- fixed a bug that caused bad pointers when accessing the sector inventory and then entering it

- fixed: reinforcements can happen in turnbased again
- codechange: stacks of ammo item scan now be used to feed a gun from the inventory

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5458 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-08-11 17:07:28 +00:00
parent 7e8b51ad34
commit 333633b782
9 changed files with 68 additions and 25 deletions
+7 -1
View File
@@ -4146,7 +4146,13 @@ void INVRenderItem( UINT32 uiBuffer, SOLDIERTYPE * pSoldier, OBJECTTYPE *pObjec
SetFontForeground ( AmmoTypes[usAmmoAmmoType].fontColour );
swprintf( pStr, L"%d", (*pObject)[iter]->data.ubShotsLeft );
// count the total ammo left
UINT16 totalammo = 0;
int i;
for (i=0; i < pObject->ubNumberOfObjects; ++i)
totalammo += (*pObject)[i]->data.ubShotsLeft;
swprintf( pStr, L"%d", totalammo );
// Get length of string
uiStringLength=StringPixLength(pStr, ITEM_FONT );