15960,7 @@ BOOLEAN SOLDIERTYPE::RecognizeAsCombatant( UINT8 ubTargetID )
|
|||||||
void SOLDIERTYPE::LooseDisguise( void )
|
void SOLDIERTYPE::LooseDisguise( void )
|
||||||
{
|
{
|
||||||
// loose any covert flags
|
// loose any covert flags
|
||||||
this->usSoldierFlagMask &= ~(SOLDIER_COVERT_CIV | SOLDIER_COVERT_SOLDIER);
|
this->usSoldierFlagMask &= ~(SOLDIER_COVERT_CIV | SOLDIER_COVERT_SOLDIER | SOLDIER_COVERT_NPC_SPECIAL);
|
||||||
|
|
||||||
// rehandle sight for everybody
|
// rehandle sight for everybody
|
||||||
SOLDIERTYPE* pSoldier;
|
SOLDIERTYPE* pSoldier;
|
||||||
@@ -17413,7 +17413,7 @@ void SOLDIERTYPE::SoldierPropertyUpkeep( )
|
|||||||
{
|
{
|
||||||
this->usSoldierFlagMask &= ~SOLDIER_BATTLE_PARTICIPATION;
|
this->usSoldierFlagMask &= ~SOLDIER_BATTLE_PARTICIPATION;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// check if Soldier can use the spell skillwise, with fAPCheck = TRUE also check current APs
|
// check if Soldier can use the spell skillwise, with fAPCheck = TRUE also check current APs
|
||||||
BOOLEAN SOLDIERTYPE::CanUseSkill( INT8 iSkill, BOOLEAN fAPCheck )
|
BOOLEAN SOLDIERTYPE::CanUseSkill( INT8 iSkill, BOOLEAN fAPCheck )
|
||||||
|
|||||||
@@ -2031,8 +2031,11 @@ BOOLEAN RecruitEPC( UINT8 ubCharNum )
|
|||||||
// Set whatkind of merc am i
|
// Set whatkind of merc am i
|
||||||
pNewSoldier->ubWhatKindOfMercAmI = MERC_TYPE__EPC;
|
pNewSoldier->ubWhatKindOfMercAmI = MERC_TYPE__EPC;
|
||||||
|
|
||||||
// Flugente: people recruited in Arulco are known to the enemy as civilians or even soldiers. So they will be covert when recruited. Of course, this is not for the rebels...
|
// Flugente: people recruited in Arulco are known to the enemy as civilians or even soldiers. So they will be covert when recruited. Of course, this is not for the rebels/vehicles/robots
|
||||||
pNewSoldier->usSoldierFlagMask |= (SOLDIER_COVERT_CIV|SOLDIER_COVERT_NPC_SPECIAL);
|
if ( !(pNewSoldier->flags.uiStatusFlags & (SOLDIER_ROBOT | SOLDIER_VEHICLE) ) )
|
||||||
|
{
|
||||||
|
pNewSoldier->usSoldierFlagMask |= (SOLDIER_COVERT_CIV | SOLDIER_COVERT_NPC_SPECIAL);
|
||||||
|
}
|
||||||
|
|
||||||
UpdateTeamPanelAssignments( );
|
UpdateTeamPanelAssignments( );
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user