- New behaviour for gas grenades:

Gas grenades now don't cause direct damage on hit anymore. They will cause damage on start of turn or if you move inside a gas cloud. Of course gas mask still helps (except for creature gas and fire).
Every tile moved inside a gas cloud deals a percentage of the normal damage (default 10%). This is set in Item_Settings.ini (DAMAGE_HEALTH_MOVE_EXPLOSIVE_MODIFIER, DAMAGE_BREATH_MOVE_EXPLOSIVE_MODIFIER).
Tiles can now have multiple gas effects on them. Unfortunately this is not visualized (yet).
Smoke doesn't make a character immune to other gas types anymore.
The 25% chance of taking damage while moving through a gas cloud has been removed. Damage is now applied 100% of the time.

- New modifiers for explosive damage in Item_Settings.ini (DAMAGE_HEALTH_EXPLOSIVE_MODIFIER, DAMAGE_BREATH_EXPLOSIVE_MODIFIER). These could fully replace EXPLOSIVES_DAMAGE_MODIFIER in Ja2_Options.ini but I left that general modifier untouched for now.

- Some compiler warning fixes.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6517 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2013-10-21 07:13:15 +00:00
parent a71f8745ab
commit 3346fddf09
20 changed files with 141 additions and 78 deletions
+2 -2
View File
@@ -841,7 +841,7 @@ BOOLEAN LightAddTile(UINT32 uiLightType, INT16 iSrcX, INT16 iSrcY, INT16 iX, INT
{
LEVELNODE *pLand, *pStruct, *pObject, *pMerc, *pRoof, *pOnRoof;
UINT8 ubShadeAdd;
UINT32 uiTile;
INT32 uiTile;
BOOLEAN fLitWall=FALSE;
BOOLEAN fFake;
@@ -983,7 +983,7 @@ BOOLEAN LightSubtractTile(UINT32 uiLightType, INT16 iSrcX, INT16 iSrcY, INT16 iX
{
LEVELNODE *pLand, *pStruct, *pObject, *pMerc, *pRoof, *pOnRoof;
UINT8 ubShadeSubtract;
UINT32 uiTile;
INT32 uiTile;
BOOLEAN fLitWall=FALSE;
BOOLEAN fFake; // only passed in to land and roof layers; others get fed FALSE