Fix: savegame compatibility

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6004 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-04-14 22:09:27 +00:00
parent 62786c483e
commit 329b1cd878
2 changed files with 4 additions and 2 deletions
+2 -1
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@@ -21,6 +21,7 @@ extern CHAR16 zTrackingNumber[16];
// Keeps track of the saved game version. Increment the saved game version whenever
// you will invalidate the saved game file
#define MODULARIZED_AI 140 // Flugente: new savegame version due to modularized AI
#define MILITIA_EQUIPMENT 139 // Flugente: militia can equip from sector inventory
#define MULTITURN_ACTIONS 138 // Flugente: multiturn actions
#define EXTERNALISED_MERCHANTS 137 // Flugente: increased the number of merchants and externalised their data
@@ -58,7 +59,7 @@ extern CHAR16 zTrackingNumber[16];
#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
#define SAVE_GAME_VERSION MILITIA_EQUIPMENT
#define SAVE_GAME_VERSION MODULARIZED_AI
//#define RUSSIANGOLD
#ifdef __cplusplus
+2 -1
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@@ -1272,7 +1272,8 @@ public:
INT16 bAIIndex; // PlanFactory from the modularized tactical AI that shall be used
// Flugente: Decrease this filler by 1 for each new UINT8 / BOOLEAN variable, so we can maintain savegame compatibility!!
UINT8 ubFiller[11];
// Note that we also have to account for padding, so you might need to substract more than just the size of the new variables
UINT8 ubFiller[10];
#ifdef JA2UB
//ja25