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Merged from revision: 7355
- Deleted unneeded Ja2_Options.INI from Chinese Data-UB-1.13 and Data-UB-Vanilla git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@7356 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -1,319 +0,0 @@
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;******************************************************************************************************************************
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; Jagged Alliance 2 v1.13: Unfinished Business
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;******************************************************************************************************************************
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||||
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;------------------------------------------------------------------------------------------------------------------------------
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||||
; This file controls special settings for the v1.13 Unfinished Business.
|
||||
; The general common settings are stored in the ja2_options.ini file.
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
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||||
[Unfinished Business Settings]
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||||
|
||||
;******************************************************************************************************************************
|
||||
; This section changes general settings of Unfinished Business
|
||||
;******************************************************************************************************************************
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
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||||
; Show/hide the map buttons on the strategy screen.
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||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
BORDER_TOWN = TRUE
|
||||
BORDER_MINE = TRUE
|
||||
BORDER_TEAMS = TRUE
|
||||
BORDER_MILITIA = FALSE
|
||||
BORDER_AIRSPACE = TRUE
|
||||
BORDER_ITEM = TRUE
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Can the initial sector (default H7) be attacked immediatly by enemies?
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||||
;------------------------------------------------------------------------------------------------------------------------------
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||||
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||||
EVENT_ATTACK_INITIAL_SECTOR_IF_PLAYER_STILL_THERE = TRUE
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||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
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||||
; After blowing up the fan in the J13, the enemy is alerted, and the underground sectors (J14-1 and K14-1)
|
||||
; will be added to enemy units.
|
||||
;------------------------------------------------------------------------------------------------------------------------------
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||||
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||||
HANDLE_ADDING_ENEMIES_TO_TUNNEL_MAPS = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; Enable the option to do a auto resolve battle?
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;------------------------------------------------------------------------------------------------------------------------------
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AUTO_RESOLVE = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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||||
; Initial grid numbers and times of the crashed helicopter
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||||
; Jeżli ustawimy InGameHeli na FALSE oraz InGameHeliCrash na FALSE, to gra będzie używać te parametry.
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||||
; Jeżli ustawimy InGameHeli na FALSE oraz InGameHeliCrash na TRUE, to gra będzie używać te parametry.
|
||||
; Jeżli ustawimy InGameHeli na TRUE oraz InGameHeliCrash na FALSE, to gra nie korzysta z tych parametrów.
|
||||
; Jeżli ustawimy InGameHeli na TRUE oraz InGameHeliCrash na TRUE, to gra będzie używać te parametry.
|
||||
;------------------------------------------------------------------------------------------------------------------------------
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INITIAL_HELICOPTER_GRIDNO_1 = 14947
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INITIAL_HELICOPTER_GRIDNO_2 = 15584
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INITIAL_HELICOPTER_GRIDNO_3 = 15754
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INITIAL_HELICOPTER_GRIDNO_4 = 16232
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INITIAL_HELICOPTER_GRIDNO_5 = 16067
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INITIAL_HELICOPTER_GRIDNO_6 = 16230
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INITIAL_HELICOPTER_GRIDNO_7 = 15272
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|
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INITIAL_HELICOPTER_RANDOM_TIME_1 = 1300
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INITIAL_HELICOPTER_RANDOM_TIME_2 = 2000
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INITIAL_HELICOPTER_RANDOM_TIME_3 = 2750
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INITIAL_HELICOPTER_RANDOM_TIME_4 = 3400
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INITIAL_HELICOPTER_RANDOM_TIME_5 = 4160
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INITIAL_HELICOPTER_RANDOM_TIME_6 = 4700
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INITIAL_HELICOPTER_RANDOM_TIME_7 = 5630
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|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Sektor do którego najemnicy będą teleportowani po zakończeniu gry. Sektorem ostatecznej walki z generałem jest L15-3.
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; Domyślny sektor : K16.
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;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
DEFAULT_END_SECTOR_X = 16
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DEFAULT_END_SECTOR_Y = 11
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DEFAULT_END_SECTOR_Z = 0
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||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Enable the landing of a helicopter, like it is in default JA2 1.13?
|
||||
; If this value is set to "TRUE", then "ENABLE_UB_HELICOPTER_CRASH" has to be set to "FALSE"
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
ENABLE_JA2_HELICOPTER_LANDING = FALSE
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Set the crash site (Unfinished Business). If this parameter is set to "TRUE", then
|
||||
; "ENABLE_JA2_HELICOPTER_LANDING" has to be set to "FALSE".
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
ENABLE_UB_HELICOPTER_CRASH = TRUE
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Enable Jerry Dialogues?
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
JERRY_QUOTES = TRUE
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Add Jerry to the sector (sector default H7).
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
JERRY = TRUE
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Set the tactical grid number from Jerry.
|
||||
; Jerry will be in a sector which is defined as the start sector.
|
||||
; See ja2_options.ini: DEFAULT_ARRIVAL_SECTOR_X, DEFAULT_ARRIVAL_SECTOR_Y.
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
JERRY_GRIDNO = 15109
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||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; The switch in the L15-3. The final sector with General Morris.
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
SWITCH_IN_MORRIS_AREA_GRIDNO = 15231
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; After firing the rockets, our mercenaries will automatically go to the elevator.
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
SWITCH_TO_LAUNCH_MISSLES_GRIDNO_1 = 14268
|
||||
SWITCH_TO_LAUNCH_MISSLES_GRIDNO_2 = 15708
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||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Po przeczytaniu instrukcji Morrisa, zostaje pokazne miejsce przełącznika na panelu sterowania.
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
RADIO_LOCATORS_GRIDNO_1 = 15070
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||||
RADIO_LOCATORS_GRIDNO_2 = 14744
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||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Miejsca przy wentylatorze (sektor J13), pod którymi podkładam ładunki wybuchowe.
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
POWERGEN_SECTOR_GRIDNO_1 = 15100
|
||||
POWERGEN_SECTOR_GRIDNO_2 = 12220
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||||
POWERGEN_SECTOR_GRIDNO_3 = 14155
|
||||
POWERGEN_SECTOR_GRIDNO_4 = 13980
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Po wysadzeniu wentylatora, (sektor J13) w tym miejscu pojawi się przejście do sektora J14-1.
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
POWERGEN_SECTOR_EXITGRID_GRIDNO = 19749
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||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Dodanie dźwięku wentylatora.
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
POWERGEN_FAN_SOUND_GRIDNO_1 = 10979
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||||
POWERGEN_FAN_SOUND_GRIDNO_2 = 19749
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||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Miejsce włączenia wentylatora.
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
START_FANBACKUP_AGAIN_GRIDNO = 10980
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Miejsce zatrzymania wentylatora.
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
STOP_POWERGEN_FAN_GRIDNO = 10980
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||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; The tactical grid numbers of the fan tiles (default sector J13)
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
FAN_GRIDNO_1 = 10978
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||||
FAN_GRIDNO_2 = 10979
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||||
FAN_GRIDNO_3 = 10980
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||||
FAN_GRIDNO_4 = 10818
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||||
FAN_GRIDNO_5 = 10819
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||||
FAN_GRIDNO_6 = 10820
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||||
FAN_GRIDNO_7 = 10658
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||||
FAN_GRIDNO_8 = 10659
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||||
FAN_GRIDNO_9 = 10660
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||||
|
||||
|
||||
;******************************************************************************************************************************
|
||||
;******************************************************************************************************************************
|
||||
|
||||
[Campaign Settings]
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; These settings changes some campaign settings.
|
||||
;******************************************************************************************************************************
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Use MovementCosts.xml file? If TRUE, then MAKE_STRATEGIC_MOVEMENT_COSTS must be set to "FALSE".
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
STRATEGIC_MOVEMENT_COSTS_XML = TRUE
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Automatically generate enemies in the sectors.
|
||||
; Enemy units are not generated in the main sectors: H7, H8, H9, H10,H11, I9, I10, I11, I12, I13,
|
||||
; J11, J12, J13, K14, K15, K16, L15, I13_B1, J13_B1, J14_B1, K15_B1, K15_B2, L15_B2, L15_B3
|
||||
; To set the enemies in these sectors use GameInit.lua file or GarrisonGroups.xml and PatrolGroups.xml
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
ADD_RANDOM_ENEMY_TO_SECTOR = FALSE
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Should the game automatically creates the directions of travel between sectors?
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
MAKE_STRATEGIC_MOVEMENT_COSTS = FALSE
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||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Enable the quest: "Broken internet laptop."
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
LAPTOP_QUEST = TRUE
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Enable the news of the death of mercenaries. This option uses the file email.edt.
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
NOTIFY_ON_DEAD_AIM_MERCS = FALSE
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Should the game be initialized with GarrisonGroups.xml and PatrolGroups.xml
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
USE_ENEMY_ARMY_XMLS = TRUE
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Use special UB Strategic Actions for the default UB campaign ?
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
JA2UB = TRUE
|
||||
|
||||
|
||||
;******************************************************************************************************************************
|
||||
;******************************************************************************************************************************
|
||||
|
||||
[Laptop Settings]
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; These settings changes some laptop settings.
|
||||
;******************************************************************************************************************************
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Should the I.M.P website be protected with the default JA2 password (XEP624)?
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
IMP_PASS_JA2 = FALSE
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Should the I.M.P website be protected with the default UB password (GP97SL)?
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
IMP_PASS_UB = TRUE
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Should those links be visible on the AIM website? These options take use of "Email.edt" file
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
LINK_INSURANCE = FALSE
|
||||
LINK_FUNERAL = TRUE
|
||||
LINK_BOBBY = FALSE
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Should Bobby Ray's website be accessable? These option takes use of "Email.edt" file
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
BOBBY_SITE_ACCESSED = FALSE
|
||||
|
||||
;-----------------------
|
||||
; Weapon
|
||||
;-----------------------
|
||||
|
||||
[Unfinished Business Items]
|
||||
|
||||
TEX_MOVIE_ATTACK_CLYDESDALES = 1356
|
||||
TEX_MOVIE_WILD_EAST = 1357
|
||||
TEX_MOVIE_HAVE_HONDA = 1358
|
||||
LAPTOP_TRANSMITTER = 1355
|
||||
CHE_GUEVARA_CANTEEN = 1359
|
||||
MERC_WRISTWATCH = 1360
|
||||
SAM_GARVER_COMBAT_KNIFE = 1353
|
||||
MERC_UMBRELLA_OLD = 1361
|
||||
MORRIS_INSTRUCTION_NOTE = 1362
|
||||
HAND_CANNON = 1352
|
||||
HARTFORD_6_SHOOTER = 66
|
||||
MERC_UMBRELLA = 1361
|
||||
CLIP_CANNON_BALL = 1354
|
||||
BARRETT_UB = 335
|
||||
CALICO_960_UB = 69
|
||||
PSG1_UB = 334
|
||||
L85_UB = 331
|
||||
TAR21_UB = 332
|
||||
VAL_SILENT_UB = 333
|
||||
MICRO_UZI_UB = 330
|
||||
CALICO_950_UB = 67
|
||||
CALICO_900_UB = 68
|
||||
|
||||
;-----------------------
|
||||
; Profiles
|
||||
;-----------------------
|
||||
|
||||
[Unfinished Business Profiles]
|
||||
|
||||
MANUEL = 60
|
||||
BIGENS = 61
|
||||
JOHN_K = 62
|
||||
TEX = 64
|
||||
GASTON = 58
|
||||
STOGIE = 59
|
||||
JERRY = 76
|
||||
PGMALE4 = 57
|
||||
BETTY = 73
|
||||
RAUL = 74
|
||||
MORRIS = 75
|
||||
RUDY = 77
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,319 +0,0 @@
|
||||
;******************************************************************************************************************************
|
||||
; Jagged Alliance 2 v1.13: Unfinished Business
|
||||
;******************************************************************************************************************************
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; This file controls special settings for the v1.13 Unfinished Business.
|
||||
; The general common settings are stored in the ja2_options.ini file.
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
[Unfinished Business Settings]
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; This section changes general settings of Unfinished Business
|
||||
;******************************************************************************************************************************
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Show/hide the map buttons on the strategy screen.
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
BORDER_TOWN = TRUE
|
||||
BORDER_MINE = TRUE
|
||||
BORDER_TEAMS = TRUE
|
||||
BORDER_MILITIA = FALSE
|
||||
BORDER_AIRSPACE = TRUE
|
||||
BORDER_ITEM = TRUE
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Can the initial sector (default H7) be attacked immediatly by enemies?
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
EVENT_ATTACK_INITIAL_SECTOR_IF_PLAYER_STILL_THERE = TRUE
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; After blowing up the fan in the J13, the enemy is alerted, and the underground sectors (J14-1 and K14-1)
|
||||
; will be added to enemy units.
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
HANDLE_ADDING_ENEMIES_TO_TUNNEL_MAPS = TRUE
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Enable the option to do a auto resolve battle?
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
AUTO_RESOLVE = FALSE
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Initial grid numbers and times of the crashed helicopter
|
||||
; Jeżli ustawimy InGameHeli na FALSE oraz InGameHeliCrash na FALSE, to gra będzie używać te parametry.
|
||||
; Jeżli ustawimy InGameHeli na FALSE oraz InGameHeliCrash na TRUE, to gra będzie używać te parametry.
|
||||
; Jeżli ustawimy InGameHeli na TRUE oraz InGameHeliCrash na FALSE, to gra nie korzysta z tych parametrów.
|
||||
; Jeżli ustawimy InGameHeli na TRUE oraz InGameHeliCrash na TRUE, to gra będzie używać te parametry.
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
INITIAL_HELICOPTER_GRIDNO_1 = 14947
|
||||
INITIAL_HELICOPTER_GRIDNO_2 = 15584
|
||||
INITIAL_HELICOPTER_GRIDNO_3 = 15754
|
||||
INITIAL_HELICOPTER_GRIDNO_4 = 16232
|
||||
INITIAL_HELICOPTER_GRIDNO_5 = 16067
|
||||
INITIAL_HELICOPTER_GRIDNO_6 = 16230
|
||||
INITIAL_HELICOPTER_GRIDNO_7 = 15272
|
||||
|
||||
INITIAL_HELICOPTER_RANDOM_TIME_1 = 1300
|
||||
INITIAL_HELICOPTER_RANDOM_TIME_2 = 2000
|
||||
INITIAL_HELICOPTER_RANDOM_TIME_3 = 2750
|
||||
INITIAL_HELICOPTER_RANDOM_TIME_4 = 3400
|
||||
INITIAL_HELICOPTER_RANDOM_TIME_5 = 4160
|
||||
INITIAL_HELICOPTER_RANDOM_TIME_6 = 4700
|
||||
INITIAL_HELICOPTER_RANDOM_TIME_7 = 5630
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Sektor do którego najemnicy będą teleportowani po zakończeniu gry. Sektorem ostatecznej walki z generałem jest L15-3.
|
||||
; Domyślny sektor : K16.
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
DEFAULT_END_SECTOR_X = 16
|
||||
DEFAULT_END_SECTOR_Y = 11
|
||||
DEFAULT_END_SECTOR_Z = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Enable the landing of a helicopter, like it is in default JA2 1.13?
|
||||
; If this value is set to "TRUE", then "ENABLE_UB_HELICOPTER_CRASH" has to be set to "FALSE"
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
ENABLE_JA2_HELICOPTER_LANDING = FALSE
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Set the crash site (Unfinished Business). If this parameter is set to "TRUE", then
|
||||
; "ENABLE_JA2_HELICOPTER_LANDING" has to be set to "FALSE".
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
ENABLE_UB_HELICOPTER_CRASH = TRUE
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Enable Jerry Dialogues?
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
JERRY_QUOTES = TRUE
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Add Jerry to the sector (sector default H7).
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
JERRY = TRUE
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Set the tactical grid number from Jerry.
|
||||
; Jerry will be in a sector which is defined as the start sector.
|
||||
; See ja2_options.ini: DEFAULT_ARRIVAL_SECTOR_X, DEFAULT_ARRIVAL_SECTOR_Y.
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
JERRY_GRIDNO = 15109
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; The switch in the L15-3. The final sector with General Morris.
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
SWITCH_IN_MORRIS_AREA_GRIDNO = 15231
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; After firing the rockets, our mercenaries will automatically go to the elevator.
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
SWITCH_TO_LAUNCH_MISSLES_GRIDNO_1 = 14268
|
||||
SWITCH_TO_LAUNCH_MISSLES_GRIDNO_2 = 15708
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Po przeczytaniu instrukcji Morrisa, zostaje pokazne miejsce przełącznika na panelu sterowania.
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
RADIO_LOCATORS_GRIDNO_1 = 15070
|
||||
RADIO_LOCATORS_GRIDNO_2 = 14744
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Miejsca przy wentylatorze (sektor J13), pod którymi podkładam ładunki wybuchowe.
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
POWERGEN_SECTOR_GRIDNO_1 = 15100
|
||||
POWERGEN_SECTOR_GRIDNO_2 = 12220
|
||||
POWERGEN_SECTOR_GRIDNO_3 = 14155
|
||||
POWERGEN_SECTOR_GRIDNO_4 = 13980
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Po wysadzeniu wentylatora, (sektor J13) w tym miejscu pojawi się przejście do sektora J14-1.
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
POWERGEN_SECTOR_EXITGRID_GRIDNO = 19749
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Dodanie dźwięku wentylatora.
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
POWERGEN_FAN_SOUND_GRIDNO_1 = 10979
|
||||
POWERGEN_FAN_SOUND_GRIDNO_2 = 19749
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Miejsce włączenia wentylatora.
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
START_FANBACKUP_AGAIN_GRIDNO = 10980
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Miejsce zatrzymania wentylatora.
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
STOP_POWERGEN_FAN_GRIDNO = 10980
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; The tactical grid numbers of the fan tiles (default sector J13)
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
FAN_GRIDNO_1 = 10978
|
||||
FAN_GRIDNO_2 = 10979
|
||||
FAN_GRIDNO_3 = 10980
|
||||
FAN_GRIDNO_4 = 10818
|
||||
FAN_GRIDNO_5 = 10819
|
||||
FAN_GRIDNO_6 = 10820
|
||||
FAN_GRIDNO_7 = 10658
|
||||
FAN_GRIDNO_8 = 10659
|
||||
FAN_GRIDNO_9 = 10660
|
||||
|
||||
|
||||
;******************************************************************************************************************************
|
||||
;******************************************************************************************************************************
|
||||
|
||||
[Campaign Settings]
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; These settings changes some campaign settings.
|
||||
;******************************************************************************************************************************
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Use MovementCosts.xml file? If TRUE, then MAKE_STRATEGIC_MOVEMENT_COSTS must be set to "FALSE".
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
STRATEGIC_MOVEMENT_COSTS_XML = TRUE
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Automatically generate enemies in the sectors.
|
||||
; Enemy units are not generated in the main sectors: H7, H8, H9, H10,H11, I9, I10, I11, I12, I13,
|
||||
; J11, J12, J13, K14, K15, K16, L15, I13_B1, J13_B1, J14_B1, K15_B1, K15_B2, L15_B2, L15_B3
|
||||
; To set the enemies in these sectors use GameInit.lua file or GarrisonGroups.xml and PatrolGroups.xml
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
ADD_RANDOM_ENEMY_TO_SECTOR = FALSE
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Should the game automatically creates the directions of travel between sectors?
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
MAKE_STRATEGIC_MOVEMENT_COSTS = FALSE
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Enable the quest: "Broken internet laptop."
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
LAPTOP_QUEST = TRUE
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Enable the news of the death of mercenaries. This option uses the file email.edt.
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
NOTIFY_ON_DEAD_AIM_MERCS = FALSE
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Should the game be initialized with GarrisonGroups.xml and PatrolGroups.xml
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
USE_ENEMY_ARMY_XMLS = TRUE
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Use special UB Strategic Actions for the default UB campaign ?
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
JA2UB = TRUE
|
||||
|
||||
|
||||
;******************************************************************************************************************************
|
||||
;******************************************************************************************************************************
|
||||
|
||||
[Laptop Settings]
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; These settings changes some laptop settings.
|
||||
;******************************************************************************************************************************
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Should the I.M.P website be protected with the default JA2 password (XEP624)?
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
IMP_PASS_JA2 = FALSE
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Should the I.M.P website be protected with the default UB password (GP97SL)?
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
IMP_PASS_UB = TRUE
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Should those links be visible on the AIM website? These options take use of "Email.edt" file
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
LINK_INSURANCE = FALSE
|
||||
LINK_FUNERAL = TRUE
|
||||
LINK_BOBBY = FALSE
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Should Bobby Ray's website be accessable? These option takes use of "Email.edt" file
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
BOBBY_SITE_ACCESSED = FALSE
|
||||
|
||||
;-----------------------
|
||||
; Weapon
|
||||
;-----------------------
|
||||
|
||||
[Unfinished Business Items]
|
||||
|
||||
TEX_MOVIE_ATTACK_CLYDESDALES = 340
|
||||
TEX_MOVIE_WILD_EAST = 341
|
||||
TEX_MOVIE_HAVE_HONDA = 342
|
||||
LAPTOP_TRANSMITTER = 339
|
||||
CHE_GUEVARA_CANTEEN = 343
|
||||
MERC_WRISTWATCH = 344
|
||||
SAM_GARVER_COMBAT_KNIFE = 337
|
||||
MERC_UMBRELLA_OLD = 345
|
||||
MORRIS_INSTRUCTION_NOTE = 346
|
||||
HAND_CANNON = 336
|
||||
HARTFORD_6_SHOOTER = 66
|
||||
MERC_UMBRELLA = 345
|
||||
CLIP_CANNON_BALL = 338
|
||||
BARRETT_UB = 335
|
||||
CALICO_960_UB = 69
|
||||
PSG1_UB = 334
|
||||
L85_UB = 331
|
||||
TAR21_UB = 332
|
||||
VAL_SILENT_UB = 333
|
||||
MICRO_UZI_UB = 330
|
||||
CALICO_950_UB = 67
|
||||
CALICO_900_UB = 68
|
||||
|
||||
;-----------------------
|
||||
; Profiles
|
||||
;-----------------------
|
||||
|
||||
[Unfinished Business Profiles]
|
||||
|
||||
MANUEL = 60
|
||||
BIGENS = 61
|
||||
JOHN_K = 62
|
||||
TEX = 64
|
||||
GASTON = 58
|
||||
STOGIE = 59
|
||||
JERRY = 76
|
||||
PGMALE4 = 57
|
||||
BETTY = 73
|
||||
RAUL = 74
|
||||
MORRIS = 75
|
||||
RUDY = 77
|
||||
|
||||
Reference in New Issue
Block a user