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The effects of lack of food are now displayed in strategic when hovering over the life bar of a merc.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7858 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1879,6 +1879,7 @@ public:
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BOOLEAN HasDisease(BOOLEAN fDiagnosedOnly, BOOLEAN fHealableOnly, BOOLEAN fSymbolOnly = FALSE);
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FLOAT GetDiseaseMagnitude( UINT8 aDisease ); // get the magnitude os a disease we might have, used to determine wether there are any effects
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void PrintDiseaseDesc( CHAR16* apStr, BOOLEAN fFullDesc = FALSE );
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void PrintFoodDesc( CHAR16* apStr, BOOLEAN fFullDesc = FALSE );
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FLOAT GetDiseaseContactProtection(); // get percentage protection from infections via contact
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INT16 GetDiseaseResistance();
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