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synced 2026-07-22 13:40:22 +02:00
The effects of lack of food are now displayed in strategic when hovering over the life bar of a merc.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7858 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -2017,53 +2017,27 @@ void UpdateCharRegionHelpText( void )
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{
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// person (health/energy/morale)
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GetMoraleString( pSoldier, pMoraleStr );
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if ( gGameOptions.fFoodSystem )
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if ( pSoldier->bPoisonSum )
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{
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if ( pSoldier->bPoisonSum )
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{
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INT8 bPoisonBandaged = pSoldier->bPoisonSum - pSoldier->bPoisonBleeding - pSoldier->bPoisonLife;
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swprintf( sString, L"%s: %d/%d, %s: %d/%d/%d - %d, %s: %d/%d, %s: %s, %s: %d%s, %s: %d%s",
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pMapScreenStatusStrings[ 0 ], pSoldier->stats.bLife, pSoldier->stats.bLifeMax,
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pMapScreenStatusStrings[ 5 ], pSoldier->bPoisonBleeding, bPoisonBandaged, pSoldier->bPoisonLife, pSoldier->bPoisonSum,
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pMapScreenStatusStrings[ 1 ], pSoldier->bBreath, pSoldier->bBreathMax,
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pMapScreenStatusStrings[ 2 ], pMoraleStr,
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pMapScreenStatusStrings[ 6 ], (INT32)(100*(pSoldier->bDrinkLevel - FOOD_MIN) / FOOD_HALF_RANGE), sSpecialCharacters[0],
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pMapScreenStatusStrings[ 7 ], (INT32)(100*(pSoldier->bFoodLevel - FOOD_MIN) / FOOD_HALF_RANGE), sSpecialCharacters[0] );
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}
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else
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{
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swprintf( sString, L"%s: %d/%d, %s: %d/%d, %s: %s, %s: %d%s, %s: %d%s",
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pMapScreenStatusStrings[ 0 ], pSoldier->stats.bLife, pSoldier->stats.bLifeMax,
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pMapScreenStatusStrings[ 1 ], pSoldier->bBreath, pSoldier->bBreathMax,
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pMapScreenStatusStrings[ 2 ], pMoraleStr,
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pMapScreenStatusStrings[ 6 ], (INT32)(100*(pSoldier->bDrinkLevel - FOOD_MIN) / FOOD_HALF_RANGE), sSpecialCharacters[0],
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pMapScreenStatusStrings[ 7 ], (INT32)(100*(pSoldier->bFoodLevel - FOOD_MIN) / FOOD_HALF_RANGE), sSpecialCharacters[0] );
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}
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INT8 bPoisonBandaged = pSoldier->bPoisonSum - pSoldier->bPoisonBleeding - pSoldier->bPoisonLife;
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swprintf( sString, L"%s: %d/%d, %s: %d/%d/%d - %d, %s: %d/%d, %s: %s",
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pMapScreenStatusStrings[ 0 ], pSoldier->stats.bLife, pSoldier->stats.bLifeMax,
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pMapScreenStatusStrings[ 5 ], pSoldier->bPoisonBleeding, bPoisonBandaged, pSoldier->bPoisonLife, pSoldier->bPoisonSum,
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pMapScreenStatusStrings[ 1 ], pSoldier->bBreath, pSoldier->bBreathMax,
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pMapScreenStatusStrings[ 2 ], pMoraleStr );
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}
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else
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{
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if ( pSoldier->bPoisonSum )
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{
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INT8 bPoisonBandaged = pSoldier->bPoisonSum - pSoldier->bPoisonBleeding - pSoldier->bPoisonLife;
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swprintf( sString, L"%s: %d/%d, %s: %d/%d/%d - %d, %s: %d/%d, %s: %s",
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pMapScreenStatusStrings[ 0 ], pSoldier->stats.bLife, pSoldier->stats.bLifeMax,
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pMapScreenStatusStrings[ 5 ], pSoldier->bPoisonBleeding, bPoisonBandaged, pSoldier->bPoisonLife, pSoldier->bPoisonSum,
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pMapScreenStatusStrings[ 1 ], pSoldier->bBreath, pSoldier->bBreathMax,
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pMapScreenStatusStrings[ 2 ], pMoraleStr );
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}
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else
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{
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swprintf( sString, L"%s: %d/%d, %s: %d/%d, %s: %s",
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pMapScreenStatusStrings[ 0 ], pSoldier->stats.bLife, pSoldier->stats.bLifeMax,
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pMapScreenStatusStrings[ 1 ], pSoldier->bBreath, pSoldier->bBreathMax,
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pMapScreenStatusStrings[ 2 ], pMoraleStr );
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}
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swprintf( sString, L"%s: %d/%d, %s: %d/%d, %s: %s",
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pMapScreenStatusStrings[ 0 ], pSoldier->stats.bLife, pSoldier->stats.bLifeMax,
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pMapScreenStatusStrings[ 1 ], pSoldier->bBreath, pSoldier->bBreathMax,
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pMapScreenStatusStrings[ 2 ], pMoraleStr );
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}
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pSoldier->PrintFoodDesc( sString, TRUE );
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{
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pSoldier->PrintDiseaseDesc( sString, TRUE );
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}
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pSoldier->PrintDiseaseDesc( sString, TRUE );
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}
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}
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else
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+2
-2
@@ -295,10 +295,10 @@ void GetFoodSituation( SOLDIERTYPE *pSoldier, UINT8* pFoodSituation, UINT8* pWat
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for ( UINT8 i = FOOD_STUFFED; i < NUM_FOOD_MORALE_TYPES; ++i )
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{
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if ( pSoldier->bFoodLevel < FoodMoraleMods[i].bThreshold )
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if ( pSoldier->bFoodLevel <= FoodMoraleMods[i].bThreshold )
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*pFoodSituation = i;
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if ( pSoldier->bDrinkLevel < FoodMoraleMods[i].bThreshold )
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if ( pSoldier->bDrinkLevel <= FoodMoraleMods[i].bThreshold )
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*pWaterSituation = i;
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}
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}
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@@ -14486,52 +14486,26 @@ void UpdateMercBodyRegionHelpText( )
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// person (health/energy/morale)
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GetMoraleString( pSoldier, pMoraleStr );
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if ( gGameOptions.fFoodSystem )
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if ( pSoldier->bPoisonSum )
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{
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if ( pSoldier->bPoisonSum )
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{
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INT8 bPoisonBandaged = pSoldier->bPoisonSum - pSoldier->bPoisonBleeding - pSoldier->bPoisonLife;
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swprintf( sString, L"%s: %d/%d, %s: %d/%d/%d - %d, %s: %d/%d, %s: %s, %s: %d%s, %s: %d%s",
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pMapScreenStatusStrings[0], pSoldier->stats.bLife, pSoldier->stats.bLifeMax,
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pMapScreenStatusStrings[5], pSoldier->bPoisonBleeding, bPoisonBandaged, pSoldier->bPoisonLife, pSoldier->bPoisonSum,
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pMapScreenStatusStrings[1], pSoldier->bBreath, pSoldier->bBreathMax,
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pMapScreenStatusStrings[2], pMoraleStr,
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pMapScreenStatusStrings[6], (INT32)(100 * (pSoldier->bDrinkLevel - FOOD_MIN) / FOOD_HALF_RANGE), sSpecialCharacters[0],
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pMapScreenStatusStrings[7], (INT32)(100 * (pSoldier->bFoodLevel - FOOD_MIN) / FOOD_HALF_RANGE), sSpecialCharacters[0] );
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}
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else
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{
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swprintf( sString, L"%s: %d/%d, %s: %d/%d, %s: %s, %s: %d%s, %s: %d%s",
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pMapScreenStatusStrings[0], pSoldier->stats.bLife, pSoldier->stats.bLifeMax,
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pMapScreenStatusStrings[1], pSoldier->bBreath, pSoldier->bBreathMax,
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pMapScreenStatusStrings[2], pMoraleStr,
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pMapScreenStatusStrings[6], (INT32)(100 * (pSoldier->bDrinkLevel - FOOD_MIN) / FOOD_HALF_RANGE), sSpecialCharacters[0],
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pMapScreenStatusStrings[7], (INT32)(100 * (pSoldier->bFoodLevel - FOOD_MIN) / FOOD_HALF_RANGE), sSpecialCharacters[0] );
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}
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INT8 bPoisonBandaged = pSoldier->bPoisonSum - pSoldier->bPoisonBleeding - pSoldier->bPoisonLife;
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swprintf( sString, L"%s: %d/%d, %s: %d/%d/%d - %d, %s: %d/%d, %s: %s",
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pMapScreenStatusStrings[0], pSoldier->stats.bLife, pSoldier->stats.bLifeMax,
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pMapScreenStatusStrings[5], pSoldier->bPoisonBleeding, bPoisonBandaged, pSoldier->bPoisonLife, pSoldier->bPoisonSum,
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pMapScreenStatusStrings[1], pSoldier->bBreath, pSoldier->bBreathMax,
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pMapScreenStatusStrings[2], pMoraleStr );
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}
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else
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{
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if ( pSoldier->bPoisonSum )
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{
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INT8 bPoisonBandaged = pSoldier->bPoisonSum - pSoldier->bPoisonBleeding - pSoldier->bPoisonLife;
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swprintf( sString, L"%s: %d/%d, %s: %d/%d/%d - %d, %s: %d/%d, %s: %s",
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pMapScreenStatusStrings[0], pSoldier->stats.bLife, pSoldier->stats.bLifeMax,
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pMapScreenStatusStrings[5], pSoldier->bPoisonBleeding, bPoisonBandaged, pSoldier->bPoisonLife, pSoldier->bPoisonSum,
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pMapScreenStatusStrings[1], pSoldier->bBreath, pSoldier->bBreathMax,
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pMapScreenStatusStrings[2], pMoraleStr );
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}
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else
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{
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swprintf( sString, L"%s: %d/%d, %s: %d/%d, %s: %s",
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pMapScreenStatusStrings[0], pSoldier->stats.bLife, pSoldier->stats.bLifeMax,
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pMapScreenStatusStrings[1], pSoldier->bBreath, pSoldier->bBreathMax,
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pMapScreenStatusStrings[2], pMoraleStr );
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}
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swprintf( sString, L"%s: %d/%d, %s: %d/%d, %s: %s",
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pMapScreenStatusStrings[0], pSoldier->stats.bLife, pSoldier->stats.bLifeMax,
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pMapScreenStatusStrings[1], pSoldier->bBreath, pSoldier->bBreathMax,
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pMapScreenStatusStrings[2], pMoraleStr );
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}
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{
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pSoldier->PrintDiseaseDesc( sString, TRUE );
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}
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pSoldier->PrintFoodDesc( sString, TRUE );
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pSoldier->PrintDiseaseDesc( sString, TRUE );
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}
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}
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}
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@@ -18904,6 +18904,110 @@ void SOLDIERTYPE::PrintDiseaseDesc( CHAR16* apStr, BOOLEAN fFullDesc )
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}
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}
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void SOLDIERTYPE::PrintFoodDesc( CHAR16* apStr, BOOLEAN fFullDesc )
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{
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if ( !gGameOptions.fFoodSystem )
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return;
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// only for living mercs with a profile with a valid infection method
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if ( this->flags.uiStatusFlags & SOLDIER_VEHICLE || this->ubProfile == NO_PROFILE )
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return;
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CHAR16 atStr[500];
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swprintf( atStr, L"" );
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UINT8 foodsituation;
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UINT8 watersituation;
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GetFoodSituation( this, &foodsituation, &watersituation );
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INT8 bMoraleModifier_Food = FoodMoraleMods[foodsituation].bMoraleModifier;
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INT8 bMoraleModifier_Water = FoodMoraleMods[watersituation].bMoraleModifier;
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INT8 bSleepModifier_Food = FoodMoraleMods[foodsituation].bSleepModifier;
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INT8 bSleepModifier_Water = FoodMoraleMods[watersituation].bSleepModifier;
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INT8 bBreathRegenModifier_Food = FoodMoraleMods[foodsituation].bBreathRegenModifier;
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INT8 bBreathRegenModifier_Water = FoodMoraleMods[watersituation].bBreathRegenModifier;
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INT8 bAssignmentEfficiencyModifier_Food = FoodMoraleMods[foodsituation].bAssignmentEfficiencyModifier;
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INT8 bAssignmentEfficiencyModifier_Water = FoodMoraleMods[watersituation].bAssignmentEfficiencyModifier;
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UINT8 ubStatDamageChance_Food = FoodMoraleMods[foodsituation].ubStatDamageChance;
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UINT8 ubStatDamageChance_Water = FoodMoraleMods[watersituation].ubStatDamageChance;
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swprintf( atStr, szFoodText[0], (INT32)(100 * (this->bDrinkLevel - FOOD_MIN) / FOOD_HALF_RANGE) );
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wcscat( apStr, atStr );
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if ( watersituation != FOOD_NORMAL )
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{
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if ( bMoraleModifier_Water )
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{
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swprintf( atStr, szFoodText[2], bMoraleModifier_Water > 0 ? L"+" : L"", bMoraleModifier_Water );
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wcscat( apStr, atStr );
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}
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if ( bSleepModifier_Water )
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{
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swprintf( atStr, szFoodText[3], bSleepModifier_Water > 0 ? L"+" : L"", bSleepModifier_Water );
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wcscat( apStr, atStr );
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}
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if ( bBreathRegenModifier_Water )
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{
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swprintf( atStr, szFoodText[4], bBreathRegenModifier_Water > 0 ? L"+" : L"", bBreathRegenModifier_Water );
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wcscat( apStr, atStr );
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}
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if ( bAssignmentEfficiencyModifier_Water )
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{
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swprintf( atStr, szFoodText[5], bAssignmentEfficiencyModifier_Water > 0 ? L"+" : L"", bAssignmentEfficiencyModifier_Water );
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wcscat( apStr, atStr );
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}
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if ( ubStatDamageChance_Water )
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{
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swprintf( atStr, szFoodText[6], ubStatDamageChance_Water > 0 ? L"+" : L"", ubStatDamageChance_Water );
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wcscat( apStr, atStr );
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}
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}
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swprintf( atStr, szFoodText[1], (INT32)(100 * (this->bFoodLevel - FOOD_MIN) / FOOD_HALF_RANGE) );
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wcscat( apStr, atStr );
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if ( foodsituation != FOOD_NORMAL )
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{
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if ( bMoraleModifier_Food )
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{
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swprintf( atStr, szFoodText[2], bMoraleModifier_Food > 0 ? L"+" : L"", bMoraleModifier_Food );
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wcscat( apStr, atStr );
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}
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if ( bSleepModifier_Food )
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{
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swprintf( atStr, szFoodText[3], bSleepModifier_Food > 0 ? L"+" : L"", bSleepModifier_Food );
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wcscat( apStr, atStr );
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}
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if ( bBreathRegenModifier_Food )
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{
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swprintf( atStr, szFoodText[4], bBreathRegenModifier_Food > 0 ? L"+" : L"", bBreathRegenModifier_Food );
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wcscat( apStr, atStr );
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}
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if ( bAssignmentEfficiencyModifier_Food )
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{
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swprintf( atStr, szFoodText[5], bAssignmentEfficiencyModifier_Food > 0 ? L"+" : L"", bAssignmentEfficiencyModifier_Food );
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wcscat( apStr, atStr );
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}
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if ( ubStatDamageChance_Food )
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{
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swprintf( atStr, szFoodText[6], ubStatDamageChance_Food > 0 ? L"+" : L"", ubStatDamageChance_Food );
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wcscat( apStr, atStr );
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}
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}
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}
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// get percentage protection from infections via contact
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FLOAT SOLDIERTYPE::GetDiseaseContactProtection( )
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{
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@@ -1879,6 +1879,7 @@ public:
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BOOLEAN HasDisease(BOOLEAN fDiagnosedOnly, BOOLEAN fHealableOnly, BOOLEAN fSymbolOnly = FALSE);
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FLOAT GetDiseaseMagnitude( UINT8 aDisease ); // get the magnitude os a disease we might have, used to determine wether there are any effects
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void PrintDiseaseDesc( CHAR16* apStr, BOOLEAN fFullDesc = FALSE );
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void PrintFoodDesc( CHAR16* apStr, BOOLEAN fFullDesc = FALSE );
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FLOAT GetDiseaseContactProtection(); // get percentage protection from infections via contact
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INT16 GetDiseaseResistance();
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@@ -2905,6 +2905,7 @@ enum
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};
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extern STR16 szDiseaseText[];
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extern STR16 szFoodText[];
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extern STR16 szIMPGearWebSiteText[];
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extern STR16 szIMPGearDropDownText[];
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@@ -10086,6 +10086,18 @@ STR16 szDiseaseText[] =
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L"Cancel",
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};
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STR16 szFoodText[] =
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{
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L"\n\n|W|a|t|e|r: %d%%\n",
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L"\n\n|F|o|o|d: %d%%\n",
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L"max morale altered by %s%d\n",
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L" %s%d need for sleep\n",
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L" %s%d%% breath regeneration\n",
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L" %s%d%% assignment efficiency\n",
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L" %s%d%% chance to lose stats\n",
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};
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STR16 szIMPGearWebSiteText[] = // TODO.Translate
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{
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// IMP Gear Entrance
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@@ -10097,6 +10097,18 @@ STR16 szDiseaseText[] =
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L"Cancel",
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};
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STR16 szFoodText[] =
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{
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L"\n\n|W|a|t|e|r: %d%%\n",
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L"\n\n|F|o|o|d: %d%%\n",
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L"max morale altered by %s%d\n",
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L" %s%d need for sleep\n",
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L" %s%d%% breath regeneration\n",
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L" %s%d%% assignment efficiency\n",
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L" %s%d%% chance to lose stats\n",
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};
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STR16 szIMPGearWebSiteText[] = // TODO.Translate
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{
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// IMP Gear Entrance
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@@ -10135,6 +10135,18 @@ STR16 szDiseaseText[] =
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L"Cancel",
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};
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STR16 szFoodText[] =
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{
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L"\n\n|W|a|t|e|r: %d%%\n",
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L"\n\n|F|o|o|d: %d%%\n",
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L"max morale altered by %s%d\n",
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L" %s%d need for sleep\n",
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L" %s%d%% breath regeneration\n",
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L" %s%d%% assignment efficiency\n",
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L" %s%d%% chance to lose stats\n",
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};
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STR16 szIMPGearWebSiteText[] =
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{
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// IMP Gear Entrance
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@@ -10083,6 +10083,18 @@ STR16 szDiseaseText[] =
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L"Cancel",
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};
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STR16 szFoodText[] =
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{
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L"\n\n|W|a|t|e|r: %d%%\n",
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L"\n\n|F|o|o|d: %d%%\n",
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L"max morale altered by %s%d\n",
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L" %s%d need for sleep\n",
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L" %s%d%% breath regeneration\n",
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L" %s%d%% assignment efficiency\n",
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L" %s%d%% chance to lose stats\n",
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};
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STR16 szIMPGearWebSiteText[] = // TODO.Translate
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{
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// IMP Gear Entrance
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@@ -9914,6 +9914,18 @@ STR16 szDiseaseText[] =
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L"Cancel",
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};
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STR16 szFoodText[] =
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{
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L"\n\n|W|a|t|e|r: %d%%\n",
|
||||
L"\n\n|F|o|o|d: %d%%\n",
|
||||
|
||||
L"max morale altered by %s%d\n",
|
||||
L" %s%d need for sleep\n",
|
||||
L" %s%d%% breath regeneration\n",
|
||||
L" %s%d%% assignment efficiency\n",
|
||||
L" %s%d%% chance to lose stats\n",
|
||||
};
|
||||
|
||||
STR16 szIMPGearWebSiteText[] = // TODO.Translate
|
||||
{
|
||||
// IMP Gear Entrance
|
||||
|
||||
@@ -10092,6 +10092,18 @@ STR16 szDiseaseText[] =
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 szFoodText[] =
|
||||
{
|
||||
L"\n\n|W|a|t|e|r: %d%%\n",
|
||||
L"\n\n|F|o|o|d: %d%%\n",
|
||||
|
||||
L"max morale altered by %s%d\n",
|
||||
L" %s%d need for sleep\n",
|
||||
L" %s%d%% breath regeneration\n",
|
||||
L" %s%d%% assignment efficiency\n",
|
||||
L" %s%d%% chance to lose stats\n",
|
||||
};
|
||||
|
||||
STR16 szIMPGearWebSiteText[] = // TODO.Translate
|
||||
{
|
||||
// IMP Gear Entrance
|
||||
|
||||
@@ -10109,6 +10109,18 @@ STR16 szDiseaseText[] =
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 szFoodText[] =
|
||||
{
|
||||
L"\n\n|W|a|t|e|r: %d%%\n",
|
||||
L"\n\n|F|o|o|d: %d%%\n",
|
||||
|
||||
L"max morale altered by %s%d\n",
|
||||
L" %s%d need for sleep\n",
|
||||
L" %s%d%% breath regeneration\n",
|
||||
L" %s%d%% assignment efficiency\n",
|
||||
L" %s%d%% chance to lose stats\n",
|
||||
};
|
||||
|
||||
STR16 szIMPGearWebSiteText[] = // TODO.Translate
|
||||
{
|
||||
// IMP Gear Entrance
|
||||
|
||||
@@ -10082,6 +10082,18 @@ STR16 szDiseaseText[] =
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 szFoodText[] =
|
||||
{
|
||||
L"\n\n|W|a|t|e|r: %d%%\n",
|
||||
L"\n\n|F|o|o|d: %d%%\n",
|
||||
|
||||
L"max morale altered by %s%d\n",
|
||||
L" %s%d need for sleep\n",
|
||||
L" %s%d%% breath regeneration\n",
|
||||
L" %s%d%% assignment efficiency\n",
|
||||
L" %s%d%% chance to lose stats\n",
|
||||
};
|
||||
|
||||
STR16 szIMPGearWebSiteText[] = // TODO.Translate
|
||||
{
|
||||
// IMP Gear Entrance
|
||||
|
||||
Reference in New Issue
Block a user