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Replaced vanilla Item_Transformations.xml with an empty one, since there are no rags (or any transformations) in vanilla ja2
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1396 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -1,67 +1,3 @@
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<!--
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This list controls item transformations: the ability to turn an item into another item. This action is activated by clicking the item's
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picture in its Description Box, and selecting one of the possible transformations listed.
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TEMPLATE:
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<TRANSFORMATION_LIST> Required at the very top of the list
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<TRANSFORM> Starts an entry
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<usItem></usItem> Index number of the original item (from items.xml)
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<usResult></usResult> Index number of resulting item (from items.xml)
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<usAPCost></usAPCost> AP Cost to perform action during turn-based combat. In 100AP values (so, 0-100).
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<iBPCost></iBPCost> BP Cost to perform action. In BP values (0-1000? Or 0-100? Not sure).
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<szMenuRowText></szMenuRowText> Name of the action, as it will appear on the Transformation menu.
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<szTooltipText></szTooltipText> Full tooltip as it will appear when mousing-over the action name in the menu.
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</TRANSFORM> Closes the entry
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</TRANSFORMATION_LIST> Required at the very end of the list.
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NOTES:
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1) You may have more than 1 result per item. If more than one <usResult> tag is defined, more than two items will result after the
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transformation. The second(+) item will be automatically placed in the soldier's inventory, or dropped to the ground if no place
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is found for it.
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2) Any item may have more than 1 transformations available to it. In other words, two entries can have the same <usItem>. When this
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is done, the Transformation menu for this item will show both(+) options. Try not to have more than 10 options per item, or the menu
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might overflow...
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3) After transformation, the item is automatically checked for attachment compatibility. Any previous attachments that are now incompatible
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are automatically removed from the item. If the item itself is an attachment, it will automatically be removed from its "parent".
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Existing permanent attachments are removed from an item upon transformation. If the new item has default attachments, they will be
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added to the new item as normal.
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4) AP Costs are charged only during battle. BP costs are probably charged anyway, I'm not sure. AP costs are automatically converted
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from 100 AP to 25AP (or any other AP system) depending on the player's choice - but you need to enter them in 100AP values here.
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-->
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<TRANSFORMATIONS_LIST>
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<TRANSFORM>
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<usItem>194</usItem>
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<usResult>1022</usResult>
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<usResult>1022</usResult>
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<usAPCost>40</usAPCost>
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<iBPCost>20</iBPCost>
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<szMenuRowText>Tear apart</szMenuRowText>
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<szTooltipText>Tear this T-Shirt into two pieces of cloth.</szTooltipText>
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</TRANSFORM>
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<TRANSFORM>
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<usItem>195</usItem>
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<usResult>1022</usResult>
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<usResult>1022</usResult>
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<usAPCost>40</usAPCost>
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<iBPCost>20</iBPCost>
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<szMenuRowText>Tear apart</szMenuRowText>
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<szTooltipText>Tear this T-Shirt into two pieces of cloth.</szTooltipText>
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</TRANSFORM>
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<TRANSFORM>
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<usItem>296</usItem>
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<usResult>1022</usResult>
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<usResult>1022</usResult>
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<usAPCost>40</usAPCost>
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<iBPCost>20</iBPCost>
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<szMenuRowText>Tear apart</szMenuRowText>
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<szTooltipText>Tear this T-Shirt into two pieces of cloth.</szTooltipText>
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</TRANSFORM>
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<?xml version="1.0" encoding="utf-8"?>
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<TRANSFORMATIONS_LIST>
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</TRANSFORMATIONS_LIST>
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