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Fixes (by DepressivesBrot):
- fixed some text errors - enabled 'mark remaining hostiles' for all resolution and maps git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5454 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+24
-14
@@ -87,10 +87,11 @@ UINT16 iOffsetVertical; // Vertical start position of the overview map
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//DBrot: keep track if we should use a bigger version of the overview map for big maps
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//for now, this is a custom solution applicable in 1920x1080
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BOOLEAN gfUseBiggerOverview = FALSE;
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UINT8 ubResolutionTable[6] = {2, 3, 4, 6, 8, 12};
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UINT8 ubResolutionTable360[6] = {2, 3, 4, 6, 8, 12};
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UINT8 ubResolutionTable160[6] = {1, 1, 2, 4, 4, 5};
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UINT8 gubGridDivisor;
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#define HORGRIDFRAME 1440
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#define VERGRIDFRAME 720
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UINT16 gusGridFrameX;
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UINT16 gusGridFrameY;
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#define SHARPBORDER 1
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#define HATCHED 2
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//dnl ch45 021009 Current position of map displayed in overhead map, (A=TopLeft, B=BottomLeft, C=TopRight)
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@@ -597,12 +598,21 @@ void GoIntoOverheadMap( )
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iOffsetHorizontal = (SCREEN_WIDTH / 2) - (640 / 2); // Horizontal start postion of the overview map
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iOffsetVertical = (SCREEN_HEIGHT - 160) / 2 - 160; // Vertical start position of the overview map
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}
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if(NightTime()){
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gubGridDivisor = ubResolutionTable[gGameExternalOptions.ubGridResolutionNight];
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if(WORLD_MAX == 129600){
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if(NightTime()){
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gubGridDivisor = ubResolutionTable360[gGameExternalOptions.ubGridResolutionNight];
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}else{
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gubGridDivisor = ubResolutionTable360[gGameExternalOptions.ubGridResolutionDay];
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}
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}else{
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gubGridDivisor = ubResolutionTable[gGameExternalOptions.ubGridResolutionDay];
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if(NightTime()){
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gubGridDivisor = ubResolutionTable160[gGameExternalOptions.ubGridResolutionNight];
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}else{
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gubGridDivisor = ubResolutionTable160[gGameExternalOptions.ubGridResolutionDay];
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}
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}
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gusGridFrameX = WORLD_COLS * 4;
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gusGridFrameY = WORLD_ROWS * 2;
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MSYS_DefineRegion( &OverheadBackgroundRegion, 0, 0 , SCREEN_WIDTH, SCREEN_HEIGHT, MSYS_PRIORITY_HIGH,
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CURSOR_NORMAL, MSYS_NO_CALLBACK, MSYS_NO_CALLBACK );
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@@ -1321,18 +1331,18 @@ void RenderOverheadOverlays()
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continue;
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//DBrot: mark his general area as hostile
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if(!gfEditMode && gGameSettings.fOptions[TOPTION_SHOW_LAST_ENEMY] && gfUseBiggerOverview && gGameExternalOptions.ubMarkerMode && gTacticalStatus.Team[ ENEMY_TEAM ].bMenInSector <= gGameExternalOptions.ubSoldiersLeft){
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if(!gfEditMode && gGameSettings.fOptions[TOPTION_SHOW_LAST_ENEMY] /*&& gfUseBiggerOverview */&& gGameExternalOptions.ubMarkerMode && gTacticalStatus.Team[ ENEMY_TEAM ].bMenInSector <= gGameExternalOptions.ubSoldiersLeft){
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if(pSoldier->bTeam == ENEMY_TEAM){
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UINT8 ubGridSquareX, ubGridSquareY;
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ubGridSquareX = sX / (HORGRIDFRAME / gubGridDivisor); //( pSoldier->sGridNo / WORLD_COLS ) / ( WORLD_COLS / ubResolutionTable[gGameExternalOptions.ubGridResolution]);
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ubGridSquareY = sY / (VERGRIDFRAME / gubGridDivisor); //( pSoldier->sGridNo - ( ( pSoldier->sGridNo / WORLD_COLS ) * WORLD_COLS ) ) / ( WORLD_COLS / ubResolutionTable[gGameExternalOptions.ubGridResolution]);
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ubGridSquareX = sX / (gusGridFrameX / gubGridDivisor); //( pSoldier->sGridNo / WORLD_COLS ) / ( WORLD_COLS / ubResolutionTable[gGameExternalOptions.ubGridResolution]);
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ubGridSquareY = sY / (gusGridFrameY / gubGridDivisor); //( pSoldier->sGridNo - ( ( pSoldier->sGridNo / WORLD_COLS ) * WORLD_COLS ) ) / ( WORLD_COLS / ubResolutionTable[gGameExternalOptions.ubGridResolution]);
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HostileArea.iLeft = iOffsetHorizontal + (((HORGRIDFRAME / gubGridDivisor) * ubGridSquareX));
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HostileArea.iTop = iOffsetVertical + (((VERGRIDFRAME / gubGridDivisor) * ubGridSquareY));
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HostileArea.iRight = iOffsetHorizontal + (((HORGRIDFRAME / gubGridDivisor) * (ubGridSquareX + 1)));
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HostileArea.iBottom = iOffsetVertical + (((VERGRIDFRAME / gubGridDivisor) * (ubGridSquareY + 1)));
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HostileArea.iLeft = iOffsetHorizontal + (((gusGridFrameX / gubGridDivisor) * ubGridSquareX));
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HostileArea.iTop = iOffsetVertical + (((gusGridFrameY / gubGridDivisor) * ubGridSquareY));
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HostileArea.iRight = iOffsetHorizontal + (((gusGridFrameX / gubGridDivisor) * (ubGridSquareX + 1)));
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HostileArea.iBottom = iOffsetVertical + (((gusGridFrameY / gubGridDivisor) * (ubGridSquareY + 1)));
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if(gGameExternalOptions.ubMarkerMode == SHARPBORDER)
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RectangleDraw(TRUE, HostileArea.iLeft, HostileArea.iTop, HostileArea.iRight, HostileArea.iBottom, 255, pDestBuf);
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@@ -4960,9 +4960,6 @@ STR16 zSaveLoadText[] =
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#else
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L"试图载入老版本的存档。你要自动更新并载入存档吗?",
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#endif
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L"Mark Remaining Hostiles", //TODO.Translate
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L"Show LBE Content", //TODO.Translate
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L"你确认你要将#%d位置的存档覆盖吗?",
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L"你要从#号位置载入存档吗",
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@@ -5124,13 +5121,12 @@ STR16 zOptionsToggleText[] =
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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L"自动加速敌军回合", // Automatic fast forward through AI turns
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#endif
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L"When ON, approximate locations of the last enemies in the sector are highlighted.", //TODO.Translate
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L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", //TODO.Translate
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#ifdef ENABLE_ZOMBIES
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L"Allow Zombies", // TODO.Translate
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#endif
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L"Enable inventory popups", // the_bob : enable popups for picking items from sector inv // TODO.Translate
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L"Mark Remaining Hostiles", //TODO.Translate
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L"Show LBE Content", //TODO.Translate
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L"--作弊模式选项--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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L"强制 Bobby Ray 送货", // force all pending Bobby Ray shipments
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L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
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@@ -5247,6 +5243,8 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, zombies will span. Be aware!", // allow zombies // TODO.Translate
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#endif
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L"When ON, enables popup boxes that appear when you left click on empty merc inventory slots while viewing sector inventory in mapscreen.", // TODO.Translate
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L"When ON, approximate locations of the last enemies in the sector are highlighted.", //TODO.Translate
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L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", //TODO.Translate
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
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L"强制 Bobby Ray 出货",
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
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@@ -4959,8 +4959,6 @@ STR16 zSaveLoadText[] =
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#else
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L"Attempting to load an older version save. Automatically update and load the save?",
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#endif
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L"Mark Remaining Hostiles", //TODO.Translate
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L"Show LBE Content", //TODO.Translate
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L"Weet je zeker dat je het spel in slot #%d wil overschrijven?",
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L"Wil je het spel laden van slot #",
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@@ -5123,13 +5121,12 @@ STR16 zOptionsToggleText[] =
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate
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#endif
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L"When ON, approximate locations of the last enemies in the sector are highlighted.", //TODO.Translate
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L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", //TODO.Translate
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#ifdef ENABLE_ZOMBIES
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L"Allow Zombies", // TODO.Translate
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#endif
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L"Enable inventory popups", // the_bob : enable popups for picking items from sector inv // TODO.Translate
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L"Mark Remaining Hostiles", //TODO.Translate
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L"Show LBE Content", //TODO.Translate
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L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
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L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
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@@ -5246,6 +5243,8 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, zombies will span. Be aware!", // allow zombies // TODO.Translate
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#endif
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L"When ON, enables popup boxes that appear when you left click on empty merc inventory slots while viewing sector inventory in mapscreen.", // TODO.Translate
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L"When ON, approximate locations of the last enemies in the sector are highlighted.", //TODO.Translate
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L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", //TODO.Translate
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
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L"Force all pending Bobby Ray shipments",
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
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@@ -4958,8 +4958,6 @@ STR16 zSaveLoadText[] =
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#else
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L"Attempting to load an older version save. Automatically update and load the save?",
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#endif
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L"Mark Remaining Hostiles",
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L"Show LBE Content",
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L"Are you sure you want to overwrite the saved game in slot #%d?",
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L"Do you want to load the game from slot #",
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@@ -4949,8 +4949,6 @@ STR16 zSaveLoadText[] =
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#else
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L"Tentative de chargement d'une sauvegarde de version précédente. Voulez-vous effectuer une mise à jour?",
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#endif
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L"Mark Remaining Hostiles", //TODO.Translate
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L"Show LBE Content", //TODO.Translate
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L"Etes-vous sûr de vouloir écraser la sauvegarde #%d ?",
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L"Voulez-vous charger la sauvegarde #%d ?",
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@@ -5113,13 +5111,12 @@ STR16 zOptionsToggleText[] =
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate
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#endif
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L"When ON, approximate locations of the last enemies in the sector are highlighted.", //TODO.Translate
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L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", //TODO.Translate
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#ifdef ENABLE_ZOMBIES
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L"Allow Zombies", // Flugente Zombies 1.0
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#endif
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L"Enable inventory popups", // the_bob : enable popups for picking items from sector inv // TODO.Translate
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L"Mark Remaining Hostiles", //TODO.Translate
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L"Show LBE Content", //TODO.Translate
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L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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L"Forcer envois Bobby Ray", // force all pending Bobby Ray shipments
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L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
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@@ -5236,6 +5233,8 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, zombies will span. Be aware!", // allow zombies // TODO.Translate
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#endif
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L"When ON, enables popup boxes that appear when you left click on empty merc inventory slots while viewing sector inventory in mapscreen.", // TODO.Translate
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L"When ON, approximate locations of the last enemies in the sector are highlighted.", //TODO.Translate
|
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L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", //TODO.Translate
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
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L"Forcer tous les envois en attente de Bobby Ray",
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
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@@ -4806,9 +4806,6 @@ STR16 zSaveLoadText[] =
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#else
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L"Versuche, älteren Spielstand zu laden. Laden und automatisch aktualisieren?",
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#endif
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L"Mark Remaining Hostiles", //TODO.Translate
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L"Show LBE Content", //TODO.Translate
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L"Gespeichertes Spiel in Position #%d wirklich überschreiben?",
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L"Wollen Sie das Spiel aus Position # speichern?",
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@@ -4971,13 +4968,12 @@ STR16 zOptionsToggleText[] =
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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L"Autom. schnelle Gegner-Züge", // Automatic fast forward through AI turns
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#endif
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L"When ON, approximate locations of the last enemies in the sector are highlighted.", //TODO.Translate
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L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", //TODO.Translate
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#ifdef ENABLE_ZOMBIES
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L"Zombies erlauben", // Flugente Zombies 1.0
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#endif
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L"Inventar Popup-Menüs", // the_bob : enable popups for picking items from sector inv
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L"Übrige Feinde markieren",
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L"Tascheninhalt anzeigen",
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L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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L"Erzwinge BR Lieferung", // force all pending Bobby Ray shipments
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L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
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@@ -5094,6 +5090,8 @@ STR16 zOptionsScreenHelpText[] =
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L"Wenn diese Funktion aktiviert ist, können Tote als Zombies wieder auferstehen. Seien Sie auf der Hut!",
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#endif
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L"Wenn diese Funktion aktiviert ist, und Sie mit der linken Maustaste auf einen freien Söldner-Inventarplatz klicken (während das Sektor-Inventar angezeigt wird), wird ein hilfreiches Popup-Menü eingeblendet.",
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L"Wenn diese Funktion aktiviert ist, wird die ungefähre Postion der verbleibenden Feinde auf der Übersichtskarte schraffiert",
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L"Wenn diese Funktion aktiviert ist, wird in der erweiterten Beschreibung von Tashen statt den Anbauteilen deren Inhalt angezeigt.",
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
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L"Force all pending Bobby Ray shipments",
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
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@@ -4946,9 +4946,6 @@ STR16 zSaveLoadText[] =
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#else
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L"Tentativo di caricare una vecchia versione salvata. Aggiornate e caricate automaticamente quella salvata?",
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#endif
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L"Mark Remaining Hostiles", //TODO.Translate
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L"Show LBE Content", //TODO.Translate
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L"Siete sicuri di volere sovrascrivere la partita salvata nello slot #%d?",
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L"Volete caricare la partita dallo slot #",
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@@ -5108,13 +5105,12 @@ STR16 zOptionsToggleText[] =
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
|
||||
L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate
|
||||
#endif
|
||||
L"When ON, approximate locations of the last enemies in the sector are highlighted.", //TODO.Translate
|
||||
L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", //TODO.Translate
|
||||
|
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#ifdef ENABLE_ZOMBIES
|
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L"Allow Zombies", // Flugente Zombies 1.0
|
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#endif
|
||||
L"Enable inventory popups", // the_bob : enable popups for picking items from sector inv // TODO.Translate
|
||||
L"Mark Remaining Hostiles", //TODO.Translate
|
||||
L"Show LBE Content", //TODO.Translate
|
||||
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
|
||||
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
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@@ -5231,6 +5227,8 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"When ON, zombies will span. Be aware!", // allow zombies // TODO.Translate
|
||||
#endif
|
||||
L"When ON, enables popup boxes that appear when you left click on empty merc inventory slots while viewing sector inventory in mapscreen.", // TODO.Translate
|
||||
L"When ON, approximate locations of the last enemies in the sector are highlighted.", //TODO.Translate
|
||||
L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", //TODO.Translate
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
|
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L"Force all pending Bobby Ray shipments",
|
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
|
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@@ -5123,6 +5123,8 @@ STR16 zOptionsToggleText[] =
|
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L"Allow Zombies", // Flugente Zombies 1.0
|
||||
#endif
|
||||
L"Enable inventory popups", // the_bob : enable popups for picking items from sector inv // TODO.Translate
|
||||
L"Mark Remaining Hostiles", //TODO.Translate
|
||||
L"Show LBE Content", //TODO.Translate
|
||||
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
|
||||
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
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@@ -5239,6 +5241,8 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"When ON, zombies will span. Be aware!", // allow zombies // TODO.Translate
|
||||
#endif
|
||||
L"When ON, enables popup boxes that appear when you left click on empty merc inventory slots while viewing sector inventory in mapscreen.", // TODO.Translate
|
||||
L"When ON, approximate locations of the last enemies in the sector are highlighted.", //TODO.Translate
|
||||
L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", //TODO.Translate
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
|
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L"WymuŚ wszystkie oczekiwane dostawy od Bobby Ray's.",
|
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
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|
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@@ -5106,6 +5106,8 @@ STR16 zOptionsToggleText[] =
|
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L"Allow Zombies", // Flugente Zombies 1.0
|
||||
#endif
|
||||
L"Enable inventory popups", // the_bob : enable popups for picking items from sector inv // TODO.Translate
|
||||
L"Mark Remaining Hostiles", //TODO.Translate
|
||||
L"Show LBE Content", //TODO.Translate
|
||||
L"--Читерские настройки--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
|
||||
L"Ускорить доставку Бобби Рэя", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
@@ -5222,6 +5224,8 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"When ON, zombies will span. Be aware!", // allow zombies // TODO.Translate
|
||||
#endif
|
||||
L"When ON, enables popup boxes that appear when you left click on empty merc inventory slots while viewing sector inventory in mapscreen.", // TODO.Translate
|
||||
L"When ON, approximate locations of the last enemies in the sector are highlighted.", //TODO.Translate
|
||||
L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", //TODO.Translate
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
|
||||
L"Выберите этот пункт чтобы груз Бобби Рэя прибыл немедленно.",
|
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
|
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@@ -5127,6 +5127,8 @@ STR16 zOptionsToggleText[] =
|
||||
L"Allow Zombies", // Flugente Zombies 1.0
|
||||
#endif
|
||||
L"Enable inventory popups", // the_bob : enable popups for picking items from sector inv // TODO.Translate
|
||||
L"Mark Remaining Hostiles", //TODO.Translate
|
||||
L"Show LBE Content", //TODO.Translate
|
||||
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
|
||||
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
@@ -5243,6 +5245,8 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"When ON, zombies will span. Be aware!", // allow zombies // TODO.Translate
|
||||
#endif
|
||||
L"When ON, enables popup boxes that appear when you left click on empty merc inventory slots while viewing sector inventory in mapscreen.", // TODO.Translate
|
||||
L"When ON, approximate locations of the last enemies in the sector are highlighted.", //TODO.Translate
|
||||
L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", //TODO.Translate
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
|
||||
L"Force all pending Bobby Ray shipments",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
|
||||
Reference in New Issue
Block a user