bugfix: Not all Face-Items (Goggles, NVGs, ...) are dropped, when "Drop all items" is selected

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@511 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2006-09-07 17:54:20 +00:00
parent e0253c2e64
commit 32f6cb949e
3 changed files with 7 additions and 3 deletions
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+2 -2
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@@ -173,8 +173,8 @@ UINT8 NumEnemiesInSector( INT16 sSectorX, INT16 sSectorY )
GROUP *pGroup;
UINT8 ubNumTroops;
Assert( sSectorX >= 1 && sSectorX <= 16 );
Assert( sSectorY >= 1 && sSectorY <= 16 );
//Assert( sSectorX >= 1 && sSectorX <= 16 );
//Assert( sSectorY >= 1 && sSectorY <= 16 );
pSector = &SectorInfo[ SECTOR( sSectorX, sSectorY ) ];
ubNumTroops = (UINT8)(pSector->ubNumAdmins + pSector->ubNumTroops + pSector->ubNumElites);
+5 -1
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@@ -2139,13 +2139,17 @@ else
if ( gGameSettings.fOptions[TOPTION_DROP_ALL] )
{
// WANNE - "Drop all" should mean "Drop all"
/*
if ( Item[ pp->Inv[ i ].usItem ].usItemClass == IC_FACE )
{
if( Random(100) < ubOtherDropRate ) // way too many gas masks, nvg and extended ears getting dropped!
pp->Inv[ i ].fFlags &= ~OBJECT_UNDROPPABLE;
}
else
pp->Inv[ i ].fFlags &= ~OBJECT_UNDROPPABLE;
*/
pp->Inv[ i ].fFlags &= ~OBJECT_UNDROPPABLE;
}
else
{