Merged from revision: 7060

- Externalized hardcoded "Player strength / Enemy strength" surrender values display text

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7061 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-03-13 07:46:22 +00:00
parent fddb72a94e
commit 3590cd96cc
11 changed files with 14 additions and 3 deletions
+1 -1
View File
@@ -10264,7 +10264,7 @@ void PrisonerSurrenderMessageBoxCallBack( UINT8 ubExitValue )
// print out values
if ( gGameExternalOptions.fDisplaySurrenderSValues )
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"PlayerStrength : %d Enemystrength: %6.0f", playersidestrength, gGameExternalOptions.fSurrenderMultiplier * enemysidestrength );
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, New113Message[MSG113_SURRENDER_VALUES], playersidestrength, gGameExternalOptions.fSurrenderMultiplier * enemysidestrength );
// perhaps this can be fleshed out more, for now, let's see if this is acceptable behaviour
if ( playersidestrength >= gGameExternalOptions.fSurrenderMultiplier * enemysidestrength )