mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
Fix: usBackGround is now UINT16 (was UINT8) to accommodate more than 255 backgrounds.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6513 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+9
-9
@@ -15,9 +15,9 @@
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#ifdef JA2EDITOR
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#ifdef JA2UB
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CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.6484 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.6513 (Development Build)" };
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#else
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CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.6484 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.6513 (Development Build)" };
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#endif
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// ------------------------------
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@@ -27,11 +27,11 @@
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//DEBUG BUILD VERSION
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#ifdef JA2UB
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CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.6484 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.6513 (Development Build)" };
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#elif defined (JA113DEMO)
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CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.6484 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.6513 (Development Build)" };
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#else
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CHAR16 zVersionLabel[256] = { L"Debug: v1.13.6484 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Debug: v1.13.6513 (Development Build)" };
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#endif
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#elif defined CRIPPLED_VERSION
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@@ -46,16 +46,16 @@
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//RELEASE BUILD VERSION
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#ifdef JA2UB
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CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.6484 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.6513 (Development Build)" };
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#elif defined (JA113DEMO)
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CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.6484 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.6513 (Development Build)" };
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#else
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CHAR16 zVersionLabel[256] = { L"Release v1.13.6484 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Release v1.13.6513 (Development Build)" };
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#endif
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#endif
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CHAR8 czVersionNumber[16] = { "Build 13.10.13" }; //YY.MM.DD
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CHAR8 czVersionNumber[16] = { "Build 13.10.19" }; //YY.MM.DD
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CHAR16 zTrackingNumber[16] = { L"Z" };
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// SAVE_GAME_VERSION is defined in header, change it there
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+2
-1
@@ -21,6 +21,7 @@ extern CHAR16 zTrackingNumber[16];
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// Keeps track of the saved game version. Increment the saved game version whenever
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// you will invalidate the saved game file
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#define BACKGROUNDS_FIX_UINT8 146 // Flugente: had to change usBackground-vars from UINT8 to UINT16
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#define BACKGROUNDS 145 // Flugente: background feature
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#define NO_VEHICLE_SAVE 144 // Flugente: vehicle data isn't saved anymore, as it has long been externalised
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#define SOLDIER_PROFILES 143 // Flugente: profiles for enemy and militia (possibly any non-NPC/RPC character)
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@@ -64,7 +65,7 @@ extern CHAR16 zTrackingNumber[16];
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#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
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#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
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#define SAVE_GAME_VERSION BACKGROUNDS
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#define SAVE_GAME_VERSION BACKGROUNDS_FIX_UINT8
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//#define RUSSIANGOLD
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#ifdef __cplusplus
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@@ -79,7 +79,7 @@ INT32 iPersonality = 0;
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INT32 iAttitude = 0;
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// Flugente: background
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UINT8 usBackground = 0;
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UINT16 usBackground = 0;
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// Flugente: sexism, racism etc.
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INT8 bRace = 0;
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@@ -47,7 +47,7 @@ extern INT32 iPersonality;
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extern INT32 iAttitude;
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// Flugente: background
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extern UINT8 usBackground;
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extern UINT16 usBackground;
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// Flugente: sexism, racism etc.
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extern INT8 bRace;
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+31
-41
@@ -98,7 +98,7 @@ void BtnIMPBackgroundAnswerCallback(GUI_BUTTON *btn,INT32 reason);
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void BtnIMPBackgroundFinishCallback(GUI_BUTTON *btn,INT32 reason);
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void AddIMPBackgroundButtons();
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void HandleBackgroundButtonStates( );
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void HandleIMPBackgroundAnswers( UINT32 uiSkillPressed );
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void HandleIMPBackgroundAnswers( UINT16 uiSkillPressed );
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void IMPBackgroundDisplaySkills();
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BOOLEAN CameBackToBackgroundPageButNotFinished();
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@@ -109,7 +109,7 @@ void BtnIMPBackgroundNextCallback(GUI_BUTTON *btn,INT32 reason);
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void BtnIMPBackgroundPreviousCallback(GUI_BUTTON *btn,INT32 reason);
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void UpdateDisplaySkills( BOOLEAN fIncrease );
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UINT8 GetDisplaySkill( UINT8 aNr );
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UINT16 GetDisplaySkill( UINT16 aNr );
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void ResetDisplaySkills();
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//ppp
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@@ -123,8 +123,6 @@ void ResetDisplaySkills();
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void EnterIMPBackground( void )
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{
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UINT8 ubCnt;
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VOBJECT_DESC VObjectDesc;
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//add the skill trait buttons
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@@ -152,7 +150,7 @@ void EnterIMPBackground( void )
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//if we are not DONE and are just reviewing
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if( iCurrentProfileMode != IMP__FINISH )
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{
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for (ubCnt = 0; ubCnt<IMP_BACKGROUND_DISPLAYED_CHOICES; ubCnt++ )
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for (UINT16 ubCnt = 0; ubCnt<IMP_BACKGROUND_DISPLAYED_CHOICES; ++ubCnt )
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{
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gfBackgroundQuestions[ ubCnt ] = FALSE;
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}
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@@ -164,7 +162,7 @@ void EnterIMPBackground( void )
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// add regions for help texts
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UINT16 usPosY = IMP_BACKGROUND_COLUMN_START_Y + 8;
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for( ubCnt=0; ubCnt<IMP_BACKGROUND_DISPLAYED_CHOICES; ++ubCnt )
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for( UINT16 ubCnt=0; ubCnt<IMP_BACKGROUND_DISPLAYED_CHOICES; ++ubCnt )
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{
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MSYS_DefineRegion( &gMR_BackgroundHelpTextRegions[ubCnt], ( IMP_BACKGROUND_COLUMN_START_X + 62 ), ( usPosY ),
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(IMP_BACKGROUND_COLUMN_START_X + 218), ( usPosY + 17), MSYS_PRIORITY_HIGH,
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@@ -197,7 +195,7 @@ void ExitIMPBackground( void )
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DestroyIMPBackgroundButtons( );
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//remove the skill buttons
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for(INT32 iCnt = 0; iCnt < IMP_BACKGROUND_DISPLAYED_CHOICES; iCnt++)
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for(UINT16 iCnt = 0; iCnt < IMP_BACKGROUND_DISPLAYED_CHOICES; iCnt++)
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{
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//if there is a button allocated
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if( giIMPBackgroundAnswerButton[iCnt] != -1 )
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@@ -227,7 +225,6 @@ void HandleIMPBackground( void )
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void AddIMPBackgroundButtons()
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{
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INT32 iCnt = 0;
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UINT16 usPosX, usPosY;
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// next button
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@@ -254,7 +251,7 @@ void AddIMPBackgroundButtons()
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usPosX = IMP_BACKGROUND_COLUMN_START_X;
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usPosY = IMP_BACKGROUND_COLUMN_START_Y;
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for(iCnt = 0; iCnt < IMP_BACKGROUND_DISPLAYED_CHOICES; ++iCnt)
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for(UINT16 iCnt = 0; iCnt < IMP_BACKGROUND_DISPLAYED_CHOICES; ++iCnt)
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{
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//reset
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giIMPBackgroundAnswerButton[iCnt] = -1;
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@@ -299,16 +296,14 @@ void BtnIMPBackgroundAnswerCallback(GUI_BUTTON *btn,INT32 reason)
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if( reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
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{
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INT32 iBackground = MSYS_GetBtnUserData( btn, 0 );
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UINT16 usBackground = (UINT16)(MSYS_GetBtnUserData( btn, 0 ));
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HandleIMPBackgroundAnswers( iBackground );
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HandleIMPBackgroundAnswers( usBackground );
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}
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}
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void HandleIMPBackgroundAnswers( UINT32 uiSkillPressed )
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void HandleIMPBackgroundAnswers( UINT16 uiSkillPressed )
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{
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UINT32 uiCnt;
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//if we are DONE and are just reviewing
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if( iCurrentProfileMode == IMP__FINISH )
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{
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@@ -323,7 +318,7 @@ void HandleIMPBackgroundAnswers( UINT32 uiSkillPressed )
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}
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//reset all other buttons
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for( uiCnt=0; uiCnt<IMP_BACKGROUND_DISPLAYED_CHOICES; ++uiCnt )
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for( UINT16 uiCnt=0; uiCnt<IMP_BACKGROUND_DISPLAYED_CHOICES; ++uiCnt )
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{
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gfBackgroundQuestions[ uiCnt ] = FALSE;
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}
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@@ -352,9 +347,7 @@ void HandleIMPBackgroundAnswers( UINT32 uiSkillPressed )
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void HandleBackgroundButtonStates( )
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{
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UINT32 uiCnt;
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for( uiCnt=0; uiCnt<IMP_BACKGROUND_DISPLAYED_CHOICES; ++uiCnt )
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for( UINT16 uiCnt=0; uiCnt<IMP_BACKGROUND_DISPLAYED_CHOICES; ++uiCnt )
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{
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//if the skill is selected ( ie depressed )
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if( gfBackgroundQuestions[ uiCnt ] )
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@@ -370,7 +363,6 @@ void HandleBackgroundButtonStates( )
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void IMPBackgroundDisplaySkills()
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{
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UINT32 uiCnt;
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UINT16 usPosX, usPosY;
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UINT16 usBoxPosX, usBoxPosY;
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HVOBJECT hImageHandle;
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@@ -384,9 +376,9 @@ void IMPBackgroundDisplaySkills()
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usPosX = IMP_BACKGROUND_COLUMN_START_X + IMP_BACKGROUND__TEXT_OFFSET_X;
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usPosY = IMP_BACKGROUND_COLUMN_START_Y + IMP_BACKGROUND__TEXT_OFFSET_Y;
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for( uiCnt=0; uiCnt<IMP_BACKGROUND_DISPLAYED_CHOICES; ++uiCnt )
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for( UINT16 uiCnt=0; uiCnt<IMP_BACKGROUND_DISPLAYED_CHOICES; ++uiCnt )
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{
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UINT8 background = GetDisplaySkill( uiCnt );
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UINT16 background = GetDisplaySkill( uiCnt );
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usBoxPosX = usPosX - IMP_BACKGROUND__GREY_BOX_OFFSET_X;
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usBoxPosY = usPosY - IMP_BACKGROUND__GREY_BOX_OFFSET_Y;
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@@ -471,7 +463,7 @@ BOOLEAN CameBackToBackgroundPageButNotFinished()
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}
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}
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void AssignBackgroundHelpText( UINT8 ubNumber, MOUSE_REGION* pMouseregion )
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void AssignBackgroundHelpText( UINT16 ubNumber, MOUSE_REGION* pMouseregion )
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{
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CHAR16 apStr[ 4500 ];
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CHAR16 atStr[ 260 ];
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@@ -522,17 +514,17 @@ void AssignBackgroundHelpText( UINT8 ubNumber, MOUSE_REGION* pMouseregion )
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}
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UINT8 displayedskills[IMP_BACKGROUND_DISPLAYED_CHOICES];
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UINT8 gBackgroundFirstItem = 0;
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UINT8 gBackgroundLastItem = 0;
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UINT16 displayedskills[IMP_BACKGROUND_DISPLAYED_CHOICES];
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UINT16 gBackgroundFirstItem = 0;
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UINT16 gBackgroundLastItem = 0;
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void UpdateDisplaySkills( BOOLEAN fIncrease )
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{
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// fill a helper array with all viable choices
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UINT8 tmparray[NUM_BACKGROUND];
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UINT8 arraycounter = 0;
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UINT8 found = 0;
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for (UINT8 ubCnt = 0; ubCnt<num_found_background + 1; ++ubCnt )
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UINT16 tmparray[NUM_BACKGROUND];
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UINT16 arraycounter = 0;
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UINT16 found = 0;
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for (UINT16 ubCnt = 0; ubCnt<num_found_background + 1; ++ubCnt )
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{
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if ( IsBackGroundAllowed(ubCnt) )
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{
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@@ -541,7 +533,7 @@ void UpdateDisplaySkills( BOOLEAN fIncrease )
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}
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}
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UINT8 firstitem, lastitem;
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UINT16 firstitem, lastitem;
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// select the range from which we rebuild our array
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if ( fIncrease )
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{
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@@ -557,8 +549,8 @@ void UpdateDisplaySkills( BOOLEAN fIncrease )
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lastitem = min(found , firstitem + IMP_BACKGROUND_DISPLAYED_CHOICES - 1);
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}
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UINT8 i = 0;
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for (UINT8 ubCnt = firstitem; ubCnt<lastitem; ++ubCnt )
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UINT16 i = 0;
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for (UINT16 ubCnt = firstitem; ubCnt<lastitem; ++ubCnt )
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{
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displayedskills[ i++ ] = tmparray[ ubCnt ];
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}
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@@ -567,7 +559,7 @@ void UpdateDisplaySkills( BOOLEAN fIncrease )
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gBackgroundLastItem = lastitem;
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}
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UINT8 GetDisplaySkill( UINT8 aNr )
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UINT16 GetDisplaySkill( UINT16 aNr )
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{
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if ( aNr >= IMP_BACKGROUND_DISPLAYED_CHOICES )
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return 0;
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@@ -577,7 +569,7 @@ UINT8 GetDisplaySkill( UINT8 aNr )
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void ResetDisplaySkills()
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{
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for (UINT8 ubCnt = 0; ubCnt<IMP_BACKGROUND_DISPLAYED_CHOICES; ++ubCnt )
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for (UINT16 ubCnt = 0; ubCnt<IMP_BACKGROUND_DISPLAYED_CHOICES; ++ubCnt )
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displayedskills[ ubCnt ] = 0;
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gBackgroundFirstItem = 0;
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@@ -588,7 +580,7 @@ void ResetDisplaySkills()
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extern INT32 SkillsList[ ATTITUDE_LIST_SIZE ];
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BOOLEAN IsBackGroundAllowed( UINT8 ubNumber )
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BOOLEAN IsBackGroundAllowed( UINT16 ubNumber )
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{
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if ( !ubNumber )
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return FALSE;
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@@ -733,7 +725,6 @@ void DestroyIMPBackgroundButtons( void )
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void BtnIMPBackgroundNextCallback(GUI_BUTTON *btn,INT32 reason)
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{
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// btn callback for IMP attrbite begin button
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if (!(btn->uiFlags & BUTTON_ENABLED))
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return;
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@@ -746,7 +737,7 @@ void BtnIMPBackgroundNextCallback(GUI_BUTTON *btn,INT32 reason)
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{
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if (btn->uiFlags & BUTTON_CLICKED_ON)
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{
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btn->uiFlags&=~(BUTTON_CLICKED_ON);
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btn->uiFlags&=~(BUTTON_CLICKED_ON);
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// next picture!!
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UpdateDisplaySkills( TRUE );
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@@ -754,7 +745,7 @@ void BtnIMPBackgroundNextCallback(GUI_BUTTON *btn,INT32 reason)
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gfIMPBackground_Redraw = TRUE;
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//reset all other buttons
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for( UINT8 uiCnt=0; uiCnt<IMP_BACKGROUND_DISPLAYED_CHOICES; ++uiCnt )
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for( UINT16 uiCnt=0; uiCnt<IMP_BACKGROUND_DISPLAYED_CHOICES; ++uiCnt )
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{
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gfBackgroundQuestions[ uiCnt ] = FALSE;
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}
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@@ -769,7 +760,6 @@ void BtnIMPBackgroundNextCallback(GUI_BUTTON *btn,INT32 reason)
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void BtnIMPBackgroundPreviousCallback(GUI_BUTTON *btn,INT32 reason)
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{
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// btn callback for IMP attrbite begin button
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if (!(btn->uiFlags & BUTTON_ENABLED))
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return;
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@@ -782,7 +772,7 @@ void BtnIMPBackgroundPreviousCallback(GUI_BUTTON *btn,INT32 reason)
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{
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if (btn->uiFlags & BUTTON_CLICKED_ON)
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{
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btn->uiFlags&=~(BUTTON_CLICKED_ON);
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btn->uiFlags&=~(BUTTON_CLICKED_ON);
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// previous picture, please!!!
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UpdateDisplaySkills( FALSE );
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@@ -790,7 +780,7 @@ void BtnIMPBackgroundPreviousCallback(GUI_BUTTON *btn,INT32 reason)
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gfIMPBackground_Redraw = TRUE;
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//reset all other buttons
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for( UINT8 uiCnt=0; uiCnt<IMP_BACKGROUND_DISPLAYED_CHOICES; ++uiCnt )
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for( UINT16 uiCnt=0; uiCnt<IMP_BACKGROUND_DISPLAYED_CHOICES; ++uiCnt )
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{
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gfBackgroundQuestions[ uiCnt ] = FALSE;
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}
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@@ -9,8 +9,8 @@ void RenderIMPBackground( void );
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void ExitIMPBackground( void );
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void HandleIMPBackground( void );
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BOOLEAN IsBackGroundAllowed( UINT8 ubNumber );
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BOOLEAN IsBackGroundAllowed( UINT16 ubNumber );
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void AssignBackgroundHelpText( UINT8 ubNumber, MOUSE_REGION* pMouseregion );
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void AssignBackgroundHelpText( UINT16 ubNumber, MOUSE_REGION* pMouseregion );
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#endif
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@@ -174,7 +174,7 @@ void CreateACharacterFromPlayerEnteredStats( void )
|
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gMercProfiles[ LaptopSaveInfo.iIMPIndex ].bAttitude = ( INT8 )iAttitude;
|
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// Flugente: background
|
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gMercProfiles[ LaptopSaveInfo.iIMPIndex ].usBackground = ( INT8 )usBackground;
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gMercProfiles[ LaptopSaveInfo.iIMPIndex ].usBackground = usBackground;
|
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// Flugente: sexism, racsim etc.
|
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gMercProfiles[ LaptopSaveInfo.iIMPIndex ].bRace = ( INT8 )bRace;
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+13
-3
@@ -1496,9 +1496,19 @@ BOOLEAN MERCPROFILESTRUCT::Load(HWFILE hFile, bool forceLoadOldVersion, bool for
|
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// Flugente: backgrounds
|
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if(guiCurrentSaveGameVersion >= BACKGROUNDS)
|
||||
{
|
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if ( !FileRead( hFile, &this->usBackground, sizeof(UINT8), &uiNumBytesRead ) )
|
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if(guiCurrentSaveGameVersion >= BACKGROUNDS_FIX_UINT8)
|
||||
{
|
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return(FALSE);
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if ( !FileRead( hFile, &this->usBackground, sizeof(UINT16), &uiNumBytesRead ) )
|
||||
{
|
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return(FALSE);
|
||||
}
|
||||
}
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||||
else
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||||
{
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||||
if ( !FileRead( hFile, &this->usBackground, sizeof(UINT8), &uiNumBytesRead ) )
|
||||
{
|
||||
return(FALSE);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
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@@ -1581,7 +1591,7 @@ BOOLEAN MERCPROFILESTRUCT::Save(HWFILE hFile)
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}
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||||
// Flugente: background
|
||||
if ( !FileWrite( hFile, &this->usBackground, sizeof(UINT8), &uiNumBytesWritten ) )
|
||||
if ( !FileWrite( hFile, &this->usBackground, sizeof(UINT16), &uiNumBytesWritten ) )
|
||||
{
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||||
return(FALSE);
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||||
}
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||||
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@@ -1513,7 +1513,7 @@ void MERCPROFILESTRUCT::initialize()
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clearInventory();
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||||
// SANDRO - added this
|
||||
memset( &records, 0, sizeof(STRUCT_Records) );
|
||||
memset( &usBackground, 0, sizeof(UINT8) );
|
||||
memset( &usBackground, 0, sizeof(UINT16) );
|
||||
}
|
||||
|
||||
// Initialize the soldier.
|
||||
|
||||
@@ -418,7 +418,7 @@ typedef struct
|
||||
INT8 bTownAttachment;
|
||||
|
||||
// Flugente: backgrounds
|
||||
UINT8 usBackground;
|
||||
UINT16 usBackground;
|
||||
|
||||
} TEMPPROFILETYPE;
|
||||
|
||||
|
||||
@@ -1085,7 +1085,7 @@ profileEndElementHandle(void *userData, const XML_Char *name)
|
||||
else if(strcmp(name, "usBackground") == 0)
|
||||
{
|
||||
pData->curElement = ELEMENT;
|
||||
pData->curProfile.usBackground = (UINT8) atol(pData->szCharData);
|
||||
pData->curProfile.usBackground = (UINT16) atol(pData->szCharData);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -936,7 +936,7 @@ public:
|
||||
STRUCT_Records records;
|
||||
|
||||
// Flugente: background
|
||||
UINT8 usBackground;
|
||||
UINT16 usBackground;
|
||||
|
||||
}; // MERCPROFILESTRUCT;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user