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The effects of lack of food are now displayed in strategic when hovering over the life bar of a merc.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7858 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -14486,52 +14486,26 @@ void UpdateMercBodyRegionHelpText( )
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// person (health/energy/morale)
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GetMoraleString( pSoldier, pMoraleStr );
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if ( gGameOptions.fFoodSystem )
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if ( pSoldier->bPoisonSum )
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{
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if ( pSoldier->bPoisonSum )
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{
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INT8 bPoisonBandaged = pSoldier->bPoisonSum - pSoldier->bPoisonBleeding - pSoldier->bPoisonLife;
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swprintf( sString, L"%s: %d/%d, %s: %d/%d/%d - %d, %s: %d/%d, %s: %s, %s: %d%s, %s: %d%s",
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pMapScreenStatusStrings[0], pSoldier->stats.bLife, pSoldier->stats.bLifeMax,
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pMapScreenStatusStrings[5], pSoldier->bPoisonBleeding, bPoisonBandaged, pSoldier->bPoisonLife, pSoldier->bPoisonSum,
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pMapScreenStatusStrings[1], pSoldier->bBreath, pSoldier->bBreathMax,
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pMapScreenStatusStrings[2], pMoraleStr,
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pMapScreenStatusStrings[6], (INT32)(100 * (pSoldier->bDrinkLevel - FOOD_MIN) / FOOD_HALF_RANGE), sSpecialCharacters[0],
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pMapScreenStatusStrings[7], (INT32)(100 * (pSoldier->bFoodLevel - FOOD_MIN) / FOOD_HALF_RANGE), sSpecialCharacters[0] );
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}
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else
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{
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swprintf( sString, L"%s: %d/%d, %s: %d/%d, %s: %s, %s: %d%s, %s: %d%s",
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pMapScreenStatusStrings[0], pSoldier->stats.bLife, pSoldier->stats.bLifeMax,
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pMapScreenStatusStrings[1], pSoldier->bBreath, pSoldier->bBreathMax,
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pMapScreenStatusStrings[2], pMoraleStr,
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pMapScreenStatusStrings[6], (INT32)(100 * (pSoldier->bDrinkLevel - FOOD_MIN) / FOOD_HALF_RANGE), sSpecialCharacters[0],
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pMapScreenStatusStrings[7], (INT32)(100 * (pSoldier->bFoodLevel - FOOD_MIN) / FOOD_HALF_RANGE), sSpecialCharacters[0] );
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}
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INT8 bPoisonBandaged = pSoldier->bPoisonSum - pSoldier->bPoisonBleeding - pSoldier->bPoisonLife;
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swprintf( sString, L"%s: %d/%d, %s: %d/%d/%d - %d, %s: %d/%d, %s: %s",
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pMapScreenStatusStrings[0], pSoldier->stats.bLife, pSoldier->stats.bLifeMax,
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pMapScreenStatusStrings[5], pSoldier->bPoisonBleeding, bPoisonBandaged, pSoldier->bPoisonLife, pSoldier->bPoisonSum,
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pMapScreenStatusStrings[1], pSoldier->bBreath, pSoldier->bBreathMax,
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pMapScreenStatusStrings[2], pMoraleStr );
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}
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else
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{
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if ( pSoldier->bPoisonSum )
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{
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INT8 bPoisonBandaged = pSoldier->bPoisonSum - pSoldier->bPoisonBleeding - pSoldier->bPoisonLife;
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swprintf( sString, L"%s: %d/%d, %s: %d/%d/%d - %d, %s: %d/%d, %s: %s",
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pMapScreenStatusStrings[0], pSoldier->stats.bLife, pSoldier->stats.bLifeMax,
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pMapScreenStatusStrings[5], pSoldier->bPoisonBleeding, bPoisonBandaged, pSoldier->bPoisonLife, pSoldier->bPoisonSum,
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pMapScreenStatusStrings[1], pSoldier->bBreath, pSoldier->bBreathMax,
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pMapScreenStatusStrings[2], pMoraleStr );
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}
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else
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{
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swprintf( sString, L"%s: %d/%d, %s: %d/%d, %s: %s",
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pMapScreenStatusStrings[0], pSoldier->stats.bLife, pSoldier->stats.bLifeMax,
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pMapScreenStatusStrings[1], pSoldier->bBreath, pSoldier->bBreathMax,
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pMapScreenStatusStrings[2], pMoraleStr );
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}
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swprintf( sString, L"%s: %d/%d, %s: %d/%d, %s: %s",
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pMapScreenStatusStrings[0], pSoldier->stats.bLife, pSoldier->stats.bLifeMax,
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pMapScreenStatusStrings[1], pSoldier->bBreath, pSoldier->bBreathMax,
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pMapScreenStatusStrings[2], pMoraleStr );
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}
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{
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pSoldier->PrintDiseaseDesc( sString, TRUE );
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}
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pSoldier->PrintFoodDesc( sString, TRUE );
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pSoldier->PrintDiseaseDesc( sString, TRUE );
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}
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}
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}
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