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- fixed a bug that caused bad pointers when accessing the sector inventory and then entering it
- fixed: reinforcements can happen in turnbased again - codechange: stacks of ammo item scan now be used to feed a gun from the inventory git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5458 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4146,7 +4146,13 @@ void INVRenderItem( UINT32 uiBuffer, SOLDIERTYPE * pSoldier, OBJECTTYPE *pObjec
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SetFontForeground ( AmmoTypes[usAmmoAmmoType].fontColour );
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swprintf( pStr, L"%d", (*pObject)[iter]->data.ubShotsLeft );
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// count the total ammo left
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UINT16 totalammo = 0;
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int i;
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for (i=0; i < pObject->ubNumberOfObjects; ++i)
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totalammo += (*pObject)[i]->data.ubShotsLeft;
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swprintf( pStr, L"%d", totalammo );
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// Get length of string
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uiStringLength=StringPixLength(pStr, ITEM_FONT );
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