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-fixed camo not working after a merge until the item was removed and replaced
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@413 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+2
-2
@@ -23,12 +23,12 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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//RELEASE BUILD VERSION
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INT16 zVersionLabel[256] = { L"Release v1.13.407" };
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INT16 zVersionLabel[256] = { L"Release v1.13.413" };
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#endif
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INT8 czVersionNumber[16] = { "Build 06.08.04" };
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INT8 czVersionNumber[16] = { "Build 06.08.09" };
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INT16 zTrackingNumber[16] = { L"Z" };
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+16
-13
@@ -3338,6 +3338,7 @@ BOOLEAN AttachObject( SOLDIERTYPE * pSoldier, OBJECTTYPE * pTargetObj, OBJECTTYP
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{
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DoMercBattleSound( pSoldier, BATTLE_SOUND_COOL1 );
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}
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ApplyEquipmentBonuses(pSoldier);
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return TRUE;
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}
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else
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@@ -3429,6 +3430,8 @@ BOOLEAN AttachObject( SOLDIERTYPE * pSoldier, OBJECTTYPE * pTargetObj, OBJECTTYP
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}
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break;
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}
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if ( pSoldier != NULL )
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ApplyEquipmentBonuses(pSoldier);
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return( TRUE );
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}
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return( FALSE );
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@@ -7321,22 +7324,22 @@ void ApplyEquipmentBonuses(SOLDIERTYPE * pSoldier)
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if ( oldCamo != newCamo )
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pSoldier->wornCamo = (INT8)newCamo;
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newCamo = GetWornUrbanCamo ( pSoldier );
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oldCamo = pSoldier->wornUrbanCamo;
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if ( oldCamo != newCamo )
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pSoldier->wornUrbanCamo = (INT8)newCamo;
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INT16 newUrbanCamo = GetWornUrbanCamo ( pSoldier );
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INT16 oldUrbanCamo = pSoldier->wornUrbanCamo;
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if ( oldUrbanCamo != newUrbanCamo )
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pSoldier->wornUrbanCamo = (INT8)newUrbanCamo;
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newCamo = GetWornDesertCamo ( pSoldier );
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oldCamo = pSoldier->wornDesertCamo;
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if ( oldCamo != newCamo )
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pSoldier->wornDesertCamo = (INT8)newCamo;
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INT16 newDesertCamo = GetWornDesertCamo ( pSoldier );
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INT16 oldDesertCamo = pSoldier->wornDesertCamo;
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if ( oldDesertCamo != newDesertCamo )
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pSoldier->wornDesertCamo = (INT8)newDesertCamo;
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newCamo = GetWornSnowCamo ( pSoldier );
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oldCamo = pSoldier->wornSnowCamo;
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if ( oldCamo != newCamo )
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pSoldier->wornSnowCamo = (INT8)newCamo;
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INT16 newSnowCamo = GetWornSnowCamo ( pSoldier );
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INT16 oldSnowCamo = pSoldier->wornSnowCamo;
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if ( oldSnowCamo != newSnowCamo )
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pSoldier->wornSnowCamo = (INT8)newSnowCamo;
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if ( newCamo > oldCamo && pSoldier->bTeam == OUR_TEAM )
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if ( (newCamo > oldCamo || newUrbanCamo > oldUrbanCamo || newDesertCamo > oldDesertCamo || newSnowCamo > oldSnowCamo )&& pSoldier->bTeam == OUR_TEAM )
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DoMercBattleSound( pSoldier, BATTLE_SOUND_COOL1 );
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//Madd: do this regardless of camo. This will need to be called to do custom part colours and new overlays anyway.
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