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SetUIBusy() & UnSetUIBusy() to SoldierID
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@@ -6708,7 +6708,7 @@ BOOLEAN HandleTalkInit( )
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void SetUIBusy( UINT16 ubID )
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void SetUIBusy( SoldierID ubID )
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{
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if ( (gTacticalStatus.uiFlags & INCOMBAT ) && ( gTacticalStatus.uiFlags & TURNBASED ) && ( gTacticalStatus.ubCurrentTeam == gbPlayerNum ) )
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{
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@@ -6720,7 +6720,7 @@ void SetUIBusy( UINT16 ubID )
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}
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}
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void UnSetUIBusy( UINT16 ubID )
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void UnSetUIBusy( SoldierID ubID )
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{
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if ( gfUserTurnRegionActive && (gTacticalStatus.uiFlags & INCOMBAT ) && ( gTacticalStatus.uiFlags & TURNBASED ) && ( gTacticalStatus.ubCurrentTeam == gbPlayerNum ) )
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{
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@@ -341,8 +341,8 @@ BOOLEAN HandleTalkInit( );
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BOOLEAN HandleCheckForExitArrowsInput( BOOLEAN fAdjustForConfirm );
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void SetUIBusy( UINT16 ubID );
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void UnSetUIBusy( UINT16 ubID );
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void SetUIBusy( SoldierID ubID );
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void UnSetUIBusy( SoldierID ubID );
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UINT32 UIHandleLUIEndLock( UI_EVENT *pUIEvent );
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