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Added camouflage bonus to the survival trait (by rftr).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9193 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2685,6 +2685,7 @@ void LoadSkillTraitsExternalSettings()
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gSkillTraitValues.sSVFoodConsumption = iniReader.ReadInteger( "Survival", "FOOD_CONSUMPTION", -20, -100, 100 );
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gSkillTraitValues.sSVDrinkConsumption = iniReader.ReadInteger( "Survival", "DRINK_CONSUMPTION", -10, -100, 100 );
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gSkillTraitValues.usSVSnakeDefense = iniReader.ReadInteger( "Survival", "SNAKE_EVADE_BONUS", 10, 0, 50 );
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gSkillTraitValues.ubSVCamoEffectivenessBonus = iniReader.ReadInteger( "Survival", "CAMO_EFFECTIVENESS_BONUS", 20, 0, 100);
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}
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//DBrot: Grids
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@@ -2101,6 +2101,7 @@ typedef struct
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INT8 sSVFoodConsumption; // alters food consumption rate
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INT8 sSVDrinkConsumption;
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UINT8 usSVSnakeDefense; // increases chance to evade a snake attack
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UINT8 ubSVCamoEffectivenessBonus;
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} SKILL_TRAIT_VALUES;
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// HEADROCK HAM 4: Constants used as coefficients by the various parts of the new CTH system.
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@@ -8365,6 +8365,12 @@ void AssignPersonnelSkillTraitHelpText( UINT8 ubTraitNumber, BOOLEAN fExpertLeve
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}
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}
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if ( gSkillTraitValues.ubSVCamoEffectivenessBonus != 0 )
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{
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swprintf( atStr, gzIMPMajorTraitsHelpTextsSurvival[10], gSkillTraitValues.ubSVCamoEffectivenessBonus );
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wcscat( apStr, atStr );
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}
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break;
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}
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case NO_SKILLTRAIT_NT:
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+12
-2
@@ -630,12 +630,17 @@ INT8 GetSightAdjustmentCamouflageOnTerrain( SOLDIERTYPE* pSoldier, const UINT8&
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return 0;
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}
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INT8 scaler = -(ANIM_STAND+1 - ubStance); // stand = 7-6 => 10%, crouch = 7-3 => 66%, prone = 7-1 => 100%;
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INT16 scaler = -(ANIM_STAND+1 - ubStance); // stand = 7-6 => 10%, crouch = 7-3 => 66%, prone = 7-1 => 100%;
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UINT8 effectiveness = gGameExternalOptions.ubCamouflageEffectiveness;
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effectiveness += (UINT8)(pSoldier->GetBackgroundValue(BG_PERC_CAMO));
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if (ProfileHasSkillTrait(pSoldier->ubProfile, SURVIVAL_NT))
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{
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effectiveness += gSkillTraitValues.ubSVCamoEffectivenessBonus;
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}
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scaler = effectiveness * scaler / 6;
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switch(ubTerrainType) {
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@@ -668,12 +673,17 @@ INT8 GetDetailedSightAdjustmentCamouflageOnTerrain( SOLDIERTYPE* pSoldier, const
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INT8 bStanceModifier = zGivenTileProperties.bCamoStanceModifer;
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INT8 scaler = -(ANIM_STAND+1 - max(ANIM_PRONE, ubStance - bStanceModifier)); // stand = 7-6 => 10%, crouch = 7-3 => 66%, prone = 7-1 => 100%;
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INT16 scaler = -(ANIM_STAND+1 - max(ANIM_PRONE, ubStance - bStanceModifier)); // stand = 7-6 => 10%, crouch = 7-3 => 66%, prone = 7-1 => 100%;
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UINT8 effectiveness = gGameExternalOptions.ubCamouflageEffectiveness;
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effectiveness += (UINT8)(pSoldier->GetBackgroundValue(BG_PERC_CAMO));
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if (ProfileHasSkillTrait(pSoldier->ubProfile, SURVIVAL_NT))
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{
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effectiveness += gSkillTraitValues.ubSVCamoEffectivenessBonus;
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}
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scaler = effectiveness * scaler / 6;
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if(gGameExternalOptions.fAlternateMultiTerrainCamoCalculation)
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{
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@@ -397,7 +397,6 @@ STR16 gzIMPMajorTraitsHelpTextsSurvival[] =
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L"队伍在区域间乘车移动的速度 +%d%s \n",// L"+%d%s group travelling speed between sectors if traveling in vehicle (except helicopter)\n",
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L"区域间移动时体力消耗 -%d%s\n",// L"-%d%s less energy spent for travelling between sectors\n",
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L"天气效果惩罚 -%d%s\n",// L"-%d%s weather penalties\n",
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//L"迷彩涂装效果 +%d%s\n",// L"+%d%s camouflage effectiveness\n",
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L"迷彩涂装退色的速度 -%d%s\n",// L"-%d%s worn out speed of camouflage by water or time\n",
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L"能够发现%d格之内的脚印 \n", //L"Can spot tracks up to %d tiles away\n",
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@@ -405,6 +404,7 @@ STR16 gzIMPMajorTraitsHelpTextsSurvival[] =
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L"食物消耗 %s%d%%\n",//L" %s%d%% food consumption\n",
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L"水 消 耗 %s%d%%\n",//L" %s%d%% water consumption\n",
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L"回避几率 +%d%%\n", //L"+%d%% snake evasion\n",
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L"迷彩涂装效果 +%d%%\n",// L"+%d%s camouflage effectiveness\n",
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};
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STR16 gzIMPMinorTraitsHelpTextsNone[]=
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@@ -404,6 +404,7 @@ STR16 gzIMPMajorTraitsHelpTextsSurvival[] = // TODO.Translate
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L"%s%d%% food consumption\n",
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L"%s%d%% water consumption\n",
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L"+%d%% snake evasion\n", // TODO.Translate
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L"+%d%% camouflage effectiveness\n",
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};
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STR16 gzIMPMinorTraitsHelpTextsNone[]=
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@@ -397,7 +397,6 @@ STR16 gzIMPMajorTraitsHelpTextsSurvival[] =
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L"-%d%s travel time needed between sectors if traveling in vehicle (except helicopter)\n",
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L"-%d%s less energy spent for travelling between sectors\n",
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L"-%d%s weather penalties\n",
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//L"+%d%s camouflage effectiveness\n",
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L"-%d%s worn out speed of camouflage by water or time\n",
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L"Can spot tracks up to %d tiles away\n",
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@@ -405,6 +404,7 @@ STR16 gzIMPMajorTraitsHelpTextsSurvival[] =
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L"%s%d%% food consumption\n",
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L"%s%d%% water consumption\n",
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L"+%d%% snake evasion\n",
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L"+%d%% camouflage effectiveness\n",
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};
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STR16 gzIMPMinorTraitsHelpTextsNone[]=
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@@ -395,7 +395,6 @@ STR16 gzIMPMajorTraitsHelpTextsSurvival[] = // TODO.Translate
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L"+%d%s de vitesse de déplacement du groupe entre les secteurs, s'ils sont dans un véhicule (sauf l'hélicoptère)\n",
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L"-%d%s d'énergies nécessaire pour traverser les secteurs\n",
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L"-%d%s de pénalités du temps\n",
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//L"+%d%s d'efficacité du camouflage\n",
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L"-%d%s de l'usure du camouflage due au temps ou à l'eau\n",
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L"Can spot tracks up to %d tiles away\n", // TODO.Translate
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@@ -403,6 +402,7 @@ STR16 gzIMPMajorTraitsHelpTextsSurvival[] = // TODO.Translate
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L"%s%d%% food consumption\n",
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L"%s%d%% water consumption\n",
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L"+%d%% snake evasion\n", // TODO.Translate
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L"+%d%% d'efficacité du camouflage\n",
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};
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STR16 gzIMPMinorTraitsHelpTextsNone[]=
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@@ -398,7 +398,6 @@ STR16 gzIMPMajorTraitsHelpTextsSurvival[] =
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L"-%d%s Reisezeit der Gruppe zwischen Sektoren bei Benutzung von Fahrzeugen (außer dem Helikopter)\n",
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L"-%d%s weniger Energieverlust beim Reisen zwischen Sektoren\n",
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L"-%d%s Einfluss durch schlechtes Wetter\n",
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//L"+%d%s Tarnungs-Effektivität\n",
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L"-%d%s Abnutzung von Tarnfarbe durch Wasser oder Zeit\n",
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L"Kann Spuren bis zu %d Felder weit erkennen\n",
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@@ -406,6 +405,7 @@ STR16 gzIMPMajorTraitsHelpTextsSurvival[] =
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L"%s%d%% food consumption\n",
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L"%s%d%% water consumption\n",
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L"+%d%% snake evasion\n", // TODO.Translate
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L"+%d%% Tarnungs-Effektivität\n",
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};
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STR16 gzIMPMinorTraitsHelpTextsNone[]=
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@@ -402,6 +402,7 @@ STR16 gzIMPMajorTraitsHelpTextsSurvival[] = // TODO.Translate
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L"%s%d%% food consumption\n",
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L"%s%d%% water consumption\n",
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L"+%d%% snake evasion\n", // TODO.Translate
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L"+%d%% camouflage effectiveness\n",
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};
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STR16 gzIMPMinorTraitsHelpTextsNone[]=
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@@ -404,6 +404,7 @@ STR16 gzIMPMajorTraitsHelpTextsSurvival[] = // TODO.Translate
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L"%s%d%% food consumption\n",
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L"%s%d%% water consumption\n",
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L"+%d%% snake evasion\n", // TODO.Translate
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L"+%d%% camouflage effectiveness\n",
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};
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STR16 gzIMPMinorTraitsHelpTextsNone[]=
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@@ -397,7 +397,6 @@ STR16 gzIMPMajorTraitsHelpTextsSurvival[] =
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L"+%d%s к скорости передвижения группы на транспорте между квадратами (кроме вертолёта)\n",
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L"-%d%s к потере сил при переходе в другой квадрат\n",
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L"-%d%s к погодным трудностям\n",
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//L"+%d%s к эффективности камуфляжа\n",
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L"-%d%s к износу камуфляжного покрытия из-за воды и времени\n",
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L"Может заметить следы за %d метров\n",
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@@ -405,6 +404,7 @@ STR16 gzIMPMajorTraitsHelpTextsSurvival[] =
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L"%s%d%% к потреблению еды\n",
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L"%s%d%% к потреблению воды\n",
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L"+%d%% к уклонению от атак змей\n",
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L"+%d%% к эффективности камуфляжа\n",
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};
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STR16 gzIMPMinorTraitsHelpTextsNone[]=
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