split the release jobs into their own workflow

A skipped job still shows up in a pull request's check list, so assemble
and release reported there as two permanently skipped checks. A job can
only be left out of a run graph it does not belong to, so move both into
release.yml, which triggers on master, v* tags and manual dispatch, and
gets its build by calling build.yml through workflow_call. A pull request
now runs build.yml directly and reports exactly the five checks it can
actually pass.

The global_vars step only existed to compute assemble_release for the two
jobs that left, and it read the workflow_dispatch input, which a called
workflow cannot see. Its logic moves to a condition on assemble itself,
unchanged: a manual run assembles only when asked, tags always assemble,
master assembles only upstream. The release job needs no condition since
a skipped assemble skips it.

Check out the source rather than cloning it by hand. A pull request
builds its merge commit, which is on no branch and so is absent from a
clone of branches and tags; it resolved only because --filter=tree:0 made
the clone partial and git fetched it from the promisor remote on demand.
The action fetches the merge ref itself, so nothing hinges on the filter.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Marco Antonio J. Costa
2026-07-27 14:39:51 -03:00
committed by majcosta
co-authored by Claude Opus 5
parent d68f046ea3
commit 3471b19fdc
2 changed files with 191 additions and 187 deletions
+15 -187
View File
@@ -1,65 +1,39 @@
name: build
on:
push:
branches:
- master
tags:
- 'v*'
pull_request:
# allows to manually trigger a build
workflow_dispatch:
inputs:
assemble_release:
description: create release
required: false
default: false
type: boolean
permissions:
contents: write
# release.yml calls this workflow, which is how master, tags and manual runs
# build. Keeping the release jobs out of here keeps them off the pull request
# check list, where they would only ever show up as skipped.
workflow_call:
jobs:
workflow_setup:
runs-on: ubuntu-latest
outputs:
assemble_release: ${{ steps.global_vars.outputs.assemble_release }}
steps:
- id: global_vars
name: Set global variables
run: |
set -eux
full_release='${{ ( github.repository == '1dot13/source' && github.ref_name == 'master' ) || startsWith(github.ref, 'refs/tags/v') }}'
if [[ '${{ inputs.assemble_release }}' == 'true' || ( '${{ inputs.assemble_release }}' == '' && "$full_release" == 'true' ) ]]
then
assemble_release='true'
else
assemble_release='false'
fi
echo "assemble_release=$assemble_release" >> $GITHUB_OUTPUT
- name: Checkout source
uses: actions/checkout@v7
with:
path: source
filter: 'tree:0'
fetch-depth: 0
- name: Clone repos metadata
- name: Clone gamedir metadata
run: |
set -eux
GAMEDIR_REPOSITORY=1dot13/gamedir
GAMEDIR_LANGUAGES_REPOSITORY=1dot13/gamedir-languages
# filter tree is what makes this fast
git clone --config transfer.fsckobjects=false --tags --no-checkout --filter=tree:0 \
"https://github.com/$GITHUB_REPOSITORY" \
source
git clone --config transfer.fsckobjects=false --no-checkout --filter=tree:0 \
https://github.com/$GAMEDIR_REPOSITORY \
gamedir
git clone --config transfer.fsckobjects=false --no-checkout --filter=tree:0 \
https://github.com/$GAMEDIR_LANGUAGES_REPOSITORY \
gamedir-languages
mkdir dist/
echo -n "
GAMEDIR_REPOSITORY=$GAMEDIR_REPOSITORY
@@ -217,149 +191,3 @@ jobs:
with:
name: ${{ matrix.application }}
path: build/*.exe
# only the game data differs per language, every package gets the same executables
assemble:
needs: [ workflow_setup, compile ]
if: needs.workflow_setup.outputs.assemble_release == 'true'
runs-on: windows-latest # required for case-insensitive filesystem handling
# at least English has to work
continue-on-error: ${{ matrix.language != 'English' }}
strategy:
fail-fast: false
matrix:
language: [Chinese, German, English, French, Polish, Italian, Dutch, Russian]
steps:
- name: Download versions.env
uses: actions/download-artifact@v8
with:
name: versions.env
path: artifacts
- name: Restore versions.env
shell: bash
run: cat artifacts/versions.env >> $GITHUB_ENV
- name: Checkout gamedir
uses: actions/checkout@v7
with:
repository: ${{ env.GAMEDIR_REPOSITORY }}
ref: ${{ env.GAMEDIR_COMMIT_SHA }}
path: gamedir
- name: Checkout gamedir-languages
if: matrix.language != 'English'
uses: actions/checkout@v7
with:
repository: ${{ env.GAMEDIR_LANGUAGES_REPOSITORY }}
ref: ${{ env.GAMEDIR_LANGUAGES_COMMIT_SHA }}
path: gamedir-languages
- name: Copy gamedir-languages files to gamedir
if: matrix.language != 'English'
shell: bash
run: |
set -eux
cp -a gamedir-languages/${{ matrix.language }}_Version/* gamedir/
- name: Download applications
uses: actions/download-artifact@v8
with:
pattern: ja2*
path: artifacts
- name: Copy application files to gamedir
shell: bash
run: |
set -eux
for APP in ja2 ja2mapeditor ja2ub ja2ubmapeditor
do
mv artifacts/${APP}/*.exe gamedir/${APP}.exe
done
- name: Create version information file
shell: bash
run: |
set -eux
# "-" separates words, "_" combines words, see double-click behavior
DIST_PREFIX='JA2_113'
DIST_NAME="${DIST_PREFIX}-${GAME_VERSION}-G${GAMEDIR_COMMIT_SHA:0:4}L${GAMEDIR_LANGUAGES_COMMIT_SHA:0:4}-${{ matrix.language }}"
echo "DIST_NAME=$DIST_NAME" >> $GITHUB_ENV
echo "If you encounter problems during gameplay, please provide the following version information:
Distribution Name: $DIST_NAME
Game Version: $GAME_VERSION
Language: ${{ matrix.language }}
Build Information: $GAME_BUILD_INFORMATION
Source Repository: $GITHUB_REPOSITORY
Source Commit SHA: $GITHUB_SHA
Source Commit Date: $SOURCE_COMMIT_DATETIME
Gamedir Repository: $GAMEDIR_REPOSITORY
Gamedir Commit SHA: $GAMEDIR_COMMIT_SHA
Gamedir Commit Date: $GAMEDIR_COMMIT_DATETIME
Gamedir Languages Repository: $GAMEDIR_LANGUAGES_REPOSITORY
Gamedir Languages Commit SHA: $GAMEDIR_LANGUAGES_COMMIT_SHA
Gamedir Languages Commit Date: $GAMEDIR_LANGUAGES_COMMIT_DATETIME
" > "gamedir/${DIST_PREFIX}-Version.txt"
cat "gamedir/${DIST_PREFIX}-Version.txt"
- name: Create release archive
shell: bash
run: |
set -eux
mkdir dist/
cd gamedir/
7z a -bb -xr'!.*' "../dist/${DIST_NAME}.7z" .
- name: Upload
uses: actions/upload-artifact@v7
with:
name: ${{ matrix.language }}_release
path: dist/
compression-level: 0
release:
needs: [ workflow_setup, assemble ]
if: needs.workflow_setup.outputs.assemble_release == 'true'
runs-on: ubuntu-latest
steps:
- name: Download artifacts
uses: actions/download-artifact@v8
with:
path: dist
pattern: '*_release'
merge-multiple: true
- name: Checkout Repo
uses: actions/checkout@v7
with:
path: source
fetch-depth: 1
sparse-checkout: 'README.md'
- name: Create latest pre-release
if: github.ref == 'refs/heads/master'
working-directory: source
run: |
gh release delete latest --cleanup-tag || true
git tag -d latest || true
git push --delete origin refs/tags/latest || true
git tag latest
git push --force origin refs/tags/latest
sleep 15 # make sure github can find the tag for gh release
gh release create latest ../dist/* \
--generate-notes \
--title "Latest (unstable)" \
--verify-tag \
--prerelease
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Upload to tagged release
if: startsWith(github.ref, 'refs/tags/v')
working-directory: source
run: |
gh release upload "$GITHUB_REF_NAME" ../dist/* --clobber
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
+176
View File
@@ -0,0 +1,176 @@
name: release
on:
push:
branches:
- master
tags:
- 'v*'
# allows to manually trigger a build
workflow_dispatch:
inputs:
assemble_release:
description: create release
required: false
default: false
type: boolean
permissions:
contents: write
jobs:
build:
uses: ./.github/workflows/build.yml
# only the game data differs per language, every package gets the same executables
assemble:
needs: build
# a manual run only assembles when asked for it. Otherwise every tag does,
# and master does in the upstream repository, which is the only one with
# somewhere to publish to
if: >-
${{ github.event_name == 'workflow_dispatch' && inputs.assemble_release
|| github.event_name != 'workflow_dispatch'
&& ( ( github.repository == '1dot13/source' && github.ref_name == 'master' )
|| startsWith(github.ref, 'refs/tags/v') ) }}
runs-on: windows-latest # required for case-insensitive filesystem handling
# at least English has to work
continue-on-error: ${{ matrix.language != 'English' }}
strategy:
fail-fast: false
matrix:
language: [Chinese, German, English, French, Polish, Italian, Dutch, Russian]
steps:
- name: Download versions.env
uses: actions/download-artifact@v8
with:
name: versions.env
path: artifacts
- name: Restore versions.env
shell: bash
run: cat artifacts/versions.env >> $GITHUB_ENV
- name: Checkout gamedir
uses: actions/checkout@v7
with:
repository: ${{ env.GAMEDIR_REPOSITORY }}
ref: ${{ env.GAMEDIR_COMMIT_SHA }}
path: gamedir
- name: Checkout gamedir-languages
if: matrix.language != 'English'
uses: actions/checkout@v7
with:
repository: ${{ env.GAMEDIR_LANGUAGES_REPOSITORY }}
ref: ${{ env.GAMEDIR_LANGUAGES_COMMIT_SHA }}
path: gamedir-languages
- name: Copy gamedir-languages files to gamedir
if: matrix.language != 'English'
shell: bash
run: |
set -eux
cp -a gamedir-languages/${{ matrix.language }}_Version/* gamedir/
- name: Download applications
uses: actions/download-artifact@v8
with:
pattern: ja2*
path: artifacts
- name: Copy application files to gamedir
shell: bash
run: |
set -eux
for APP in ja2 ja2mapeditor ja2ub ja2ubmapeditor
do
mv artifacts/${APP}/*.exe gamedir/${APP}.exe
done
- name: Create version information file
shell: bash
run: |
set -eux
# "-" separates words, "_" combines words, see double-click behavior
DIST_PREFIX='JA2_113'
DIST_NAME="${DIST_PREFIX}-${GAME_VERSION}-G${GAMEDIR_COMMIT_SHA:0:4}L${GAMEDIR_LANGUAGES_COMMIT_SHA:0:4}-${{ matrix.language }}"
echo "DIST_NAME=$DIST_NAME" >> $GITHUB_ENV
echo "If you encounter problems during gameplay, please provide the following version information:
Distribution Name: $DIST_NAME
Game Version: $GAME_VERSION
Language: ${{ matrix.language }}
Build Information: $GAME_BUILD_INFORMATION
Source Repository: $GITHUB_REPOSITORY
Source Commit SHA: $GITHUB_SHA
Source Commit Date: $SOURCE_COMMIT_DATETIME
Gamedir Repository: $GAMEDIR_REPOSITORY
Gamedir Commit SHA: $GAMEDIR_COMMIT_SHA
Gamedir Commit Date: $GAMEDIR_COMMIT_DATETIME
Gamedir Languages Repository: $GAMEDIR_LANGUAGES_REPOSITORY
Gamedir Languages Commit SHA: $GAMEDIR_LANGUAGES_COMMIT_SHA
Gamedir Languages Commit Date: $GAMEDIR_LANGUAGES_COMMIT_DATETIME
" > "gamedir/${DIST_PREFIX}-Version.txt"
cat "gamedir/${DIST_PREFIX}-Version.txt"
- name: Create release archive
shell: bash
run: |
set -eux
mkdir dist/
cd gamedir/
7z a -bb -xr'!.*' "../dist/${DIST_NAME}.7z" .
- name: Upload
uses: actions/upload-artifact@v7
with:
name: ${{ matrix.language }}_release
path: dist/
compression-level: 0
# a skipped assemble skips this too, so it needs no condition of its own
release:
needs: assemble
runs-on: ubuntu-latest
steps:
- name: Download artifacts
uses: actions/download-artifact@v8
with:
path: dist
pattern: '*_release'
merge-multiple: true
- name: Checkout Repo
uses: actions/checkout@v7
with:
path: source
fetch-depth: 1
sparse-checkout: 'README.md'
- name: Create latest pre-release
if: github.ref == 'refs/heads/master'
working-directory: source
run: |
gh release delete latest --cleanup-tag || true
git tag -d latest || true
git push --delete origin refs/tags/latest || true
git tag latest
git push --force origin refs/tags/latest
sleep 15 # make sure github can find the tag for gh release
gh release create latest ../dist/* \
--generate-notes \
--title "Latest (unstable)" \
--verify-tag \
--prerelease
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Upload to tagged release
if: startsWith(github.ref, 'refs/tags/v')
working-directory: source
run: |
gh release upload "$GITHUB_REF_NAME" ../dist/* --clobber
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}