mirror of
https://github.com/1dot13/source.git
synced 2026-08-19 14:20:30 +02:00
- fixed a bug that caused bad pointers when accessing the sector inventory and then entering it
- fixed: reinforcements can happen in turnbased again - codechange: stacks of ammo item scan now be used to feed a gun from the inventory git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5458 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -4461,19 +4461,21 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
|
||||
}
|
||||
else if ( fAlt )
|
||||
{
|
||||
/*
|
||||
// Flugente: spawn items while debugging
|
||||
|
||||
/*// Flugente: spawn items while debugging
|
||||
if ( gusSelectedSoldier != NOBODY )
|
||||
{
|
||||
static UINT16 usitem = 1560;
|
||||
static UINT16 usitem = 1075;
|
||||
static INT16 status = 100;
|
||||
static FLOAT temperature = 50000.0;
|
||||
static FLOAT temperature = 00000.0;
|
||||
|
||||
OBJECTTYPE newobj;
|
||||
CreateItem( usitem, status, &newobj );
|
||||
|
||||
(newobj)[0]->data.bTemperature = temperature;
|
||||
AddItemToPool( MercPtrs[ gusSelectedSoldier ]->sGridNo, &newobj, 1, 0, 0, -1 );
|
||||
|
||||
CreateItem( usitem, status, &newobj );
|
||||
(newobj)[0]->data.bTemperature = temperature;
|
||||
AddItemToPool( MercPtrs[ gusSelectedSoldier ]->sGridNo, &newobj, 1, 0, 0, -1 );
|
||||
}*/
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user