-removed laser sight and lam-200 from possible oicw attachments, since it already has a built-in laser sight

-gave the oicw a 3-rd burst (instead of 2-rd) so it doesn't suck so badly
-added a burst penalty to the auto-rocket rifle (it was zero before!)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@209 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
MaddMugsy
2006-07-17 23:45:03 +00:00
parent af251c8083
commit 320e0e592d
3 changed files with 10 additions and 18 deletions
@@ -1780,10 +1780,6 @@
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@@ -5140,10 +5136,6 @@
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+1 -1
View File
@@ -7555,7 +7555,7 @@
<ubGraphicNum>45</ubGraphicNum>
<ubWeight>40</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>8250</usPrice>
<usPrice>9080</usPrice>
<ubCoolness>9</ubCoolness>
<bReliability>-4</bReliability>
<bRepairEase>-5</bRepairEase>
+9 -9
View File
@@ -2349,10 +2349,10 @@
<ubReadyTime>3</ubReadyTime>
<ubShotsPer4Turns>15</ubShotsPer4Turns>
<ubShotsPerBurst>5</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBurstPenalty>6</ubBurstPenalty>
<ubBulletSpeed>20</ubBulletSpeed>
<ubImpact>40</ubImpact>
<ubDeadliness>61</ubDeadliness>
<ubDeadliness>63</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>5</ubMagSize>
<usRange>450</usRange>
@@ -8936,7 +8936,7 @@
<ubCalibre>8</ubCalibre>
<ubReadyTime>3</ubReadyTime>
<ubShotsPer4Turns>15</ubShotsPer4Turns>
<ubShotsPerBurst>2</ubShotsPerBurst>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>6</ubBurstPenalty>
<ubBulletSpeed>23</ubBulletSpeed>
<ubImpact>29</ubImpact>
@@ -8954,7 +8954,7 @@
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>2</bBurstAP>
<bBurstAP>3</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>4</APsToReload>
<SwapClips>1</SwapClips>
@@ -9333,7 +9333,7 @@
<ubReadyTime>4</ubReadyTime>
<ubShotsPer4Turns>7</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>30</ubBulletSpeed>
<ubImpact>0</ubImpact>
<ubDeadliness>75</ubDeadliness>
@@ -9441,7 +9441,7 @@
<ubReadyTime>3</ubReadyTime>
<ubShotsPer4Turns>7</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>30</ubBulletSpeed>
<ubImpact>0</ubImpact>
<ubDeadliness>75</ubDeadliness>
@@ -9513,7 +9513,7 @@
<ubReadyTime>3</ubReadyTime>
<ubShotsPer4Turns>9</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>30</ubBulletSpeed>
<ubImpact>0</ubImpact>
<ubDeadliness>65</ubDeadliness>
@@ -9549,7 +9549,7 @@
<ubReadyTime>3</ubReadyTime>
<ubShotsPer4Turns>6</ubShotsPer4Turns>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>30</ubBulletSpeed>
<ubImpact>0</ubImpact>
<ubDeadliness>65</ubDeadliness>
@@ -9657,7 +9657,7 @@
<ubReadyTime>3</ubReadyTime>
<ubShotsPer4Turns>9</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>30</ubBulletSpeed>
<ubImpact>0</ubImpact>
<ubDeadliness>55</ubDeadliness>