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Rename 'Standard Gaming Platform' to 'sgp' (#246)
* rename 'Standard Gaming Platform' to 'sgp' * Adapt CMakeLists.txt files to renamed SGP directory * Lowercase it
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//**************************************************************************
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//
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// Filename : MemMan.h
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//
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// Purpose : prototypes for the memory manager
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//
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// Modification history :
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//
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// 11sep96:HJH - Creation
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//
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//**************************************************************************
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#ifndef _MEMMAN_H
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#define _MEMMAN_H
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//**************************************************************************
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//
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// Includes
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//
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//**************************************************************************
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#include "types.h"
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//**************************************************************************
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//
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// Defines
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//
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//**************************************************************************
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//**************************************************************************
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//
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// Typedefs
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//
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//**************************************************************************
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//**************************************************************************
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//
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// Function Prototypes
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//
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//**************************************************************************
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern UINT32 MemDebugCounter;
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extern UINT32 guiMemTotal;
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extern UINT32 guiMemAlloced;
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extern UINT32 guiMemFreed;
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extern BOOLEAN InitializeMemoryManager( void );
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extern void MemDebug( BOOLEAN f );
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extern void ShutdownMemoryManager( void );
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// Creates and adds a video object to list
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#ifdef EXTREME_MEMORY_DEBUGGING
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//This is the most effective way to debug memory leaks. Each memory leak will be recorded in a linked
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//list containing a string referring to the location in code the memory was allocated in addition to
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//the number of occurrences. The shutdown code will report all unhandled memory with exact location allocated.
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void DumpMemoryInfoIntoFile( CHAR8 *filename, BOOLEAN fAppend );
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BOOLEAN _AddAndRecordMemAlloc( UINT32 size, UINT32 uiLineNum, UINT8 *pSourceFile );
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#define MemAlloc( size ) MemAllocXDebug( (size), __FILE__, __LINE__, NULL )
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#define MemFree( ptr ) MemFreeXDebug( (ptr), __FILE__, __LINE__, NULL )
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#define MemRealloc( ptr, size ) MemReallocXDebug( (ptr), (size), __FILE__, __LINE__, NULL )
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extern PTR MemAllocXDebug( UINT32 size, const STR8 szCodeString, INT32 iLineNum, void *pSpecial );
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extern void MemFreeXDebug( PTR ptr, const STR8 szCodeString, INT32 iLineNum, void *pSpecial );
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extern PTR MemReallocXDebug( PTR ptr, UINT32 size, const STR8 szCodeString, INT32 iLineNum, void *pSpecial );
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#else
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#ifdef _DEBUG
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#include <crtdbg.h>
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//This is another debug feature. Not as sophistocated, but definately not the pig the extreme system is.
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//This system reports all memory allocations/deallocations in the debug output.
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#define MemAlloc( size ) MemAllocReal( (size), __FILE__, __LINE__ )
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#define MemFree( ptr ) MemFreeReal( (ptr), __FILE__, __LINE__ )
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#define MemRealloc( ptr, size ) MemReallocReal( (ptr), (size), __FILE__, __LINE__ )
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extern PTR MemAllocReal( UINT32 size, const STR8 , INT32 );
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extern void MemFreeReal( PTR ptr, const STR8 , INT32 );
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extern PTR MemReallocReal( PTR ptr, UINT32 size, const STR8 , INT32 );
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//void* ::operator new( size_t sz, const char* file, int line);
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//void* ::operator new[]( size_t sz, const char *file, int line);
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#define NEW new
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#define new NEW(_NORMAL_BLOCK, __FILE__, __LINE__)
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#else
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//Release build verison
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#include <malloc.h>
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#define MemAlloc( size ) malloc( (size) )
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#define MemFree( ptr ) free( (ptr) )
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#define MemRealloc( ptr, size ) realloc( (ptr), (size) )
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#endif
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#endif
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extern PTR MemAllocLocked( UINT32 size );
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extern void MemFreeLocked( PTR, UINT32 size );
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// get total free on the system at this moment
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extern UINT32 MemGetFree( void );
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// get the total on the system
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extern UINT32 MemGetTotalSystem( void );
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extern BOOLEAN MemCheckPool( void );
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#ifdef __cplusplus
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}
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#endif
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#endif
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