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Fix: Spreadpatterns did never work since their externalization. Now they should work.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7624 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+1
-1
@@ -182,7 +182,7 @@ INT32 GetSpreadPattern( OBJECTTYPE * pObj )
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//If there are attachments, check them. Stop on the first one with something defined.
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//Dear God, I hate C++ iterators. What a fugly mess. //WarmSteel - I made it even messier ;3
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for (attachmentList::iterator iter = pObj[0][0]->attachments.begin(); iter != pObj[0][0]->attachments.end(); ++iter){
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if( n=Item[ iter->usItem ].spreadPattern && iter->exists()){
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if( (n=Item[ iter->usItem ].spreadPattern) && iter->exists()){
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//An attachment has it, and it trumps everything, so return it's value.
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return n;}
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}
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@@ -123,7 +123,7 @@ spreadpatternStartElementHandle(void *userData, const XML_Char *name, const XML_
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|| strcmp(name, "y") == 0
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|| strcmp(name, "xspread") == 0
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|| strcmp(name, "yspread") == 0
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|| strcmp(name, "Name") == 0
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|| strcmp(name, "NAME") == 0
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|| strcmp(name, "method") == 0
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))
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@@ -204,7 +204,7 @@ spreadpatternEndElementHandle(void *userData, const XML_Char *name)
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d = fabs( atof(pData->szCharData) );
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gpSpreadPattern[giSpreadPatternCount-1].yspread = d;
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}
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else if(strcmp(name, "Name") == 0)
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else if(strcmp(name, "NAME") == 0)
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{
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pData->curElement = ELEMENT;
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//Trim whitespace.
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