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bugfix: Not all Face-Items (Goggles, NVGs, ...) are dropped, when "Drop all items" is selected
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@511 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -173,8 +173,8 @@ UINT8 NumEnemiesInSector( INT16 sSectorX, INT16 sSectorY )
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GROUP *pGroup;
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UINT8 ubNumTroops;
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Assert( sSectorX >= 1 && sSectorX <= 16 );
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Assert( sSectorY >= 1 && sSectorY <= 16 );
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//Assert( sSectorX >= 1 && sSectorX <= 16 );
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//Assert( sSectorY >= 1 && sSectorY <= 16 );
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pSector = &SectorInfo[ SECTOR( sSectorX, sSectorY ) ];
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ubNumTroops = (UINT8)(pSector->ubNumAdmins + pSector->ubNumTroops + pSector->ubNumElites);
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@@ -2139,13 +2139,17 @@ else
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if ( gGameSettings.fOptions[TOPTION_DROP_ALL] )
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{
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// WANNE - "Drop all" should mean "Drop all"
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/*
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if ( Item[ pp->Inv[ i ].usItem ].usItemClass == IC_FACE )
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{
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if( Random(100) < ubOtherDropRate ) // way too many gas masks, nvg and extended ears getting dropped!
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pp->Inv[ i ].fFlags &= ~OBJECT_UNDROPPABLE;
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}
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else
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pp->Inv[ i ].fFlags &= ~OBJECT_UNDROPPABLE;
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*/
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pp->Inv[ i ].fFlags &= ~OBJECT_UNDROPPABLE;
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}
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else
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{
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