- Enabled some useful Assert-Messages, so we get notifications about errors in DEBUG Mode.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@330 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2006-07-06 05:47:28 +00:00
parent 69c3fc9a06
commit 36db236079
9 changed files with 12 additions and 12 deletions
+2 -2
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@@ -173,8 +173,8 @@ UINT8 NumEnemiesInSector( INT16 sSectorX, INT16 sSectorY )
GROUP *pGroup;
UINT8 ubNumTroops;
//Assert( sSectorX >= 1 && sSectorX <= 16 );
//Assert( sSectorY >= 1 && sSectorY <= 16 );
Assert( sSectorX >= 1 && sSectorX <= 16 );
Assert( sSectorY >= 1 && sSectorY <= 16 );
pSector = &SectorInfo[ SECTOR( sSectorX, sSectorY ) ];
ubNumTroops = (UINT8)(pSector->ubNumAdmins + pSector->ubNumTroops + pSector->ubNumElites);
+3 -3
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@@ -3253,14 +3253,14 @@ BOOLEAN PlayersBetweenTheseSectors( INT16 sSource, INT16 sDest, INT32 *iCountEnt
if( gpBattleGroup )
{
//Assert( gfPreBattleInterfaceActive );
Assert( gfPreBattleInterfaceActive );
sBattleSector = (INT16)SECTOR( gpBattleGroup->ubSectorX, gpBattleGroup->ubSectorY );
}
// debug only
if ( gfDisplayPotentialRetreatPaths == TRUE )
{
//Assert( gfPreBattleInterfaceActive );
Assert( gfPreBattleInterfaceActive );
}
@@ -3771,7 +3771,7 @@ BOOLEAN LoadPlayerGroupList( HWFILE hFile, GROUP **pGroup )
sTempID = GetSoldierIDFromMercID( pTemp->ubProfileID );
//Should never happen
//Assert( sTempID != -1 );
Assert( sTempID != -1 );
pTemp->ubID = (UINT8) sTempID;
pTemp->pSoldier = &Menptr[ pTemp->ubID ];
+1 -1
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@@ -2660,7 +2660,7 @@ void JumpIntoAdjacentSector( UINT8 ubTacticalDirection, UINT8 ubJumpCode, INT16
pGroup = GetGroup( ubPrevGroupID );
Assert( pGroup );
Assert( pGroup->fPlayer );
//Assert( pGroup->ubGroupSize );
Assert( pGroup->ubGroupSize );
pPlayer = pGroup->pPlayerList;
while( pPlayer )
{