mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
There are now separate functions for armed vehicles.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8126 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+9
-9
@@ -15,9 +15,9 @@
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#ifdef JA2EDITOR
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#ifdef JA2UB
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CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8113 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8126 (Development Build)" };
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#else
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CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8113 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8126 (Development Build)" };
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#endif
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// ------------------------------
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@@ -27,11 +27,11 @@
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//DEBUG BUILD VERSION
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#ifdef JA2UB
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CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8113 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8126 (Development Build)" };
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#elif defined (JA113DEMO)
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CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8113 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8126 (Development Build)" };
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#else
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CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8113 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8126 (Development Build)" };
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#endif
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#elif defined CRIPPLED_VERSION
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@@ -46,16 +46,16 @@
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//RELEASE BUILD VERSION
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#ifdef JA2UB
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CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8113 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8126 (Development Build)" };
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#elif defined (JA113DEMO)
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CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8113 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8126 (Development Build)" };
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#else
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CHAR16 zVersionLabel[256] = { L"Release v1.13.8113 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Release v1.13.8126 (Development Build)" };
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#endif
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#endif
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CHAR8 czVersionNumber[16] = { "Build 16.03.20" }; //YY.MM.DD
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CHAR8 czVersionNumber[16] = { "Build 16.03.26" }; //YY.MM.DD
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CHAR16 zTrackingNumber[16] = { L"Z" };
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// SAVE_GAME_VERSION is defined in header, change it there
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@@ -13,153 +13,17 @@
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<Configuration>MapEditor</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release_WithDebugInfo|Win32">
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<Configuration>Release_WithDebugInfo</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release_WithDebugInfo|Win32">
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<Configuration>Release_WithDebugInfo</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{FF0A809E-A370-4640-A301-17B76D7A5B4E}</ProjectGuid>
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<RootNamespace>ModularizedTacticalAI</RootNamespace>
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<ProjectName>ModularizedTacticalAI</ProjectName>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<Import Project="..\ja2.props" />
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)\lib\VS2013\$(JA2Config)_$(JA2LangPrefix)\$(Configuration)\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='MapEditorD|Win32'">$(SolutionDir)\lib\VS2013\$(JA2Config)_$(JA2LangPrefix)\$(Configuration)\</OutDir>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
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<AdditionalIncludeDirectories>..\.;.\.;.\ext\VFS\include;..\ext\VFS\include;..\Utils;.\Utils;..\TileEngine;.\TileEngine;..\TacticalAI;.\TacticalAI;..\ModularizedTacticalAI;.\ModularizedTacticalAI;..\Tactical;.\Tactical;..\Strategic;.\Strategic;..\Standard Gaming Platform;.\Standard Gaming Platform;..\Res;.\Res;..\lua;.\lua;..\Laptop;.\Laptop;..\Multiplayer;.\Multiplayer;..\Multiplayer\raknet;.\Multiplayer\raknet;..\Editor;.\Editor;..\Console;.\Console;.\ext\libpng;..\ext\libpng;.\ext\zlib;..\ext\zlib;;$(NOINHERIT)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<AdditionalIncludeDirectories>..\.;.\.;.\ext\VFS\include;..\ext\VFS\include;..\Utils;.\Utils;..\TileEngine;.\TileEngine;..\TacticalAI;.\TacticalAI;..\ModularizedTacticalAI;.\ModularizedTacticalAI;..\Tactical;.\Tactical;..\Strategic;.\Strategic;..\Standard Gaming Platform;.\Standard Gaming Platform;..\Res;.\Res;..\lua;.\lua;..\Laptop;.\Laptop;..\Multiplayer;.\Multiplayer;..\Multiplayer\raknet;.\Multiplayer\raknet;..\Editor;.\Editor;..\Console;.\Console;.\ext\libpng;..\ext\libpng;.\ext\zlib;..\ext\zlib;;$(NOINHERIT)</AdditionalIncludeDirectories>
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|
||||
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|
||||
<ClCompile Include="src\CrowPlan.cpp" />
|
||||
<ClCompile Include="src\LegacyAIPlan.cpp" />
|
||||
@@ -184,7 +48,194 @@
|
||||
<ClInclude Include="include\PlanFactoryLibrary.h" />
|
||||
<ClInclude Include="include\Plan.h" />
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||||
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@@ -34,6 +34,9 @@
|
||||
<ClCompile Include="src\PlanList.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\LegacyArmedVehiclePlan.cpp">
|
||||
<Filter>Source Files</Filter>
|
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</ItemGroup>
|
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<ItemGroup>
|
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<ClInclude Include="include\AbstractPlanFactory.h">
|
||||
@@ -69,6 +72,9 @@
|
||||
<ClInclude Include="include\PlanList.h">
|
||||
<Filter>Header Files</Filter>
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||||
</ClInclude>
|
||||
<ClInclude Include="include\LegacyArmedVehiclePlan.h">
|
||||
<Filter>Header Files</Filter>
|
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</ClInclude>
|
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</ItemGroup>
|
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<ItemGroup>
|
||||
<Filter Include="Header Files">
|
||||
|
||||
@@ -6,12 +6,14 @@
|
||||
#include "../include/LegacyAIPlan.h"
|
||||
#include "../include/LegacyCreaturePlan.h"
|
||||
#include "../include/LegacyZombiePlan.h"
|
||||
#include "../include/LegacyArmedVehiclePlan.h"
|
||||
#include "../include/CrowPlan.h"
|
||||
#include "../include/PlanList.h"
|
||||
|
||||
#include "../../TacticalAI/AIInternals.h" // DEBUGAIMSG
|
||||
#include "../../Tactical/Soldier Control.h" // For SOLDIERTYPE definition
|
||||
#include "../../Tactical/Animation Data.h" // For the definition of, wait for it... BLOODCAT!
|
||||
#include "soldier macros.h"
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
@@ -35,6 +37,9 @@ namespace AI
|
||||
return find_supper;
|
||||
}
|
||||
|
||||
if ( ARMED_VEHICLE( npc ) )
|
||||
return new LegacyArmedVehiclePlan( npc );
|
||||
|
||||
if(npc->IsZombie())
|
||||
return new LegacyZombiePlan(npc);
|
||||
|
||||
|
||||
@@ -213,9 +213,9 @@ void CreatureCall( SOLDIERTYPE * pCaller );
|
||||
INT8 CreatureDecideAction( SOLDIERTYPE * pCreature );
|
||||
void CreatureDecideAlertStatus( SOLDIERTYPE *pCreature );
|
||||
|
||||
// Flugente: Zombie AI
|
||||
INT8 ZombieDecideAction( SOLDIERTYPE * pZombie );
|
||||
void ZombieDecideAlertStatus( SOLDIERTYPE *pZombie );
|
||||
// Flugente: AI
|
||||
INT8 ZombieDecideAction( SOLDIERTYPE* pSoldier );
|
||||
INT8 ArmedVehicleDecideAction( SOLDIERTYPE* pSoldier );
|
||||
|
||||
// a variant of ClosestSeenOpponent(...), that allows to find enemies on a roof
|
||||
INT32 ClosestSeenOpponentWithRoof(SOLDIERTYPE *pSoldier, INT32 * psGridNo, INT8 * pbLevel);
|
||||
|
||||
+3000
-109
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user