- fixed a bug that caused bad pointers when accessing the sector inventory and then entering it

- fixed: reinforcements can happen in turnbased again
- codechange: stacks of ammo item scan now be used to feed a gun from the inventory

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5458 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-08-11 17:07:28 +00:00
parent 7e8b51ad34
commit 333633b782
9 changed files with 68 additions and 25 deletions
+7 -5
View File
@@ -4461,19 +4461,21 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
}
else if ( fAlt )
{
/*
// Flugente: spawn items while debugging
/*// Flugente: spawn items while debugging
if ( gusSelectedSoldier != NOBODY )
{
static UINT16 usitem = 1560;
static UINT16 usitem = 1075;
static INT16 status = 100;
static FLOAT temperature = 50000.0;
static FLOAT temperature = 00000.0;
OBJECTTYPE newobj;
CreateItem( usitem, status, &newobj );
(newobj)[0]->data.bTemperature = temperature;
AddItemToPool( MercPtrs[ gusSelectedSoldier ]->sGridNo, &newobj, 1, 0, 0, -1 );
CreateItem( usitem, status, &newobj );
(newobj)[0]->data.bTemperature = temperature;
AddItemToPool( MercPtrs[ gusSelectedSoldier ]->sGridNo, &newobj, 1, 0, 0, -1 );
}*/
}