There are now separate functions for armed vehicles.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8126 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-03-26 21:52:49 +00:00
parent dba9e3eb88
commit 33ab9c5e82
6 changed files with 3215 additions and 262 deletions
+3 -3
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@@ -213,9 +213,9 @@ void CreatureCall( SOLDIERTYPE * pCaller );
INT8 CreatureDecideAction( SOLDIERTYPE * pCreature );
void CreatureDecideAlertStatus( SOLDIERTYPE *pCreature );
// Flugente: Zombie AI
INT8 ZombieDecideAction( SOLDIERTYPE * pZombie );
void ZombieDecideAlertStatus( SOLDIERTYPE *pZombie );
// Flugente: AI
INT8 ZombieDecideAction( SOLDIERTYPE* pSoldier );
INT8 ArmedVehicleDecideAction( SOLDIERTYPE* pSoldier );
// a variant of ClosestSeenOpponent(...), that allows to find enemies on a roof
INT32 ClosestSeenOpponentWithRoof(SOLDIERTYPE *pSoldier, INT32 * psGridNo, INT8 * pbLevel);
+3000 -109
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