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There are now separate functions for armed vehicles.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8126 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -213,9 +213,9 @@ void CreatureCall( SOLDIERTYPE * pCaller );
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INT8 CreatureDecideAction( SOLDIERTYPE * pCreature );
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void CreatureDecideAlertStatus( SOLDIERTYPE *pCreature );
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// Flugente: Zombie AI
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INT8 ZombieDecideAction( SOLDIERTYPE * pZombie );
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void ZombieDecideAlertStatus( SOLDIERTYPE *pZombie );
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// Flugente: AI
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INT8 ZombieDecideAction( SOLDIERTYPE* pSoldier );
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INT8 ArmedVehicleDecideAction( SOLDIERTYPE* pSoldier );
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// a variant of ClosestSeenOpponent(...), that allows to find enemies on a roof
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INT32 ClosestSeenOpponentWithRoof(SOLDIERTYPE *pSoldier, INT32 * psGridNo, INT8 * pbLevel);
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+3000
-109
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