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Little Alien
- Bug fix: STRAIGHT_RANGE was not initialized properly causing enemies become invisible - Game version length changed git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@72 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+4
-4
@@ -13,22 +13,22 @@
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#ifdef JA2BETAVERSION
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//BETA/TEST BUILD VERSION
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INT16 zVersionLabel[16] = { L"Beta v. 0.98" };
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INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#elif defined CRIPPLED_VERSION
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//RELEASE BUILD VERSION
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INT16 zVersionLabel[16] = { L"Beta v. 0.98" };
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INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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//RELEASE BUILD VERSION
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INT16 zVersionLabel[16] = { L"Release v1.13" };
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INT16 zVersionLabel[256] = { L"Release v1.13.71 2006.05.18" };
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#endif
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INT8 czVersionNumber[16] = { "Build 04.19.06" };
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INT8 czVersionNumber[16] = { "Build 06.05.18" };
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INT16 zTrackingNumber[16] = { L"Z" };
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+1
-1
@@ -11,7 +11,7 @@ extern "C" {
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// Keeps track of the game version
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//
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extern INT16 zVersionLabel[16];
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extern INT16 zVersionLabel[256];
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extern INT8 czVersionNumber[16];
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extern INT16 zTrackingNumber[16];
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@@ -2319,6 +2319,9 @@
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<File
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RelativePath="GameSettings.h">
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</File>
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<File
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RelativePath=".\GameVersion.h">
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</File>
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<File
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RelativePath=".\Init.h">
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</File>
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+40
-13
@@ -168,19 +168,46 @@ void InitSightRange()
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ANGLE = (INT8)( ANGLE_RATIO * gGameExternalOptions.ubStraightSightRange );
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STRAIGHT = (INT8)( STRAIGHT_RATIO * gGameExternalOptions.ubStraightSightRange );
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gbLookDistance[8][8] =
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// LOOKER DIR LOOKEE DIR
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// NORTH | NORTHEAST | EAST | SOUTHEAST | SOUTH | SOUTHWEST | WEST | NORTHWEST
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/* NORTH */ STRAIGHT, ANGLE, SIDE, SBEHIND, BEHIND, SBEHIND, SIDE, ANGLE,
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/* NORTHEAST */ ANGLE, STRAIGHT, ANGLE, SIDE, SBEHIND, BEHIND, SBEHIND, SIDE,
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/* EAST */ SIDE, ANGLE, STRAIGHT, ANGLE, SIDE, SBEHIND, BEHIND, SBEHIND,
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/* SOUTHEAST */ SBEHIND, SIDE, ANGLE, STRAIGHT, ANGLE, SIDE, SBEHIND, BEHIND,
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/* SOUTH */ BEHIND, SBEHIND, SIDE, ANGLE, STRAIGHT, ANGLE, SIDE, SBEHIND,
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/* SOUTHWEST */ SBEHIND, BEHIND, SBEHIND, SIDE, ANGLE, STRAIGHT, ANGLE, SIDE,
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/* WEST */ SIDE, SBEHIND, BEHIND, SBEHIND, SIDE, ANGLE, STRAIGHT, ANGLE,
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/* NORTHWEST */ ANGLE, SIDE, SBEHIND, BEHIND, SBEHIND, SIDE, ANGLE, STRAIGHT
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;
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INT8 dummy[15][15];
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for (int i=0; i<8; i++)
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{
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dummy[i][i]=STRAIGHT;
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dummy[i][i+1]=ANGLE;
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dummy[i+1][i]=ANGLE;
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dummy[i][i+2]=SIDE;
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dummy[i+2][i]=SIDE;
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dummy[i][i+3]=SBEHIND;
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dummy[i+3][i]=SBEHIND;
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dummy[i][i+4]=BEHIND;
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dummy[i+4][i]=BEHIND;
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dummy[i][i+5]=SBEHIND;
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dummy[i+5][i]=SBEHIND;
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dummy[i][i+6]=SIDE;
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dummy[i+6][i]=SIDE;
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dummy[i][i+7]=ANGLE;
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dummy[i+7][i]=ANGLE;
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}
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for (int i=0; i<8; i++)
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{
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for (int j=0; j<8; j++)
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{
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gbLookDistance[i][j] = dummy[i][j];
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}
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}
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//gbLookDistance[8][8] =
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//{
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// // LOOKER DIR LOOKEE DIR
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// // NORTH | NORTHEAST | EAST | SOUTHEAST | SOUTH | SOUTHWEST | WEST | NORTHWEST
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// /* NORTH */ STRAIGHT, ANGLE, SIDE, SBEHIND, BEHIND, SBEHIND, SIDE, ANGLE,
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// /* NORTHEAST */ ANGLE, STRAIGHT, ANGLE, SIDE, SBEHIND, BEHIND, SBEHIND, SIDE,
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// /* EAST */ SIDE, ANGLE, STRAIGHT, ANGLE, SIDE, SBEHIND, BEHIND, SBEHIND,
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// /* SOUTHEAST */ SBEHIND, SIDE, ANGLE, STRAIGHT, ANGLE, SIDE, SBEHIND, BEHIND,
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// /* SOUTH */ BEHIND, SBEHIND, SIDE, ANGLE, STRAIGHT, ANGLE, SIDE, SBEHIND,
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// /* SOUTHWEST */ SBEHIND, BEHIND, SBEHIND, SIDE, ANGLE, STRAIGHT, ANGLE, SIDE,
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// /* WEST */ SIDE, SBEHIND, BEHIND, SBEHIND, SIDE, ANGLE, STRAIGHT, ANGLE,
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// /* NORTHWEST */ ANGLE, SIDE, SBEHIND, BEHIND, SBEHIND, SIDE, ANGLE, STRAIGHT
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// };
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}
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