- fixed a bug that caused bad pointers when accessing the sector inventory and then entering it

- fixed: reinforcements can happen in turnbased again
- codechange: stacks of ammo item scan now be used to feed a gun from the inventory

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5458 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-08-11 17:07:28 +00:00
parent 7e8b51ad34
commit 333633b782
9 changed files with 68 additions and 25 deletions
+3
View File
@@ -2670,6 +2670,9 @@ void AddSoldierInitListMilitiaOnEdge( UINT8 ubStrategicInsertionCode, UINT8 ubNu
if (gGameExternalOptions.ubReinforcementsFirstTurnFreeze == 1 || gGameExternalOptions.ubReinforcementsFirstTurnFreeze == 3)
{
pSoldier->bActionPoints = 0;
// Flugente: due to a fix, also note here that the reinforcements get no APs.
pSoldier->bSoldierFlagMask |= SOLDIER_NO_AP;
}
}
}