Do not load language specific icon file (#146)

Unnecessary, as there is no translated text in the image files
This commit is contained in:
Asdow
2023-05-19 16:47:42 +03:00
committed by GitHub
parent 690d2054c6
commit 35bb9a70ec
2 changed files with 6 additions and 6 deletions
+2 -2
View File
@@ -1363,8 +1363,8 @@ BOOLEAN InternalInitEnhancedDescBox()
// HEADROCK HAM 4: Advanced Icons
VObjectDesc.fCreateFlags = VOBJECT_CREATE_FROMFILE;
GetMLGFilename( VObjectDesc.ImageFile, MLG_ITEMINFOADVANCEDICONS ); // WANNE: Now the icons are for multi-language
//strcpy( VObjectDesc.ImageFile, "INTERFACE\\ItemInfoAdvancedIcons.STI" );
//GetMLGFilename( VObjectDesc.ImageFile, MLG_ITEMINFOADVANCEDICONS ); // WANNE: Now the icons are for multi-language
strcpy( VObjectDesc.ImageFile, "INTERFACE\\ItemInfoAdvancedIcons.STI" );
CHECKF( AddVideoObject( &VObjectDesc, &guiItemInfoAdvancedIcon ) );
// Flugente: added icons for WH40K
+4 -4
View File
@@ -1493,8 +1493,8 @@ BOOLEAN InitInvSlotInterface( INV_REGION_DESC *pRegionDesc , INV_REGION_DESC *pC
if ( gGameExternalOptions.fScopeModes )
{
VObjectDesc.fCreateFlags = VOBJECT_CREATE_FROMFILE;
GetMLGFilename( VObjectDesc.ImageFile, MLG_ITEMINFOADVANCEDICONS ); // WANNE: Now the icons are for multi-language
//strcpy( VObjectDesc.ImageFile, "INTERFACE\\ItemInfoAdvancedIcons.STI" );
//GetMLGFilename( VObjectDesc.ImageFile, MLG_ITEMINFOADVANCEDICONS ); // WANNE: Now the icons are for multi-language
strcpy( VObjectDesc.ImageFile, "INTERFACE\\ItemInfoAdvancedIcons.STI" );
CHECKF( AddVideoObject( &VObjectDesc, &guiItemInfoAdvancedIcon) );
}
@@ -4044,8 +4044,8 @@ void INVRenderItem( UINT32 uiBuffer, SOLDIERTYPE * pSoldier, OBJECTTYPE *pObjec
// HEADROCK HAM 4: Advanced Icons
VOBJECT_DESC VObjectDesc;
VObjectDesc.fCreateFlags = VOBJECT_CREATE_FROMFILE;
//strcpy( VObjectDesc.ImageFile, "INTERFACE\\ItemInfoAdvancedIcons.STI" );
GetMLGFilename( VObjectDesc.ImageFile, MLG_ITEMINFOADVANCEDICONS ); // WANNE: Now the icons are for multi-language
strcpy( VObjectDesc.ImageFile, "INTERFACE\\ItemInfoAdvancedIcons.STI" );
//GetMLGFilename( VObjectDesc.ImageFile, MLG_ITEMINFOADVANCEDICONS ); // WANNE: Now the icons are for multi-language
AddVideoObject( &VObjectDesc, &guiItemInfoAdvancedIcon);
}