Little Alien

- Bug fix: STRAIGHT_RANGE was not initialized properly causing enemies become invisible
- Game version length changed


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@72 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-05-18 21:19:51 +00:00
parent ca45e66f44
commit 30db8c6fe2
4 changed files with 48 additions and 18 deletions
+4 -4
View File
@@ -13,22 +13,22 @@
#ifdef JA2BETAVERSION
//BETA/TEST BUILD VERSION
INT16 zVersionLabel[16] = { L"Beta v. 0.98" };
INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
#elif defined CRIPPLED_VERSION
//RELEASE BUILD VERSION
INT16 zVersionLabel[16] = { L"Beta v. 0.98" };
INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
#else
//RELEASE BUILD VERSION
INT16 zVersionLabel[16] = { L"Release v1.13" };
INT16 zVersionLabel[256] = { L"Release v1.13.71 2006.05.18" };
#endif
INT8 czVersionNumber[16] = { "Build 04.19.06" };
INT8 czVersionNumber[16] = { "Build 06.05.18" };
INT16 zTrackingNumber[16] = { L"Z" };
+1 -1
View File
@@ -11,7 +11,7 @@ extern "C" {
// Keeps track of the game version
//
extern INT16 zVersionLabel[16];
extern INT16 zVersionLabel[256];
extern INT8 czVersionNumber[16];
extern INT16 zTrackingNumber[16];
+3
View File
@@ -2319,6 +2319,9 @@
<File
RelativePath="GameSettings.h">
</File>
<File
RelativePath=".\GameVersion.h">
</File>
<File
RelativePath=".\Init.h">
</File>
+40 -13
View File
@@ -168,19 +168,46 @@ void InitSightRange()
ANGLE = (INT8)( ANGLE_RATIO * gGameExternalOptions.ubStraightSightRange );
STRAIGHT = (INT8)( STRAIGHT_RATIO * gGameExternalOptions.ubStraightSightRange );
gbLookDistance[8][8] =
// LOOKER DIR LOOKEE DIR
// NORTH | NORTHEAST | EAST | SOUTHEAST | SOUTH | SOUTHWEST | WEST | NORTHWEST
/* NORTH */ STRAIGHT, ANGLE, SIDE, SBEHIND, BEHIND, SBEHIND, SIDE, ANGLE,
/* NORTHEAST */ ANGLE, STRAIGHT, ANGLE, SIDE, SBEHIND, BEHIND, SBEHIND, SIDE,
/* EAST */ SIDE, ANGLE, STRAIGHT, ANGLE, SIDE, SBEHIND, BEHIND, SBEHIND,
/* SOUTHEAST */ SBEHIND, SIDE, ANGLE, STRAIGHT, ANGLE, SIDE, SBEHIND, BEHIND,
/* SOUTH */ BEHIND, SBEHIND, SIDE, ANGLE, STRAIGHT, ANGLE, SIDE, SBEHIND,
/* SOUTHWEST */ SBEHIND, BEHIND, SBEHIND, SIDE, ANGLE, STRAIGHT, ANGLE, SIDE,
/* WEST */ SIDE, SBEHIND, BEHIND, SBEHIND, SIDE, ANGLE, STRAIGHT, ANGLE,
/* NORTHWEST */ ANGLE, SIDE, SBEHIND, BEHIND, SBEHIND, SIDE, ANGLE, STRAIGHT
;
INT8 dummy[15][15];
for (int i=0; i<8; i++)
{
dummy[i][i]=STRAIGHT;
dummy[i][i+1]=ANGLE;
dummy[i+1][i]=ANGLE;
dummy[i][i+2]=SIDE;
dummy[i+2][i]=SIDE;
dummy[i][i+3]=SBEHIND;
dummy[i+3][i]=SBEHIND;
dummy[i][i+4]=BEHIND;
dummy[i+4][i]=BEHIND;
dummy[i][i+5]=SBEHIND;
dummy[i+5][i]=SBEHIND;
dummy[i][i+6]=SIDE;
dummy[i+6][i]=SIDE;
dummy[i][i+7]=ANGLE;
dummy[i+7][i]=ANGLE;
}
for (int i=0; i<8; i++)
{
for (int j=0; j<8; j++)
{
gbLookDistance[i][j] = dummy[i][j];
}
}
//gbLookDistance[8][8] =
//{
// // LOOKER DIR LOOKEE DIR
// // NORTH | NORTHEAST | EAST | SOUTHEAST | SOUTH | SOUTHWEST | WEST | NORTHWEST
// /* NORTH */ STRAIGHT, ANGLE, SIDE, SBEHIND, BEHIND, SBEHIND, SIDE, ANGLE,
// /* NORTHEAST */ ANGLE, STRAIGHT, ANGLE, SIDE, SBEHIND, BEHIND, SBEHIND, SIDE,
// /* EAST */ SIDE, ANGLE, STRAIGHT, ANGLE, SIDE, SBEHIND, BEHIND, SBEHIND,
// /* SOUTHEAST */ SBEHIND, SIDE, ANGLE, STRAIGHT, ANGLE, SIDE, SBEHIND, BEHIND,
// /* SOUTH */ BEHIND, SBEHIND, SIDE, ANGLE, STRAIGHT, ANGLE, SIDE, SBEHIND,
// /* SOUTHWEST */ SBEHIND, BEHIND, SBEHIND, SIDE, ANGLE, STRAIGHT, ANGLE, SIDE,
// /* WEST */ SIDE, SBEHIND, BEHIND, SBEHIND, SIDE, ANGLE, STRAIGHT, ANGLE,
// /* NORTHWEST */ ANGLE, SIDE, SBEHIND, BEHIND, SBEHIND, SIDE, ANGLE, STRAIGHT
// };
}