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- New behaviour for gas grenades:
Gas grenades now don't cause direct damage on hit anymore. They will cause damage on start of turn or if you move inside a gas cloud. Of course gas mask still helps (except for creature gas and fire). Every tile moved inside a gas cloud deals a percentage of the normal damage (default 10%). This is set in Item_Settings.ini (DAMAGE_HEALTH_MOVE_EXPLOSIVE_MODIFIER, DAMAGE_BREATH_MOVE_EXPLOSIVE_MODIFIER). Tiles can now have multiple gas effects on them. Unfortunately this is not visualized (yet). Smoke doesn't make a character immune to other gas types anymore. The 25% chance of taking damage while moving through a gas cloud has been removed. Damage is now applied 100% of the time. - New modifiers for explosive damage in Item_Settings.ini (DAMAGE_HEALTH_EXPLOSIVE_MODIFIER, DAMAGE_BREATH_EXPLOSIVE_MODIFIER). These could fully replace EXPLOSIVES_DAMAGE_MODIFIER in Ja2_Options.ini but I left that general modifier untouched for now. - Some compiler warning fixes. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6517 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -8309,7 +8309,7 @@ void DrawExplosiveValues( OBJECTTYPE * gpItemDescObject )
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sHeight = gItemDescGenRegions[ubNumLine][1].sBottom - sTop;
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// Get final damage
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INT16 iFinalDamage = GetModifiedExplosiveDamage( Explosive[Item[ gpItemDescObject->usItem ].ubClassIndex ].ubDamage );
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INT16 iFinalDamage = GetModifiedExplosiveDamage( Explosive[Item[ gpItemDescObject->usItem ].ubClassIndex ].ubDamage, 0 );
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// Get base damage
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INT16 iDamage = iFinalDamage;
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@@ -8350,7 +8350,7 @@ void DrawExplosiveValues( OBJECTTYPE * gpItemDescObject )
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sHeight = gItemDescGenRegions[ubNumLine][1].sBottom - sTop;
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// Get final damage
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INT16 iFinalStunDamage = GetModifiedExplosiveDamage( Explosive[Item[ gpItemDescObject->usItem ].ubClassIndex ].ubStunDamage);
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INT16 iFinalStunDamage = GetModifiedExplosiveDamage( Explosive[Item[ gpItemDescObject->usItem ].ubClassIndex ].ubStunDamage, 1 );
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// Get base damage
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INT16 iStunDamage = iFinalStunDamage;
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