- Enabled some useful Assert-Messages, so we get notifications about errors in DEBUG Mode.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@330 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2006-07-06 05:47:28 +00:00
parent 69c3fc9a06
commit 36db236079
9 changed files with 12 additions and 12 deletions
+3 -3
View File
@@ -3253,14 +3253,14 @@ BOOLEAN PlayersBetweenTheseSectors( INT16 sSource, INT16 sDest, INT32 *iCountEnt
if( gpBattleGroup )
{
//Assert( gfPreBattleInterfaceActive );
Assert( gfPreBattleInterfaceActive );
sBattleSector = (INT16)SECTOR( gpBattleGroup->ubSectorX, gpBattleGroup->ubSectorY );
}
// debug only
if ( gfDisplayPotentialRetreatPaths == TRUE )
{
//Assert( gfPreBattleInterfaceActive );
Assert( gfPreBattleInterfaceActive );
}
@@ -3771,7 +3771,7 @@ BOOLEAN LoadPlayerGroupList( HWFILE hFile, GROUP **pGroup )
sTempID = GetSoldierIDFromMercID( pTemp->ubProfileID );
//Should never happen
//Assert( sTempID != -1 );
Assert( sTempID != -1 );
pTemp->ubID = (UINT8) sTempID;
pTemp->pSoldier = &Menptr[ pTemp->ubID ];