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Rename 'Standard Gaming Platform' to 'sgp' (#246)
* rename 'Standard Gaming Platform' to 'sgp' * Adapt CMakeLists.txt files to renamed SGP directory * Lowercase it
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//**************************************************************************
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//
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// Filename : FileMan.h
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//
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// Purpose : prototypes for the file manager
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//
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// Modification history :
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//
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// 24sep96:HJH - Creation
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//
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//**************************************************************************
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#ifndef _FILEMAN_H
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#define _FILEMAN_H
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//**************************************************************************
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//
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// Includes
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//
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//**************************************************************************
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#include "types.h"
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#include "Windows.h"
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//**************************************************************************
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//
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// Defines
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//
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//**************************************************************************
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#define MAX_FILENAME_LEN 48
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#define FILE_ACCESS_READ 0x01
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#define FILE_ACCESS_WRITE 0x02
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#define FILE_ACCESS_READWRITE 0x03
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#define FILE_CREATE_NEW 0x0010 // create new file. fail if exists
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#define FILE_CREATE_ALWAYS 0x0020 // create new file. overwrite existing
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#define FILE_OPEN_EXISTING 0x0040 // open a file. fail if doesn't exist
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#define FILE_OPEN_ALWAYS 0x0080 // open a file, create if doesn't exist
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#define FILE_TRUNCATE_EXISTING 0x0100 // open a file, truncate to size 0. fail if no exist
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#define FILE_SEEK_FROM_START 0x01 // keep in sync with dbman.h
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#define FILE_SEEK_FROM_END 0x02 // keep in sync with dbman.h
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#define FILE_SEEK_FROM_CURRENT 0x04 // keep in sync with dbman.h
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// GetFile file attributes
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#define FILE_IS_READONLY 1
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#define FILE_IS_DIRECTORY 2
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#define FILE_IS_HIDDEN 4
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#define FILE_IS_NORMAL 8
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#define FILE_IS_ARCHIVE 16
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#define FILE_IS_SYSTEM 32
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#define FILE_IS_TEMPORARY 64
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#define FILE_IS_COMPRESSED 128
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#define FILE_IS_OFFLINE 256
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// Snap, Kaiden: This define duplicates a standard MFC define
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// Added to resolve some intractable issue with MSVC6
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#define INVALID_FILE_ATTRIBUTES ((DWORD)-1)
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typedef FILETIME SGP_FILETIME;
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//**************************************************************************
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//
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// Globals
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//
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//**************************************************************************
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//**************************************************************************
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//
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// Function Prototypes
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//
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//**************************************************************************
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extern BOOLEAN InitializeFileManager( STR strIndexFilename );
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extern void ShutdownFileManager( void );
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BOOLEAN FileExists( STR strFilename );
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extern BOOLEAN FileExistsNoDB( STR strFilename );
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extern BOOLEAN FileDelete( STR strFilename );
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extern HWFILE FileOpen( STR strFilename, UINT32 uiOptions, BOOLEAN fDeleteOnClose=FALSE, STR strProfilename=NULL );//dnl ch81 021213
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extern void FileClose( HWFILE );
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extern BOOLEAN FileRead( HWFILE hFile, PTR pDest, UINT32 uiBytesToRead, UINT32 *puiBytesRead );
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extern BOOLEAN FileReadLine( HWFILE hFile, std::string* pDest );
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extern BOOLEAN FileWrite( HWFILE hFile, PTR pDest, UINT32 uiBytesToWrite, UINT32 *puiBytesWritten );
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extern BOOLEAN FileLoad( STR filename, PTR pDest, UINT32 uiBytesToRead, UINT32 *puiBytesRead );
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extern BOOLEAN _cdecl FilePrintf( HWFILE hFile, STR8 strFormatted, ... );
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extern BOOLEAN FileSeek( HWFILE, UINT32 uiDistance, UINT8 uiHow );
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extern INT32 FileGetPos( HWFILE );
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extern UINT32 FileGetSize( HWFILE );
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extern UINT32 FileSize(STR strFilename);
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BOOLEAN SetFileManCurrentDirectory( STR pcDirectory );
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BOOLEAN GetFileManCurrentDirectory( STRING512 pcDirectory );
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BOOLEAN GetExecutableDirectory( STRING512 pcDirectory );
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// WARNING: THESE DELETE ALL FILES IN THE DIRECTORY ( and all subdirectories if fRecursive is TRUE!! )
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BOOLEAN RemoveFileManDirectory( STRING512 pcDirectory, BOOLEAN fRecursive);
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BOOLEAN EraseDirectory( STRING512 pcDirectory);
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typedef struct _GETFILESTRUCT_TAG {
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INT32 iFindHandle;
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CHAR8 zFileName[ 260 ]; // changed from UINT16, Alex Meduna, Mar-20'98
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UINT32 uiFileSize;
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UINT32 uiFileAttribs;
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} GETFILESTRUCT;
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BOOLEAN GetFileFirst( CHAR8 * pSpec, GETFILESTRUCT *pGFStruct );
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BOOLEAN GetFileNext( GETFILESTRUCT *pGFStruct );
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void GetFileClose( GETFILESTRUCT *pGFStruct );
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//returns true if at end of file, else false
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BOOLEAN FileCheckEndOfFile( HWFILE hFile );
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// Flugente: simple wrapper to check whether an audio file in mp3/ogg/wav format exists
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BOOLEAN SoundFileExists( STR strFilename, STR zFoundFilename );
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#endif
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