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- New behaviour for gas grenades:
Gas grenades now don't cause direct damage on hit anymore. They will cause damage on start of turn or if you move inside a gas cloud. Of course gas mask still helps (except for creature gas and fire). Every tile moved inside a gas cloud deals a percentage of the normal damage (default 10%). This is set in Item_Settings.ini (DAMAGE_HEALTH_MOVE_EXPLOSIVE_MODIFIER, DAMAGE_BREATH_MOVE_EXPLOSIVE_MODIFIER). Tiles can now have multiple gas effects on them. Unfortunately this is not visualized (yet). Smoke doesn't make a character immune to other gas types anymore. The 25% chance of taking damage while moving through a gas cloud has been removed. Damage is now applied 100% of the time. - New modifiers for explosive damage in Item_Settings.ini (DAMAGE_HEALTH_EXPLOSIVE_MODIFIER, DAMAGE_BREATH_EXPLOSIVE_MODIFIER). These could fully replace EXPLOSIVES_DAMAGE_MODIFIER in Ja2_Options.ini but I left that general modifier untouched for now. - Some compiler warning fixes. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6517 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -398,7 +398,7 @@ BOOLEAN LoadTileSurfaces( char ppTileSurfaceFilenames[][32], UINT8 ubTilesetID )
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}
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else
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{
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for (uiLoop = 0; uiLoop < giNumberOfTileTypes; uiLoop++)
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for (uiLoop = 0; uiLoop < (UINT32)giNumberOfTileTypes; uiLoop++)
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strcpy( TileSurfaceFilenames[uiLoop], ppTileSurfaceFilenames[uiLoop] );//(ppTileSurfaceFilenames + (65 * uiLoop)) );
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}
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@@ -412,7 +412,7 @@ BOOLEAN LoadTileSurfaces( char ppTileSurfaceFilenames[][32], UINT8 ubTilesetID )
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//uiFillColor = Get16BPPColor(FROMRGB( 100, 0, 0 ));
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// load the tile surfaces
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SetRelativeStartAndEndPercentage( 0, 1, 35, L"Tile Surfaces" );
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for (uiLoop = 0; uiLoop < giNumberOfTileTypes; uiLoop++)
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for (uiLoop = 0; uiLoop < (UINT32)giNumberOfTileTypes; uiLoop++)
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{
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@@ -711,7 +711,7 @@ void BuildTileShadeTables( )
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memset( gbNewTileSurfaceLoaded, 1, sizeof( gbNewTileSurfaceLoaded ) );
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}
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for (uiLoop = 0; uiLoop < giNumberOfTileTypes; uiLoop++)
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for (uiLoop = 0; uiLoop < (UINT32)giNumberOfTileTypes; uiLoop++)
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{
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if ( gTileSurfaceArray[ uiLoop ] != NULL )
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{
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@@ -757,7 +757,7 @@ void DestroyTileShadeTables( )
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{
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UINT32 uiLoop;
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for (uiLoop = 0; uiLoop < giNumberOfTileTypes; uiLoop++)
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for (uiLoop = 0; uiLoop < (UINT32)giNumberOfTileTypes; uiLoop++)
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{
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if ( gTileSurfaceArray[ uiLoop ] != NULL )
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{
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@@ -781,7 +781,7 @@ void DestroyTileSurfaces( )
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{
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UINT32 uiLoop;
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for (uiLoop = 0; uiLoop < giNumberOfTileTypes; uiLoop++)
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for (uiLoop = 0; uiLoop < (UINT32)giNumberOfTileTypes; uiLoop++)
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{
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if ( gTileSurfaceArray[ uiLoop ] != NULL )
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{
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