Rename 'Standard Gaming Platform' to 'sgp' (#246)

* rename 'Standard Gaming Platform' to 'sgp'

* Adapt CMakeLists.txt files to renamed SGP directory

* Lowercase it
This commit is contained in:
majcosta
2023-10-23 10:18:20 -03:00
committed by GitHub
parent f88b07b99b
commit 381ab936eb
92 changed files with 11 additions and 19 deletions
+183
View File
@@ -0,0 +1,183 @@
#include "types.h"
#include "Button System.h"
#include "Button Sound Control.h"
#include "Sound Control.h"
#include "jascreens.h"
void SpecifyButtonSoundScheme( INT32 iButtonID, INT8 bSoundScheme )
{
ButtonList[ iButtonID ]->ubSoundSchemeID = (UINT8)bSoundScheme;
if( bSoundScheme == BUTTON_SOUND_SCHEME_GENERIC )
{
switch( guiCurrentScreen )
{
case MAINMENU_SCREEN:
case OPTIONS_SCREEN:
case LOADSAVE_SCREEN:
case SAVE_LOAD_SCREEN:
case INIT_SCREEN:
ButtonList[ iButtonID ]->ubSoundSchemeID = BUTTON_SOUND_SCHEME_BIGSWITCH3;
break;
case LAPTOP_SCREEN:
ButtonList[ iButtonID ]->ubSoundSchemeID = BUTTON_SOUND_SCHEME_COMPUTERBEEP2;
break;
case AUTORESOLVE_SCREEN:
case MAP_SCREEN:
case GAME_SCREEN:
case SHOPKEEPER_SCREEN:
ButtonList[ iButtonID ]->ubSoundSchemeID = BUTTON_SOUND_SCHEME_SMALLSWITCH2;
break;
case GAME_INIT_OPTIONS_SCREEN:
ButtonList[ iButtonID ]->ubSoundSchemeID = BUTTON_SOUND_SCHEME_VERYSMALLSWITCH2;
break;
//Anything not handled gets NO sound.
//SHOPKEEPER_SCREEN,
//GAME_SCREEN,
//MSG_BOX_SCREEN,
//ERROR_SCREEN,
//ANIEDIT_SCREEN,
//PALEDIT_SCREEN,
//DEBUG_SCREEN,
//SEX_SCREEN,
}
if( bSoundScheme == BUTTON_SOUND_SCHEME_GENERIC )
bSoundScheme = BUTTON_SOUND_SCHEME_NONE;
}
}
void PlayButtonSound( INT32 iButtonID, INT32 iSoundType )
{
if ( ButtonList[ iButtonID ] == NULL )
{
return;
}
switch( ButtonList[ iButtonID ]->ubSoundSchemeID )
{
case BUTTON_SOUND_SCHEME_NONE:
case BUTTON_SOUND_SCHEME_GENERIC:
break;
case BUTTON_SOUND_SCHEME_VERYSMALLSWITCH1:
switch( iSoundType )
{
case BUTTON_SOUND_CLICKED_ON:
PlayJA2Sample( VSM_SWITCH1_IN, RATE_11025, 15, 1, MIDDLEPAN );
break;
case BUTTON_SOUND_CLICKED_OFF:
PlayJA2Sample( VSM_SWITCH1_OUT, RATE_11025, 15, 1, MIDDLEPAN );
break;
case BUTTON_SOUND_DISABLED_CLICK:
PlayJA2SampleFromFile( "Sounds\\Disabled Button.wav", RATE_11025, 15, 1, MIDDLEPAN );
break;
}
break;
case BUTTON_SOUND_SCHEME_VERYSMALLSWITCH2:
switch( iSoundType )
{
case BUTTON_SOUND_CLICKED_ON:
PlayJA2Sample( VSM_SWITCH2_IN, RATE_11025, 15, 1, MIDDLEPAN );
break;
case BUTTON_SOUND_CLICKED_OFF:
PlayJA2Sample( VSM_SWITCH2_OUT, RATE_11025, 15, 1, MIDDLEPAN );
break;
case BUTTON_SOUND_DISABLED_CLICK:
PlayJA2SampleFromFile( "Sounds\\Disabled Button.wav", RATE_11025, 15, 1, MIDDLEPAN );
break;
}
break;
case BUTTON_SOUND_SCHEME_SMALLSWITCH1:
switch( iSoundType )
{
case BUTTON_SOUND_CLICKED_ON:
PlayJA2Sample( SM_SWITCH1_IN, RATE_11025, 15, 1, MIDDLEPAN );
break;
case BUTTON_SOUND_CLICKED_OFF:
PlayJA2Sample( SM_SWITCH1_OUT, RATE_11025, 15, 1, MIDDLEPAN );
break;
case BUTTON_SOUND_DISABLED_CLICK:
PlayJA2SampleFromFile( "Sounds\\Disabled Button.wav", RATE_11025, 15, 1, MIDDLEPAN );
break;
}
break;
case BUTTON_SOUND_SCHEME_SMALLSWITCH2:
switch( iSoundType )
{
case BUTTON_SOUND_CLICKED_ON:
PlayJA2Sample( SM_SWITCH2_IN, RATE_11025, 15, 1, MIDDLEPAN );
break;
case BUTTON_SOUND_CLICKED_OFF:
PlayJA2Sample( SM_SWITCH2_OUT, RATE_11025, 15, 1, MIDDLEPAN );
break;
case BUTTON_SOUND_DISABLED_CLICK:
PlayJA2SampleFromFile( "Sounds\\Disabled Button.wav", RATE_11025, 15, 1, MIDDLEPAN );
break;
}
break;
case BUTTON_SOUND_SCHEME_SMALLSWITCH3:
switch( iSoundType )
{
case BUTTON_SOUND_CLICKED_ON:
PlayJA2Sample( SM_SWITCH3_IN, RATE_11025, 15, 1, MIDDLEPAN );
break;
case BUTTON_SOUND_CLICKED_OFF:
PlayJA2Sample( SM_SWITCH3_OUT, RATE_11025, 15, 1, MIDDLEPAN );
break;
case BUTTON_SOUND_DISABLED_CLICK:
PlayJA2SampleFromFile( "Sounds\\Disabled Button.wav", RATE_11025, 15, 1, MIDDLEPAN );
break;
}
break;
case BUTTON_SOUND_SCHEME_BIGSWITCH3:
switch( iSoundType )
{
case BUTTON_SOUND_CLICKED_ON:
PlayJA2Sample( BIG_SWITCH3_IN, RATE_11025, 15, 1, MIDDLEPAN );
break;
case BUTTON_SOUND_CLICKED_OFF:
PlayJA2Sample( BIG_SWITCH3_OUT, RATE_11025, 15, 1, MIDDLEPAN );
break;
case BUTTON_SOUND_DISABLED_CLICK:
PlayJA2SampleFromFile( "Sounds\\Disabled Button.wav", RATE_11025, 15, 1, MIDDLEPAN );
break;
}
break;
case BUTTON_SOUND_SCHEME_COMPUTERBEEP2:
switch( iSoundType )
{
case BUTTON_SOUND_CLICKED_ON:
PlayJA2Sample( COMPUTER_BEEP2_IN, RATE_11025, 15, 1, MIDDLEPAN );
break;
case BUTTON_SOUND_CLICKED_OFF:
PlayJA2Sample( COMPUTER_BEEP2_OUT, RATE_11025, 15, 1, MIDDLEPAN );
break;
case BUTTON_SOUND_DISABLED_CLICK:
PlayJA2SampleFromFile( "Sounds\\Disabled Button.wav", RATE_11025, 15, 1, MIDDLEPAN );
break;
}
break;
case BUTTON_SOUND_SCHEME_COMPUTERSWITCH1:
switch( iSoundType )
{
case BUTTON_SOUND_CLICKED_ON:
PlayJA2Sample( COMPUTER_SWITCH1_IN, RATE_11025, 15, 1, MIDDLEPAN );
break;
case BUTTON_SOUND_CLICKED_OFF:
PlayJA2Sample( COMPUTER_SWITCH1_OUT, RATE_11025, 15, 1, MIDDLEPAN );
break;
case BUTTON_SOUND_DISABLED_CLICK:
PlayJA2SampleFromFile( "Sounds\\Disabled Button.wav", RATE_11025, 15, 1, MIDDLEPAN );
break;
}
break;
}
}