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New item tag: mines with <antitankmine> set to 1 will be activated by vehicles or robots.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2259 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -2001,4 +2001,24 @@
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<ubHorizontalDegree>0</ubHorizontalDegree>
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<ubVerticalDegree>0</ubVerticalDegree>
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</EXPLOSIVE>
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<EXPLOSIVE><!-- anti-tank mine-->
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<uiIndex>100</uiIndex>
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<ubType>0</ubType>
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<ubDamage>90</ubDamage>
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<ubStunDamage>70</ubStunDamage>
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<ubRadius>4</ubRadius>
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<ubVolume>30</ubVolume>
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<ubVolatility>2</ubVolatility>
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<ubAnimationID>1</ubAnimationID>
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<ubDuration>0</ubDuration>
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<ubStartRadius>0</ubStartRadius>
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<ubMagSize>1</ubMagSize>
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<fExplodeOnImpact>0</fExplodeOnImpact>
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<usNumFragments>10</usNumFragments>
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<ubFragType>0</ubFragType>
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<ubFragDamage>6</ubFragDamage>
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<ubFragRange>40</ubFragRange>
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<ubHorizontalDegree>359</ubHorizontalDegree>
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<ubVerticalDegree>5</ubVerticalDegree>
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</EXPLOSIVE>
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</EXPLOSIVELIST>
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@@ -87,6 +87,7 @@
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<Duckbill>0</Duckbill>
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<GLGrenade>0</GLGrenade>
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<Mine>0</Mine>
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<antitankmine>0</antitankmine>
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<Mortar>0</Mortar>
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<RocketLauncher>0</RocketLauncher>
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<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
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@@ -51647,4 +51648,36 @@
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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</ITEM>
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<ITEM>
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<uiIndex>1735</uiIndex>
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<szItemName>Anti-tank Mine</szItemName>
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<szLongItemName>TM-62P2 anti-tank Mine</szLongItemName>
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<szItemDesc>A soviet anti-tank mine. It can penetrate the hull of a battle tank. Might put a dent into an Icecream truck.</szItemDesc>
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<szBRName>TM-62P2</szBRName>
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<szBRDesc>Not even a tank is safe against these babies. The TM-62P2 uses a plastic casing, making it almost impossible to detect via metal detectors.</szBRDesc>
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<usItemClass>512</usItemClass>
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<nasLayoutClass>1</nasLayoutClass>
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<ubClassIndex>100</ubClassIndex>
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<ubCursor>18</ubCursor>
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<ItemFlag>131072</ItemFlag>
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<ubGraphicType>1</ubGraphicType>
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<ubGraphicNum>46</ubGraphicNum>
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<ubWeight>95</ubWeight>
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<ubPerPocket>1</ubPerPocket>
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<ItemSize>17</ItemSize>
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<usPrice>500</usPrice>
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<ubCoolness>4</ubCoolness>
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<bRepairEase>-4</bRepairEase>
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<Damageable>1</Damageable>
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<Repairable>1</Repairable>
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<Metal>1</Metal>
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<Attachment>1</Attachment>
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<BR_NewInventory>4</BR_NewInventory>
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<Mine>1</Mine>
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<antitankmine>1</antitankmine>
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<Directional>1</Directional>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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</ITEM>
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</ITEMLIST>
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