Rename 'Standard Gaming Platform' to 'sgp' (#246)

* rename 'Standard Gaming Platform' to 'sgp'

* Adapt CMakeLists.txt files to renamed SGP directory

* Lowercase it
This commit is contained in:
majcosta
2023-10-23 10:18:20 -03:00
committed by GitHub
parent f88b07b99b
commit 381ab936eb
92 changed files with 11 additions and 19 deletions
+10 -18
View File
@@ -23,7 +23,7 @@ set(usingMsBuild $<STREQUAL:${CMAKE_VS_PLATFORM_NAME},Win32>)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
add_compile_definitions(CINTERFACE XML_STATIC VFS_STATIC VFS_WITH_SLF VFS_WITH_7ZIP _CRT_SECURE_NO_DEPRECATE)
include_directories(${CMAKE_SOURCE_DIR} "ext/VFS/include" Utils TileEngine TacticalAI ModularizedTacticalAI Tactical Strategic "Standard Gaming Platform" Res Lua Laptop Multiplayer "Multiplayer/raknet" Editor Console)
include_directories(${CMAKE_SOURCE_DIR} "ext/VFS/include" Utils TileEngine TacticalAI ModularizedTacticalAI Tactical Strategic sgp Res Lua Laptop Multiplayer "Multiplayer/raknet" Editor Console)
# external libraries
add_subdirectory("ext/libpng")
@@ -42,29 +42,21 @@ add_subdirectory(Lua)
# static libraries whose source files, header files or header files included
# by header files rely on Application and Language preprocessor definitions, and
# therefore need to be compiled multiple times. Very Bad.
add_subdirectory(TileEngine)
add_subdirectory(TacticalAI)
add_subdirectory(Utils)
add_subdirectory(Strategic)
add_subdirectory("Standard Gaming Platform")
add_subdirectory(Laptop)
add_subdirectory(Editor)
add_subdirectory(Console)
add_subdirectory(Tactical)
add_subdirectory(ModularizedTacticalAI)
# TODO: Rename 'Standard Gaming Platform' directory to 'SGP' so this can be refactored away
set(Ja2_Libs
TileEngine
TacticalAI
Utils
Strategic
SGP
sgp
Laptop
Editor
Console
Tactical
ModularizedTacticalAI
)
foreach(lib IN LISTS Ja2_Libs)
add_subdirectory(${lib})
endforeach()
# TODO: Move these units into their own directory to declutter the root dir and CMakeLists.txt file
set(Ja2Src
@@ -160,7 +152,7 @@ foreach(lang IN LISTS LangTargets)
set(isUb $<STREQUAL:${exe},JA2UB>)
set(isUbEditor $<STREQUAL:${exe},JA2UBMAPEDITOR>)
# static library for an app/lang combination, e.g. JA2_ENGLISH_SGP.lib
# static library for an app/lang combination, e.g. JA2_ENGLISH_sgp.lib
add_library(${VeryBadLib})
target_sources(${VeryBadLib} PRIVATE ${${lib}Src})
@@ -174,9 +166,9 @@ foreach(lang IN LISTS LangTargets)
target_link_libraries(${Executable} PUBLIC ${VeryBadLib})
endforeach()
# for SGP only
target_link_libraries(${Executable}_SGP PRIVATE "ddraw.lib" "${PROJECT_SOURCE_DIR}/fmodvc.lib")
target_link_libraries(${Executable}_SGP PUBLIC libpng)
target_compile_definitions(${Executable}_SGP PRIVATE NO_ZLIB_COMPRESSION)
# for sgp only
target_link_libraries(${Executable}_sgp PRIVATE "ddraw.lib" "${PROJECT_SOURCE_DIR}/fmodvc.lib")
target_link_libraries(${Executable}_sgp PUBLIC libpng)
target_compile_definitions(${Executable}_sgp PRIVATE NO_ZLIB_COMPRESSION)
endforeach()
endforeach()
@@ -1,4 +1,4 @@
set(SGPSrc
set(sgpSrc
"${CMAKE_CURRENT_SOURCE_DIR}/Button Sound Control.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Button System.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Compression.cpp"