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The effects of lack of food are now displayed in strategic when hovering over the life bar of a merc.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7858 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -295,10 +295,10 @@ void GetFoodSituation( SOLDIERTYPE *pSoldier, UINT8* pFoodSituation, UINT8* pWat
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for ( UINT8 i = FOOD_STUFFED; i < NUM_FOOD_MORALE_TYPES; ++i )
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{
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if ( pSoldier->bFoodLevel < FoodMoraleMods[i].bThreshold )
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if ( pSoldier->bFoodLevel <= FoodMoraleMods[i].bThreshold )
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*pFoodSituation = i;
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if ( pSoldier->bDrinkLevel < FoodMoraleMods[i].bThreshold )
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if ( pSoldier->bDrinkLevel <= FoodMoraleMods[i].bThreshold )
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*pWaterSituation = i;
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}
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}
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