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Rename 'Standard Gaming Platform' to 'sgp' (#246)
* rename 'Standard Gaming Platform' to 'sgp' * Adapt CMakeLists.txt files to renamed SGP directory * Lowercase it
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// Copyright (c) 2006-2009 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// This is a cross platform interface for helper functions related to debuggers.
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// You should use this to test if you're running under a debugger, and if you
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// would like to yield (breakpoint) into the debugger.
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#ifndef BASE_DEBUG_UTIL_H_
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#define BASE_DEBUG_UTIL_H_
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#include <iosfwd>
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#include <vector>
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#include "sgp_logger.h"
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// A macro to disallow the copy constructor and operator= functions
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// This should be used in the private: declarations for a class
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#define DISALLOW_COPY_AND_ASSIGN(TypeName) \
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TypeName(const TypeName&); \
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void operator=(const TypeName&)
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// An older, deprecated, politically incorrect name for the above.
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#define DISALLOW_EVIL_CONSTRUCTORS(TypeName) DISALLOW_COPY_AND_ASSIGN(TypeName)
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// A stacktrace can be helpful in debugging. For example, you can include a
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// stacktrace member in a object (probably around #ifndef NDEBUG) so that you
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// can later see where the given object was created from.
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class StackTrace {
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public:
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// Create a stacktrace from the current location
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StackTrace();
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// Get an array of instruction pointer values.
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// count: (output) the number of elements in the returned array
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const void *const *Addresses(size_t* count);
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// Print a backtrace to stderr
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void PrintBacktrace(const char* msg);
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// Resolve backtrace to symbols and write to stream.
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void OutputToStream(const char* msg, sgp::Logger::LogInstance* os);
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private:
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std::vector<void*> trace_;
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int count_;
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DISALLOW_EVIL_CONSTRUCTORS(StackTrace);
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};
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namespace sgp
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{
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void dumpStackTrace(vfs::String const& msg);
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}
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#endif // BASE_DEBUG_UTIL_H_
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