mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
-removed laser sight and lam-200 from possible oicw attachments, since it already has a built-in laser sight
-gave the oicw a 3-rd burst (instead of 2-rd) so it doesn't suck so badly -added a burst penalty to the auto-rocket rifle (it was zero before!) git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@209 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -1780,10 +1780,6 @@
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<attachmentIndex>241</attachmentIndex>
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<itemIndex>747</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>241</attachmentIndex>
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<itemIndex>748</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>241</attachmentIndex>
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<itemIndex>749</itemIndex>
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@@ -5140,10 +5136,6 @@
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<attachmentIndex>1005</attachmentIndex>
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<itemIndex>747</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1005</attachmentIndex>
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<itemIndex>748</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1005</attachmentIndex>
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<itemIndex>749</itemIndex>
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@@ -7555,7 +7555,7 @@
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<ubGraphicNum>45</ubGraphicNum>
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<ubWeight>40</ubWeight>
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<ubPerPocket>0</ubPerPocket>
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<usPrice>8250</usPrice>
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<usPrice>9080</usPrice>
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<ubCoolness>9</ubCoolness>
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<bReliability>-4</bReliability>
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<bRepairEase>-5</bRepairEase>
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@@ -2349,10 +2349,10 @@
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<ubReadyTime>3</ubReadyTime>
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<ubShotsPer4Turns>15</ubShotsPer4Turns>
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<ubShotsPerBurst>5</ubShotsPerBurst>
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<ubBurstPenalty>0</ubBurstPenalty>
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<ubBurstPenalty>6</ubBurstPenalty>
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<ubBulletSpeed>20</ubBulletSpeed>
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<ubImpact>40</ubImpact>
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<ubDeadliness>61</ubDeadliness>
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<ubDeadliness>63</ubDeadliness>
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<bAccuracy>4</bAccuracy>
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<ubMagSize>5</ubMagSize>
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<usRange>450</usRange>
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@@ -8936,7 +8936,7 @@
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<ubCalibre>8</ubCalibre>
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<ubReadyTime>3</ubReadyTime>
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<ubShotsPer4Turns>15</ubShotsPer4Turns>
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<ubShotsPerBurst>2</ubShotsPerBurst>
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<ubShotsPerBurst>3</ubShotsPerBurst>
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<ubBurstPenalty>6</ubBurstPenalty>
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<ubBulletSpeed>23</ubBulletSpeed>
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<ubImpact>29</ubImpact>
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@@ -8954,7 +8954,7 @@
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<sReloadSound>102</sReloadSound>
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<sLocknLoadSound>108</sLocknLoadSound>
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<SilencedSound>156</SilencedSound>
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<bBurstAP>2</bBurstAP>
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<bBurstAP>3</bBurstAP>
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<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
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<APsToReload>4</APsToReload>
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<SwapClips>1</SwapClips>
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@@ -9333,7 +9333,7 @@
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<ubReadyTime>4</ubReadyTime>
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<ubShotsPer4Turns>7</ubShotsPer4Turns>
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<ubShotsPerBurst>0</ubShotsPerBurst>
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<ubBurstPenalty>0</ubBurstPenalty>
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<ubBurstPenalty>8</ubBurstPenalty>
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<ubBulletSpeed>30</ubBulletSpeed>
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<ubImpact>0</ubImpact>
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<ubDeadliness>75</ubDeadliness>
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@@ -9441,7 +9441,7 @@
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<ubReadyTime>3</ubReadyTime>
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<ubShotsPer4Turns>7</ubShotsPer4Turns>
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<ubShotsPerBurst>0</ubShotsPerBurst>
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<ubBurstPenalty>0</ubBurstPenalty>
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<ubBurstPenalty>8</ubBurstPenalty>
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<ubBulletSpeed>30</ubBulletSpeed>
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<ubImpact>0</ubImpact>
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<ubDeadliness>75</ubDeadliness>
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@@ -9513,7 +9513,7 @@
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<ubReadyTime>3</ubReadyTime>
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<ubShotsPer4Turns>9</ubShotsPer4Turns>
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<ubShotsPerBurst>0</ubShotsPerBurst>
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<ubBurstPenalty>0</ubBurstPenalty>
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<ubBurstPenalty>8</ubBurstPenalty>
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<ubBulletSpeed>30</ubBulletSpeed>
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<ubImpact>0</ubImpact>
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<ubDeadliness>65</ubDeadliness>
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@@ -9549,7 +9549,7 @@
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<ubReadyTime>3</ubReadyTime>
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<ubShotsPer4Turns>6</ubShotsPer4Turns>
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<ubShotsPerBurst>3</ubShotsPerBurst>
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<ubBurstPenalty>0</ubBurstPenalty>
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<ubBurstPenalty>8</ubBurstPenalty>
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<ubBulletSpeed>30</ubBulletSpeed>
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<ubImpact>0</ubImpact>
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<ubDeadliness>65</ubDeadliness>
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@@ -9657,7 +9657,7 @@
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<ubReadyTime>3</ubReadyTime>
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<ubShotsPer4Turns>9</ubShotsPer4Turns>
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<ubShotsPerBurst>0</ubShotsPerBurst>
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<ubBurstPenalty>0</ubBurstPenalty>
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<ubBurstPenalty>8</ubBurstPenalty>
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<ubBulletSpeed>30</ubBulletSpeed>
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<ubImpact>0</ubImpact>
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<ubDeadliness>55</ubDeadliness>
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