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synced 2026-07-22 13:40:22 +02:00
- Enabled some useful Assert-Messages, so we get notifications about errors in DEBUG Mode.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@330 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+1
-1
@@ -793,7 +793,7 @@ BOOLEAN AddCreditNode( UINT32 uiType, UINT32 uiFlags, STR16 pString )
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//if
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if( uiType == CRDT_NODE_NONE)
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{
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//Assert( 0 );
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Assert( 0 );
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return( TRUE );
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}
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+1
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@@ -43,7 +43,7 @@
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib"
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OutputFile="C:\games\Jagged Alliance 2 DE\ja2_debug_v1.13.329_2006_07_05.exe"
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OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_debug_v1.13.329_2006_07_06.exe"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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@@ -173,8 +173,8 @@ UINT8 NumEnemiesInSector( INT16 sSectorX, INT16 sSectorY )
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GROUP *pGroup;
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UINT8 ubNumTroops;
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//Assert( sSectorX >= 1 && sSectorX <= 16 );
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//Assert( sSectorY >= 1 && sSectorY <= 16 );
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Assert( sSectorX >= 1 && sSectorX <= 16 );
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Assert( sSectorY >= 1 && sSectorY <= 16 );
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pSector = &SectorInfo[ SECTOR( sSectorX, sSectorY ) ];
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ubNumTroops = (UINT8)(pSector->ubNumAdmins + pSector->ubNumTroops + pSector->ubNumElites);
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@@ -3253,14 +3253,14 @@ BOOLEAN PlayersBetweenTheseSectors( INT16 sSource, INT16 sDest, INT32 *iCountEnt
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if( gpBattleGroup )
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{
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//Assert( gfPreBattleInterfaceActive );
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Assert( gfPreBattleInterfaceActive );
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sBattleSector = (INT16)SECTOR( gpBattleGroup->ubSectorX, gpBattleGroup->ubSectorY );
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}
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// debug only
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if ( gfDisplayPotentialRetreatPaths == TRUE )
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{
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//Assert( gfPreBattleInterfaceActive );
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Assert( gfPreBattleInterfaceActive );
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}
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@@ -3771,7 +3771,7 @@ BOOLEAN LoadPlayerGroupList( HWFILE hFile, GROUP **pGroup )
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sTempID = GetSoldierIDFromMercID( pTemp->ubProfileID );
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//Should never happen
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//Assert( sTempID != -1 );
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Assert( sTempID != -1 );
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pTemp->ubID = (UINT8) sTempID;
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pTemp->pSoldier = &Menptr[ pTemp->ubID ];
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@@ -2660,7 +2660,7 @@ void JumpIntoAdjacentSector( UINT8 ubTacticalDirection, UINT8 ubJumpCode, INT16
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pGroup = GetGroup( ubPrevGroupID );
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Assert( pGroup );
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Assert( pGroup->fPlayer );
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//Assert( pGroup->ubGroupSize );
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Assert( pGroup->ubGroupSize );
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pPlayer = pGroup->pPlayerList;
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while( pPlayer )
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{
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@@ -1459,7 +1459,7 @@ UINT8 GetDealerItemCategoryNumber( UINT16 usItemIndex )
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// WANNE: commented the assert out, because we always get the assertion in debug mode!
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// should never be trying to locate an item that's not covered in the table!
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//Assert( FALSE );
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Assert( FALSE );
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return( 0 );
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}
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@@ -65,8 +65,8 @@ void StatChange(SOLDIERTYPE *pSoldier, UINT8 ubStat, UINT16 usNumChances, UINT8
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if (pSoldier == NULL || pSoldier->bActive == FALSE)
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return; // THIS SHOULD NEVER HAPPEN
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//Assert(pSoldier != NULL);
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//Assert(pSoldier->bActive);
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Assert(pSoldier != NULL);
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Assert(pSoldier->bActive);
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// ignore non-player soldiers
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if (!PTR_OURTEAM)
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@@ -2638,7 +2638,7 @@ UINT16 SelectStandardArmyGun( UINT8 uiGunLevel )
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}
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//Assert(usGunIndex);
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Assert(usGunIndex);
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return(usGunIndex);
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}
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