There are now separate functions for armed vehicles.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8126 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-03-26 21:52:49 +00:00
parent dba9e3eb88
commit 33ab9c5e82
6 changed files with 3215 additions and 262 deletions
+9 -9
View File
@@ -15,9 +15,9 @@
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#ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8113 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8126 (Development Build)" };
#else
CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8113 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8126 (Development Build)" };
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// ------------------------------
@@ -27,11 +27,11 @@
//DEBUG BUILD VERSION
#ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8113 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8126 (Development Build)" };
#elif defined (JA113DEMO)
CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8113 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8126 (Development Build)" };
#else
CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8113 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8126 (Development Build)" };
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#elif defined CRIPPLED_VERSION
@@ -46,16 +46,16 @@
//RELEASE BUILD VERSION
#ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8113 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8126 (Development Build)" };
#elif defined (JA113DEMO)
CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8113 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8126 (Development Build)" };
#else
CHAR16 zVersionLabel[256] = { L"Release v1.13.8113 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Release v1.13.8126 (Development Build)" };
#endif
#endif
CHAR8 czVersionNumber[16] = { "Build 16.03.20" }; //YY.MM.DD
CHAR8 czVersionNumber[16] = { "Build 16.03.26" }; //YY.MM.DD
CHAR16 zTrackingNumber[16] = { L"Z" };
// SAVE_GAME_VERSION is defined in header, change it there
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@@ -69,6 +72,9 @@
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@@ -6,12 +6,14 @@
#include "../include/LegacyAIPlan.h"
#include "../include/LegacyCreaturePlan.h"
#include "../include/LegacyZombiePlan.h"
#include "../include/LegacyArmedVehiclePlan.h"
#include "../include/CrowPlan.h"
#include "../include/PlanList.h"
#include "../../TacticalAI/AIInternals.h" // DEBUGAIMSG
#include "../../Tactical/Soldier Control.h" // For SOLDIERTYPE definition
#include "../../Tactical/Animation Data.h" // For the definition of, wait for it... BLOODCAT!
#include "soldier macros.h"
#include <stdio.h>
@@ -35,6 +37,9 @@ namespace AI
return find_supper;
}
if ( ARMED_VEHICLE( npc ) )
return new LegacyArmedVehiclePlan( npc );
if(npc->IsZombie())
return new LegacyZombiePlan(npc);
+3 -3
View File
@@ -213,9 +213,9 @@ void CreatureCall( SOLDIERTYPE * pCaller );
INT8 CreatureDecideAction( SOLDIERTYPE * pCreature );
void CreatureDecideAlertStatus( SOLDIERTYPE *pCreature );
// Flugente: Zombie AI
INT8 ZombieDecideAction( SOLDIERTYPE * pZombie );
void ZombieDecideAlertStatus( SOLDIERTYPE *pZombie );
// Flugente: AI
INT8 ZombieDecideAction( SOLDIERTYPE* pSoldier );
INT8 ArmedVehicleDecideAction( SOLDIERTYPE* pSoldier );
// a variant of ClosestSeenOpponent(...), that allows to find enemies on a roof
INT32 ClosestSeenOpponentWithRoof(SOLDIERTYPE *pSoldier, INT32 * psGridNo, INT8 * pbLevel);
+3000 -109
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