- new: Externalized sector loadscreens to TableData\Map\SectorLoadscreens.xml (Ja2_Options.INI Setting: USE_EXTERNALIZED_LOADSCREENS)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@810 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2007-05-21 14:32:11 +00:00
parent b7a2705f3f
commit 34a683cacb
4 changed files with 5246 additions and 0 deletions
+8
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@@ -52,6 +52,14 @@ EXPERIENCED_CASH = 35000
EXPERT_CASH = 30000
INSANE_CASH = 15000
;******************************************************************************************************************************
; Should the game use the externalized sector loadscreens?
; If set to TRUE, the game will use the loadscreens defined in TableData\Map\SectorLoadscreens.xml.
; If set to FALSE, the game will use the default loadscreen for the sectors, like in Vanilla JA2.
;******************************************************************************************************************************
USE_EXTERNALIZED_LOADSCREENS = TRUE
;******************************************************************************************************************************
; 0 = Use default drop item system for enemies (militia).
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+8
View File
@@ -52,6 +52,14 @@ EXPERIENCED_CASH = 35000
EXPERT_CASH = 30000
INSANE_CASH = 15000
;******************************************************************************************************************************
; Should the game use the externalized sector loadscreens?
; If set to TRUE, the game will use the loadscreens defined in TableData\Map\SectorLoadscreens.xml.
; If set to FALSE, the game will use the default loadscreen for the sectors, like in Vanilla JA2.
;******************************************************************************************************************************
USE_EXTERNALIZED_LOADSCREENS = FALSE
;******************************************************************************************************************************
; 0 = Use default drop item system for enemies (militia).
File diff suppressed because it is too large Load Diff