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A gun only counts as mounted if it is raised. This does not alter shooting mechanics and removes unnecessary code changes. As a sideeffect, mercs will complain less often about other mercs using them as weapon racks.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7719 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -14387,6 +14387,10 @@ BOOLEAN SOLDIERTYPE::IsWeaponMounted( void )
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else
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return(FALSE);
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}
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// a gun can only be mounted if it's ready. The bonus is only relevant when this is true anyway (firing cth calculations require us to aim).
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// Drawback is that we do not know whether we will the bonus until we raise our gun - but then again the entire 'get behind a rock and then look over it' system isn't exactly complicated to understand.
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else if ( !WeaponReady( this ) )
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return FALSE;
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// we determine the height of the next tile in our direction. Because of the way structures are handled, we sometimes have to take the very tile we're occupying right now
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INT32 nextGridNoinSight = this->sGridNo;
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