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- Merged Source Code from MP branch Revision 2972
enable intro videos in VFS mode workaround for original intro hack allow to get real path of a file (only CVFSFile) streamline Allocator usage in VFile small non-VFS mode fixes in MPHostScreen.cpp Synced "Cutting Fences" in a multiplayer game git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2973 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -32,6 +32,8 @@
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#include "MessageBoxScreen.h"
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#endif
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#include "VFS/vfs.h"
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extern STR16 gzIntroScreen[];
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extern HVSURFACE ghFrameBuffer;
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@@ -198,13 +200,14 @@ BOOLEAN EnterIntroScreen()
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// return( TRUE );
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// }
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//#endif
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#ifndef USE_VFS
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//if the library doesnt exist, exit
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if( !IsLibraryOpened( LIBRARY_INTRO ) )
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{
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PrepareToExitIntroScreen();
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return( TRUE );
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}
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#endif
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//initialize smacker
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SmkInitialize( ghWindow, SCREEN_WIDTH, SCREEN_HEIGHT);
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+13
-10
@@ -3023,30 +3023,33 @@ void send_changestate (EV_S_CHANGESTATE * SChangeState)
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void recieveSTATE(RPCParameters *rpcParameters)
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{
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EV_S_CHANGESTATE* new_state = (EV_S_CHANGESTATE*)rpcParameters->input;
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//ScreenMsg( FONT_YELLOW, MSG_MPSYSTEM, L"recieved state");
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SOLDIERTYPE * pSoldier=MercPtrs[ new_state->usSoldierID ];
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if(pSoldier->bActive)
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{
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if(new_state->usNewState==93)
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// Start first AID
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if(new_state->usNewState==START_AID)
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{
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pSoldier->EVENT_InternalSetSoldierPosition( new_state->sXPos, new_state->sYPos ,FALSE, FALSE, FALSE );
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pSoldier->ChangeSoldierStance( ANIM_CROUCH );
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pSoldier->EVENT_SetSoldierDirection( new_state->usNewDirection );
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}
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//if(new_state->usNewState==95)ScreenMsg( FONT_YELLOW, MSG_MPSYSTEM, L"All Bandaged.");
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// Start cutting fence
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else if (new_state->usNewState==CUTTING_FENCE)
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{
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// The usTargetGridNo holds the GridNo of the fence tile
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pSoldier->sTargetGridNo = new_state->usTargetGridNo;
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pSoldier->EVENT_InternalSetSoldierPosition( new_state->sXPos, new_state->sYPos ,FALSE, FALSE, FALSE );
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pSoldier->ChangeSoldierStance( ANIM_CROUCH );
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pSoldier->EVENT_SetSoldierDirection( new_state->usNewDirection );
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}
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pSoldier->EVENT_InitNewSoldierAnim( new_state->usNewState, new_state->usStartingAniCode, new_state->fForce );
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}
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//AddGameEvent( S_CHANGESTATE, 0, &SChangeState );
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//someday ;)
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}
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}
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void send_death( SOLDIERTYPE *pSoldier )
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@@ -2522,6 +2522,7 @@ BOOLEAN SOLDIERTYPE::ChangeSoldierState( UINT16 usNewState, UINT16 usStartingAni
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SChangeState.sYPos = this->sY;
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SChangeState.fForce = fForce;
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SChangeState.usNewDirection = this->ubDirection;
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SChangeState.usTargetGridNo = this->sTargetGridNo;
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//AddGameEvent( S_CHANGESTATE, 0, &SChangeState );
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@@ -10694,8 +10695,10 @@ void SOLDIERTYPE::EVENT_SoldierBeginFirstAid( INT16 sGridNo, UINT8 ubDirection )
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//else
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{
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// CHANGE TO ANIMATION
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if(!is_networked)this->EVENT_InitNewSoldierAnim( START_AID, 0 , FALSE );
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else this->ChangeSoldierState( START_AID, 0, 0 );
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if(!is_networked)
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this->EVENT_InitNewSoldierAnim( START_AID, 0 , FALSE );
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else
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this->ChangeSoldierState( START_AID, 0, 0 );
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}
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@@ -12350,7 +12353,10 @@ void SOLDIERTYPE::EVENT_SoldierBeginCutFence( INT16 sGridNo, UINT8 ubDirection )
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this->sTargetGridNo = sGridNo;
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// CHANGE TO ANIMATION
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this->EVENT_InitNewSoldierAnim( CUTTING_FENCE, 0 , FALSE );
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if (!is_networked)
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this->EVENT_InitNewSoldierAnim( CUTTING_FENCE, 0 , FALSE );
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else
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this->ChangeSoldierState( CUTTING_FENCE, 0, 0 );
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}
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}
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+50
-1
@@ -30,6 +30,8 @@
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#include "DirectDraw Calls.h"
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#include "Cinematics.h"
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#include "soundman.h"
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#include "VFS/vfs.h"
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#include "VFS/vfs_file_raii.h"
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#ifdef JA2
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#include "video.h"
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@@ -200,6 +202,7 @@ SMKFLIC *SmkOpenFlic(CHAR8 *cFilename)
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return(NULL);
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}
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#ifndef USE_VFS
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// Attempt opening the filename
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if(!(pSmack->hFileHandle=FileOpen(cFilename, FILE_OPEN_EXISTING | FILE_ACCESS_READ, FALSE)))
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{
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@@ -209,6 +212,36 @@ SMKFLIC *SmkOpenFlic(CHAR8 *cFilename)
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//Get the real file handle for the file man handle for the smacker file
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hFile = GetRealFileHandleFromFileManFileHandle( pSmack->hFileHandle );
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#else
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vfs::Path introname(cFilename);
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vfs::Path dir,filename;
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introname.SplitLast(dir,filename);
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vfs::Path tempfile = vfs::Path(L"Temp") + filename;
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if(!GetVFS()->FileExists(tempfile))
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{
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try
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{
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if(!GetVFS()->FileExists(introname))
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{
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return NULL;
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}
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vfs::COpenReadFile rfile(introname);
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vfs::UInt32 size = rfile.file().GetFileSize();
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std::vector<vfs::Byte> data(size);
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vfs::UInt32 io;
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rfile.file().Read(&data[0],size,io);
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vfs::COpenWriteFile wfile(tempfile,true);
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wfile.file().Write(&data[0],size,io);
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}
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catch(CBasicException& ex)
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{
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std::wstringstream wss;
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wss << L"Intro file \"" << filename() << L"\" could not be extracted";
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RETHROWEXCEPTION(wss.str().c_str(),&ex);
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}
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}
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#endif
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// Allocate a Smacker buffer for video decompression
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if(!(pSmack->SmackBuffer=SmackBufferOpen(hDisplayWindow,SMACKAUTOBLIT,SCREEN_WIDTH,SCREEN_HEIGHT,0,0)))
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@@ -216,9 +249,25 @@ SMKFLIC *SmkOpenFlic(CHAR8 *cFilename)
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ErrorMsg("SMK ERROR: Can't allocate a Smacker decompression buffer");
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return(NULL);
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}
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#ifndef USE_VFS
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if(!(pSmack->SmackHandle=SmackOpen((CHAR8 *)hFile, SMACKFILEHANDLE | SMACKTRACKS, SMACKAUTOEXTRA)))
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#else
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// if(!(pSmack->SmackHandle=SmackOpen(cFilename, SMACKTRACKS, SMACKAUTOEXTRA)))
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vfs::Path tempfilename;
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try
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{
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vfs::COpenWriteFile wfile(tempfile);
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if(!wfile.file()._getRealPath(tempfilename))
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{
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return NULL;
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}
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}
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catch(CBasicException& ex)
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{
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RETHROWEXCEPTION(L"Temporary intro file could not be read", &ex);
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}
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if(!(pSmack->SmackHandle=SmackOpen(tempfilename().utf8().c_str(), SMACKTRACKS, SMACKAUTOEXTRA)))
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#endif
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{
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ErrorMsg("SMK ERROR: Smacker won't open the SMK file");
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return(NULL);
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@@ -68,6 +68,7 @@ typedef struct
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UINT16 usStartingAniCode;
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BOOLEAN fForce;
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UINT8 usNewDirection;//hayden
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UINT16 usTargetGridNo; // WANNE - MP: Used for manipulating the target grid no
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} EV_S_CHANGESTATE;
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@@ -14,6 +14,17 @@ vfs::Path vfs::CVFSFile::GetFullPath()
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}
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}
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bool vfs::CVFSFile::_getRealPath(vfs::Path& rPath)
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{
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if(_pLoc_)
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{
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rPath = static_cast<IDirectory<CVFSFile::write_type>*>(_pLoc_)->GetRealPath() + m_sFileName;
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return true;
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}
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return false;
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}
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bool vfs::CVFSFile::Delete()
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{
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Close();
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@@ -24,6 +24,8 @@ namespace vfs
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virtual bool OpenRead();
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virtual bool OpenWrite(bool bCreateWhenNotExist = false, bool bTruncate = false);
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virtual bool _getRealPath(vfs::Path& rPath);
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};
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class CVFSTextFile : public vfs::CTextFile, public vfs::ILocationAware<vfs::CFile::read_type, vfs::CFile::write_type>
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@@ -48,6 +48,10 @@ namespace vfs
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return 0;
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};
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virtual bool _getRealPath(vfs::Path& rPath)
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{
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return false;
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}
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protected:
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vfs::Path m_sFileName;
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};
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+11
-8
@@ -8,15 +8,15 @@ ObjBlockAllocator<vfs::CVirtualFile>* vfs::CVirtualFile::_vfile_pool = NULL;
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vfs::CVirtualFile* vfs::CVirtualFile::Create(vfs::Path const& sFilePath, vfs::CProfileStack& rPStack)
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{
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unsigned int ID=0;
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#if 0
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CVirtualFile* file = new CVirtualFile();
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#else
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#ifdef VFILE_BLOCK_CREATE
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if(!_vfile_pool)
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{
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_vfile_pool = new ObjBlockAllocator<vfs::CVirtualFile>();
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CFileAllocator::RegisterAllocator(_vfile_pool);
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}
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CVirtualFile* file = _vfile_pool->New(&ID);
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#else
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CVirtualFile* file = new CVirtualFile();
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#endif
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file->_path = sFilePath;
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file->_pstack = &rPStack;
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@@ -24,10 +24,14 @@ vfs::CVirtualFile* vfs::CVirtualFile::Create(vfs::Path const& sFilePath, vfs::CP
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return file;
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}
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//vfs::CVirtualFile::CVirtualFile(vfs::Path const& sFilePath, CProfileStack& rPStack)
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//: _path(sFilePath), _top_pname("_INVALID_"), _top_file(NULL), _rstack(rPStack)
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//{
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//};
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void vfs::CVirtualFile::Destroy()
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{
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#ifndef VFILE_BLOCK_CREATE
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delete this;
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#endif
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}
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vfs::CVirtualFile::CVirtualFile()
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: _path(""), _top_pname("_INVALID_"), _top_file(NULL), _pstack(NULL)
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, _myID(-1)
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@@ -36,7 +40,6 @@ vfs::CVirtualFile::CVirtualFile()
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vfs::CVirtualFile::~CVirtualFile()
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{
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int i = 0;
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}
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vfs::Path const& vfs::CVirtualFile::Path()
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+6
-2
@@ -4,6 +4,8 @@
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#include "vfs_profile.h"
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#include <vector>
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#define VFILE_BLOCK_CREATE
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namespace vfs
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{
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class CVirtualFile
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@@ -17,9 +19,9 @@ namespace vfs
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};
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public:
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~CVirtualFile();
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//CVirtualFile(vfs::Path const& sFilePath, CProfileStack& rPStack);
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void Destroy();
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static CVirtualFile* Create(vfs::Path const& sFilePath, CProfileStack& rPStack);
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vfs::Path const& Path();
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void Add(vfs::IBaseFile *pFile, utf8string sProfileName, bool bReplace = false);
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bool Remove(vfs::IBaseFile *pFile);
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@@ -37,7 +39,9 @@ namespace vfs
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CProfileStack* _pstack;
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private:
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unsigned int _myID;
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#ifdef VFILE_BLOCK_CREATE
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static ObjBlockAllocator<CVirtualFile>* _vfile_pool;
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#endif
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};
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} // end namspace
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+4
-4
@@ -55,10 +55,10 @@ vfs::CVirtualLocation::CVirtualLocation(vfs::Path const& sPath)
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vfs::CVirtualLocation::~CVirtualLocation()
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{
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tVFiles::iterator it = m_mapVFiles.begin();
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//for(; it != m_mapVFiles.end(); ++it)
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//{
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// delete it->second;
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//}
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for(; it != m_mapVFiles.end(); ++it)
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{
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it->second->Destroy();
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}
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m_mapVFiles.clear();
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}
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