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Rename 'Standard Gaming Platform' to 'sgp' (#246)
* rename 'Standard Gaming Platform' to 'sgp' * Adapt CMakeLists.txt files to renamed SGP directory * Lowercase it
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#include "LibraryDataBase.h"
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LibraryInitHeader gGameLibaries[ ] =
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{
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//Library Name Can be Init at start
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// on cd
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{ "Data.slf", FALSE, TRUE },
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{ "Editor.slf", FALSE, FALSE },
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{ "Ambient.slf", FALSE, TRUE },
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{ "Anims.slf", FALSE, TRUE },
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{ "BattleSnds.slf", FALSE, TRUE },
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{ "BigItems.slf", FALSE, TRUE },
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{ "BinaryData.slf", FALSE, TRUE },
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{ "Cursors.slf", FALSE, TRUE },
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{ "Faces.slf", FALSE, TRUE },
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{ "Fonts.slf", FALSE, TRUE },
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{ "Interface.slf", FALSE, TRUE },
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{ "Laptop.slf", FALSE, TRUE },
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{ "Maps.slf", TRUE, TRUE },
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{ "MercEdt.slf", FALSE, TRUE },
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{ "Music.slf", TRUE, TRUE },
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{ "Npc_Speech.slf", TRUE, TRUE },
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{ "NpcData.slf", FALSE, TRUE },
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{ "RadarMaps.slf", FALSE, TRUE },
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{ "Sounds.slf", FALSE, TRUE },
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{ "Speech.slf", TRUE, TRUE },
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// { "TileCache.slf", FALSE, TRUE },
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{ "TileSets.slf", TRUE, TRUE },
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{ "LoadScreens.slf", TRUE, TRUE },
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{ "Intro.slf", TRUE, TRUE },
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#ifdef GERMAN
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{ "German.slf", FALSE, TRUE },
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#endif
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#ifdef POLISH
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{ "Polish.slf", FALSE, TRUE },
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#endif
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#ifdef DUTCH
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{ "Dutch.slf", FALSE, TRUE },
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#endif
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#ifdef ITALIAN
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{ "Italian.slf", FALSE, TRUE },
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#endif
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#ifdef RUSSIAN
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{ "Russian.slf", FALSE, TRUE },
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#endif
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#ifdef FRENCH
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{ "French.slf", FALSE, TRUE },
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#endif
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#ifdef CHINESE
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{ "Chinese.slf", FALSE, TRUE },
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#endif
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};
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