mirror of
https://github.com/1dot13/source.git
synced 2026-08-19 14:20:30 +02:00
- fixed a bug that caused bad pointers when accessing the sector inventory and then entering it
- fixed: reinforcements can happen in turnbased again - codechange: stacks of ammo item scan now be used to feed a gun from the inventory git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5458 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -329,12 +329,16 @@ void EndTurn( UINT8 ubNextTeam )
|
||||
}
|
||||
else
|
||||
{
|
||||
// Flugente: I'm not really sure why we check here for gGameExternalOptions.ubReinforcementsFirstTurnFreeze, shouldn't that be a check for ALLOW_REINFORCEMENTS?
|
||||
// as this inhibits reinforcements during turnbased-mode, I'll check for that instead
|
||||
// HEADROCK HAM 3.2: Experimental fix to force reinforcements enter battle with 0 APs.
|
||||
if (gGameExternalOptions.ubReinforcementsFirstTurnFreeze != 1 && gGameExternalOptions.ubReinforcementsFirstTurnFreeze != 2)
|
||||
//if (gGameExternalOptions.ubReinforcementsFirstTurnFreeze != 1 && gGameExternalOptions.ubReinforcementsFirstTurnFreeze != 2)
|
||||
if ( gGameExternalOptions.gfAllowReinforcements )
|
||||
{
|
||||
AddPossiblePendingEnemiesToBattle();
|
||||
}
|
||||
if (gGameExternalOptions.ubReinforcementsFirstTurnFreeze != 1 && gGameExternalOptions.ubReinforcementsFirstTurnFreeze != 3)
|
||||
//if (gGameExternalOptions.ubReinforcementsFirstTurnFreeze != 1 && gGameExternalOptions.ubReinforcementsFirstTurnFreeze != 3)
|
||||
if ( gGameExternalOptions.gfAllowReinforcements )
|
||||
{
|
||||
AddPossiblePendingMilitiaToBattle();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user