- fixed a bug that caused bad pointers when accessing the sector inventory and then entering it

- fixed: reinforcements can happen in turnbased again
- codechange: stacks of ammo item scan now be used to feed a gun from the inventory

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5458 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-08-11 17:07:28 +00:00
parent 7e8b51ad34
commit 333633b782
9 changed files with 68 additions and 25 deletions
+2 -2
View File
@@ -334,8 +334,8 @@ enum
// -------- added by Flugente: various flags for soldiers --------
// easier than adding 32 differently named variables. DO NOT CHANGE THEM, UNLESS YOU KNOW WHAT YOU ARE DOING!!!
#define SOLDIER_DRUGGED 0x00000001 //1 // Soldier is on drugs
/*#define unused 0x00000002 //2 // Soldier is on a kill streak
#define WH40K_BOLTER 0x00000004 //4
#define SOLDIER_NO_AP 0x00000002 //2 // Soldier has no APs this turn (fix for reinforcement bug)
/*#define WH40K_BOLTER 0x00000004 //4
#define WH40K_FLAMER 0x00000008 //8
#define WH40K_POWER_ARMOR 0x00000010 //16