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- New behaviour for gas grenades:
Gas grenades now don't cause direct damage on hit anymore. They will cause damage on start of turn or if you move inside a gas cloud. Of course gas mask still helps (except for creature gas and fire). Every tile moved inside a gas cloud deals a percentage of the normal damage (default 10%). This is set in Item_Settings.ini (DAMAGE_HEALTH_MOVE_EXPLOSIVE_MODIFIER, DAMAGE_BREATH_MOVE_EXPLOSIVE_MODIFIER). Tiles can now have multiple gas effects on them. Unfortunately this is not visualized (yet). Smoke doesn't make a character immune to other gas types anymore. The 25% chance of taking damage while moving through a gas cloud has been removed. Damage is now applied 100% of the time. - New modifiers for explosive damage in Item_Settings.ini (DAMAGE_HEALTH_EXPLOSIVE_MODIFIER, DAMAGE_BREATH_EXPLOSIVE_MODIFIER). These could fully replace EXPLOSIVES_DAMAGE_MODIFIER in Ja2_Options.ini but I left that general modifier untouched for now. - Some compiler warning fixes. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6517 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1253,7 +1253,7 @@ typedef struct
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UINT8 ubPrisonerProcessInfoDirectionChance;
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UINT8 ubPrisonerProcessRansomBaseChance;
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UINT16 ubPrisonerInterrogationPoints[4]; // points needed to interrogate a prisoner of a specific type
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// Flugente: sexism/racism/etc.
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INT8 sMoraleModAppearance;
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INT8 sMoraleModRefinement;
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@@ -1928,6 +1928,11 @@ typedef struct
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// -------------- ARMOR MODIFIERS ----------------
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// ------------ EXPLOSIVE MODIFIERS --------------
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// Grenade Damage Modifiers
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FLOAT fDamageHealthModifierExplosive;
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FLOAT fDamageBreathModifierExplosive;
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FLOAT fDamageHealthMoveModifierExplosive; // applies when character moves through gas cloud without a gas mask
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FLOAT fDamageBreathMoveModifierExplosive; // applies when character moves through gas cloud without a gas mask
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}ITEM_SETTINGS;
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