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Moved start of new quest to code from lua, as otherwise the player can exploit NPC presence and finish quest too easy
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2256 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -189,10 +189,7 @@ function InternalEndQuest( ubQuest, sSectorX, sSectorY, fUpdateHistory )
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-- if the escape was not noticed, initiate 'bounty hunter' quest. Set a timer, at some point in the future, if we aren't hostile to him etc.,
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-- if the escape was not noticed, initiate 'bounty hunter' quest. Set a timer, at some point in the future, if we aren't hostile to him etc.,
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if ( (CheckFact( Facts.FACT_MARIA_ESCAPE_NOTICED, 0 ) == false) and (CheckFact( Facts.FACT_KINGPIN_DEAD, 0 ) == false) and
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if ( (CheckFact( Facts.FACT_MARIA_ESCAPE_NOTICED, 0 ) == false) and (CheckFact( Facts.FACT_KINGPIN_DEAD, 0 ) == false) and
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(CheckFact( Facts.FACT_KINGPIN_IS_ENEMY, 0 ) == false) and (CheckMercIsDead ( Profiles.KINGPIN ) == false) ) then
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(CheckFact( Facts.FACT_KINGPIN_IS_ENEMY, 0 ) == false) and (CheckMercIsDead ( Profiles.KINGPIN ) == false) ) then
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-- start the quest
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StartQuest( nQuests.QUEST_KINGPIN_ANGEL_MARIA, sSectorX, sSectorY )
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-- set email from kingpin to arrive on 9:00 the next day
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-- set email from kingpin to arrive on 9:00 the next day
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-- also set up the end of the quest 7 days later
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-- also set up the end of the quest 7 days later
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AddFutureDayStrategicEvent(nEvents.EVENT_KINGPIN_BOUNTY_INITIAL, 540, 0, 1)
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AddFutureDayStrategicEvent(nEvents.EVENT_KINGPIN_BOUNTY_INITIAL, 540, 0, 1)
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