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- fixed a bug that caused bad pointers when accessing the sector inventory and then entering it
- fixed: reinforcements can happen in turnbased again - codechange: stacks of ammo item scan now be used to feed a gun from the inventory git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5458 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1830,8 +1830,11 @@ void AddEnemiesToBattle( GROUP *pGroup, UINT8 ubStrategicInsertionCode, UINT8 ub
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}
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// HEADROCK HAM 3.2: enemy reinforcements arrive with 0 APs.
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if (gGameExternalOptions.ubReinforcementsFirstTurnFreeze == 1 || gGameExternalOptions.ubReinforcementsFirstTurnFreeze == 2)
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{
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{
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pSoldier->bActionPoints = 0;
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// Flugente: due to a fix, also note here that the reinforcements get no APs.
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pSoldier->bSoldierFlagMask |= SOLDIER_NO_AP;
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}
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}
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