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Rename 'Standard Gaming Platform' to 'sgp' (#246)
* rename 'Standard Gaming Platform' to 'sgp' * Adapt CMakeLists.txt files to renamed SGP directory * Lowercase it
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@@ -0,0 +1,40 @@
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#ifndef __PCX_
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#define __PCX_
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#include "types.h"
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#include "himage.h"
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typedef struct
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{
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UINT8 ubManufacturer;
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UINT8 ubVersion;
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UINT8 ubEncoding;
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UINT8 ubBitsPerPixel;
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UINT16 usLeft, usTop;
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UINT16 usRight, usBottom;
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UINT16 usHorRez, usVerRez;
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UINT8 ubEgaPalette[48];
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UINT8 ubReserved;
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UINT8 ubColorPlanes;
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UINT16 usBytesPerLine;
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UINT16 usPaletteType;
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UINT8 ubFiller[58];
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} PcxHeader;
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typedef struct
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{
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UINT8 *pPcxBuffer;
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UINT8 ubPalette[768];
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UINT16 usWidth, usHeight;
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UINT32 uiBufferSize;
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UINT16 usPcxFlags;
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} PcxObject;
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BOOLEAN LoadPCXFileToImage( HIMAGE hImage, UINT16 fContents );
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PcxObject *LoadPcx(STR8 pFilename);
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BOOLEAN BlitPcxToBuffer( PcxObject *pCurrentPcxObject, UINT8 *pBuffer, UINT16 usBufferWidth, UINT16 usBufferHeight, UINT16 usX, UINT16 usY, BOOLEAN fTransp);
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#endif
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